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Wayland: Clean up text input
Adapt style and naming to match the rest of the project.
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@ -542,23 +542,19 @@ static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
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}
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#endif
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static GLFWbool inputChar(_GLFWwindow* window, uint32_t key)
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static GLFWbool inputChar(_GLFWwindow* window, uint32_t scancode)
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{
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uint32_t code, numSyms, codepoint;
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const xkb_keysym_t *syms;
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xkb_keysym_t sym;
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const xkb_keysym_t* keysyms;
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const xkb_keycode_t keycode = scancode + 8;
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code = key + 8;
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numSyms = xkb_state_key_get_syms(_glfw.wl.xkb.state, code, &syms);
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if (numSyms == 1)
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if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1)
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{
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#ifdef HAVE_XKBCOMMON_COMPOSE_H
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sym = composeSymbol(syms[0]);
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const xkb_keysym_t keysym = composeSymbol(keysyms[0]);
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#else
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sym = syms[0];
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const xkb_keysym_t keysym = keysyms[0];
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#endif
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codepoint = _glfwKeySym2Unicode(sym);
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const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
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if (codepoint != GLFW_INVALID_CODEPOINT)
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{
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const int mods = _glfw.wl.xkb.modifiers;
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@ -567,7 +563,7 @@ static GLFWbool inputChar(_GLFWwindow* window, uint32_t key)
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}
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}
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return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, code);
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return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode);
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}
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static void keyboardHandleKey(void* data,
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