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https://github.com/glfw/glfw.git
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fixed accidental formatting of simple.c
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parent
5476477ee4
commit
bf8c53182e
@ -32,7 +32,8 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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static const struct {
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static const struct
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{
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float x, y;
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float x, y;
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float r, g, b;
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float r, g, b;
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} vertices[3] =
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} vertices[3] =
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@ -62,16 +63,19 @@ static const char* fragment_shader_text =
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" gl_FragColor = vec4(color, 1.0);\n"
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" gl_FragColor = vec4(color, 1.0);\n"
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"}\n";
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"}\n";
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static void error_callback(int error, const char* description) {
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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fprintf(stderr, "Error: %s\n", description);
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}
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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}
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int main(void) {
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int main(void)
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{
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GLFWwindow* window;
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLint mvp_location, vpos_location, vcol_location;
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GLint mvp_location, vpos_location, vcol_location;
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@ -85,7 +89,8 @@ int main(void) {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
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window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
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if (!window) {
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if (!window)
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{
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glfwTerminate();
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glfwTerminate();
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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@ -126,7 +131,8 @@ int main(void) {
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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while (!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window))
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{
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float ratio;
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float ratio;
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int width, height;
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int width, height;
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mat4x4 m, p, mvp;
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mat4x4 m, p, mvp;
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