Added note on profile detection.

This commit is contained in:
Camilla Berglund 2013-11-19 17:57:08 +01:00
parent 87e6417353
commit bb3f29d8bc

View File

@ -448,7 +448,9 @@ context is an OpenGL debug context, or `GL_FALSE` otherwise.
The `GLFW_OPENGL_PROFILE` attribute indicates the OpenGL profile used by the The `GLFW_OPENGL_PROFILE` attribute indicates the OpenGL profile used by the
context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`
if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the
OpenGL profile is unknown or the context is for another client API. OpenGL profile is unknown or the context is for another client API. Note that
the returned profile may not match the profile bits of the context flags, as
GLFW will try other means of detecting the profile when no bits are set.
The `GLFW_CONTEXT_ROBUSTNESS` attribute indicates the robustness strategy The `GLFW_CONTEXT_ROBUSTNESS` attribute indicates the robustness strategy
used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or