Documentation work

[ci skip]
This commit is contained in:
Camilla Berglund 2016-03-29 10:45:06 +02:00
parent 33c68a24a0
commit bc713dabc4

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@ -912,9 +912,9 @@ window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
@subsubsection window_attribs_fb Framebuffer related attributes @subsubsection window_attribs_fb Framebuffer related attributes
The attributes of the default framebuffer (i.e. the framebuffer attached to the GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
window) are not provided by this function but can be queried with both OpenGL attached to the window) as these can be queried directly with either OpenGL,
and OpenGL ES. OpenGL ES or Vulkan.
If you are using version 3.0 or later of OpenGL or OpenGL ES, the If you are using version 3.0 or later of OpenGL or OpenGL ES, the
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
@ -936,8 +936,8 @@ Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
MSAA samples | `GL_SAMPLES` | _Not provided by this function_ MSAA samples | `GL_SAMPLES` | _Not provided by this function_
When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments, sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
respectively. respectively.