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Documentation work
Elaborate on what 'work' means in the context of joystick input.
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@ -4520,7 +4520,8 @@ GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow*
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* GLFW will pass those events on to the application callbacks before
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* GLFW will pass those events on to the application callbacks before
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* returning.
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* returning.
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*
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*
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* Event processing is not required for joystick input to work.
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* Event processing is not required to receive joystick input. Joystick state
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* is polled when a joystick input or gamepad input function is called.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* GLFW_PLATFORM_ERROR.
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@ -4565,7 +4566,8 @@ GLFWAPI void glfwPollEvents(void);
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* GLFW will pass those events on to the application callbacks before
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* GLFW will pass those events on to the application callbacks before
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* returning.
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* returning.
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*
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*
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* Event processing is not required for joystick input to work.
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* Event processing is not required to receive joystick input. Joystick state
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* is polled when a joystick input or gamepad input function is called.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* GLFW_PLATFORM_ERROR.
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@ -4612,7 +4614,8 @@ GLFWAPI void glfwWaitEvents(void);
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* GLFW will pass those events on to the application callbacks before
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* GLFW will pass those events on to the application callbacks before
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* returning.
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* returning.
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*
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*
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* Event processing is not required for joystick input to work.
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* Event processing is not required to receive joystick input. Joystick state
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* is polled when a joystick input or gamepad input function is called.
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*
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*
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* @param[in] timeout The maximum amount of time, in seconds, to wait.
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* @param[in] timeout The maximum amount of time, in seconds, to wait.
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*
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*
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