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@ -912,9 +912,9 @@ window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
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@subsubsection window_attribs_fb Framebuffer related attributes
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@subsubsection window_attribs_fb Framebuffer related attributes
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The attributes of the default framebuffer (i.e. the framebuffer attached to the
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GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
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window) are not provided by this function but can be queried with both OpenGL
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attached to the window) as these can be queried directly with either OpenGL,
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and OpenGL ES.
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OpenGL ES or Vulkan.
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If you are using version 3.0 or later of OpenGL or OpenGL ES, the
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If you are using version 3.0 or later of OpenGL or OpenGL ES, the
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`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
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`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
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@ -936,8 +936,8 @@ Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
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MSAA samples | `GL_SAMPLES` | _Not provided by this function_
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MSAA samples | `GL_SAMPLES` | _Not provided by this function_
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When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
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When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
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alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil
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alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
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sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
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sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
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respectively.
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respectively.
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