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Unlimited mouse button input mode
This adds the GLFW_UNLIMITED_MOUSE_BUTTONS input mode which permits mouse buttons over GLFW_MOUSE_BUTTON_LAST to be reported to the mouse button callback. Closes #2423
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@ -121,6 +121,9 @@ information on what to include when reporting a bug.
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## Changelog since 3.4
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- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
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the limit of the mouse button tokens to be reported (#2423)
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## Contact
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@ -492,6 +492,20 @@ a mouse button callback.
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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```
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@anchor GLFW_UNLIMITED_MOUSE_BUTTONS
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To handle all mouse buttons in the callback, instead of only ones with associated
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[button tokens](@ref buttons), set the @ref GLFW_UNLIMITED_MOUSE_BUTTONS
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input mode.
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```c
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glfwSetInputMode(window, GLFW_UNLIMITED_MOUSE_BUTTONS, GLFW_TRUE);
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```
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When this input mode is enabled, GLFW doesn't limit the reported mouse buttons
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to only those that have an associated button token, for compatibility with
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earlier versions of GLFW, which never reported any buttons over
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@ref GLFW_MOUSE_BUTTON_LAST, on which users could have relied on.
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The callback function receives the [mouse button](@ref buttons), button action
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and [modifier bits](@ref mods).
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@ -503,11 +517,16 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
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}
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```
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The mouse button is an integer that can be one of the
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[mouse button tokens](@ref buttons) or, if the
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@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode is set, any other positive value.
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The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
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The last reported state for every [supported mouse button](@ref buttons) is also
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The last reported state for every [mouse button token](@ref buttons) is also
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saved in per-window state arrays that can be polled with @ref
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glfwGetMouseButton.
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glfwGetMouseButton. This is not effected by the @ref GLFW_UNLIMITED_MOUSE_BUTTONS
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input mode.
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```c
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int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
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@ -540,7 +559,7 @@ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
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otherwise it will remain `GLFW_PRESS`.
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The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
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[supported mouse button](@ref buttons).
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[mouse button token](@ref buttons).
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### Scroll input {#scrolling}
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11
docs/news.md
11
docs/news.md
@ -5,6 +5,15 @@
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## New features {#features}
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### Unlimited mouse buttons {#unlimited_mouse_buttons}
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GLFW now has an input mode which allows an unlimited number of mouse buttons to
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be reported by the mouse buttton callback, rather than just the associated
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[mouse button tokens](@ref buttons). This allows using mouse buttons with
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values over 8. For compatibility with older versions, the
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@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
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this.
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## Caveats {#caveats}
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## Deprecations {#deprecations}
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@ -19,6 +28,8 @@
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### New constants {#new_constants}
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- @ref GLFW_UNLIMITED_MOUSE_BUTTONS
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## Release notes for earlier versions {#news_archive}
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- [Release notes for 3.4](https://www.glfw.org/docs/3.4/news.html)
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@ -1154,6 +1154,7 @@ extern "C" {
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#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
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#define GLFW_LOCK_KEY_MODS 0x00033004
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#define GLFW_RAW_MOUSE_MOTION 0x00033005
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#define GLFW_UNLIMITED_MOUSE_BUTTONS 0x00033006
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#define GLFW_CURSOR_NORMAL 0x00034001
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#define GLFW_CURSOR_HIDDEN 0x00034002
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@ -4676,8 +4677,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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*
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* This function sets an input mode option for the specified window. The mode
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* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
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* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
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* @ref GLFW_RAW_MOUSE_MOTION.
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* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS
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* @ref GLFW_RAW_MOUSE_MOTION, or @ref GLFW_UNLIMITED_MOUSE_BUTTONS.
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*
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* modes:
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@ -4717,6 +4718,11 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
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* glfwRawMouseMotionSupported to check for support.
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*
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* If the mode is `GLFW_UNLIMITED_MOUSE_BUTTONS`, the value must be either
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* `GLFW_TRUE` to disable the mouse button limit when calling the mouse button
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* callback, or `GLFW_FALSE` to limit the mouse buttons sent to the callback
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* to the mouse button token values up to `GLFW_MOUSE_BUTTON_LAST`.
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*
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* @param[in] window The window whose input mode to set.
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* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
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* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
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@ -4911,8 +4917,11 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
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* returns `GLFW_PRESS` the first time you call it for a mouse button that was
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* pressed, even if that mouse button has already been released.
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*
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* The @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode does not effect the
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* limit on buttons which can be polled with this function.
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*
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* @param[in] window The desired window.
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* @param[in] button The desired [mouse button](@ref buttons).
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* @param[in] button The desired [mouse button token](@ref buttons).
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* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@ -5288,10 +5297,15 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
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* is called when a mouse button is pressed or released.
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*
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* When a window loses input focus, it will generate synthetic mouse button
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* release events for all pressed mouse buttons. You can tell these events
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* from user-generated events by the fact that the synthetic ones are generated
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* after the focus loss event has been processed, i.e. after the
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* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
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* release events for all pressed mouse buttons with associated button tokens.
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* You can tell these events from user-generated events by the fact that the
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* synthetic ones are generated after the focus loss event has been processed,
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* i.e. after the [window focus callback](@ref glfwSetWindowFocusCallback) has
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* been called.
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*
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* The reported `button` value can be higher than `GLFW_MOUSE_BUTTON_LAST` if
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* the button does not have an associated [button token](@ref buttons) and the
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* @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode is set.
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*
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* @param[in] window The window whose callback to set.
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* @param[in] callback The new callback, or `NULL` to remove the currently set
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14
src/input.c
14
src/input.c
@ -348,20 +348,22 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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{
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assert(window != NULL);
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assert(button >= 0);
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assert(button <= GLFW_MOUSE_BUTTON_LAST);
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assert(action == GLFW_PRESS || action == GLFW_RELEASE);
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assert(mods == (mods & GLFW_MOD_MASK));
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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if (button < 0 || (!window->disableMouseButtonLimit && button > GLFW_MOUSE_BUTTON_LAST))
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return;
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (button <= GLFW_MOUSE_BUTTON_LAST)
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{
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if (action == GLFW_RELEASE && window->stickyMouseButtons)
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window->mouseButtons[button] = _GLFW_STICK;
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else
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window->mouseButtons[button] = (char) action;
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}
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if (window->callbacks.mouseButton)
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window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
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@ -576,6 +578,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
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return window->lockKeyMods;
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case GLFW_RAW_MOUSE_MOTION:
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return window->rawMouseMotion;
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case GLFW_UNLIMITED_MOUSE_BUTTONS:
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return window->disableMouseButtonLimit;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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@ -683,6 +687,12 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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_glfw.platform.setRawMouseMotion(window, value);
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return;
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}
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case GLFW_UNLIMITED_MOUSE_BUTTONS:
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{
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window->disableMouseButtonLimit = value ? GLFW_TRUE : GLFW_FALSE;
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return;
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}
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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@ -544,6 +544,7 @@ struct _GLFWwindow
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GLFWbool stickyKeys;
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GLFWbool stickyMouseButtons;
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GLFWbool lockKeyMods;
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GLFWbool disableMouseButtonLimit;
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int cursorMode;
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char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
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char keys[GLFW_KEY_LAST + 1];
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@ -630,6 +630,7 @@ int main(int argc, char** argv)
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetInputMode(slots[i].window, GLFW_UNLIMITED_MOUSE_BUTTONS, GLFW_TRUE);
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glfwSetWindowUserPointer(slots[i].window, slots + i);
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetInputMode(window, GLFW_UNLIMITED_MOUSE_BUTTONS, GLFW_TRUE);
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glfwMakeContextCurrent(window);
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gladLoadGL(glfwGetProcAddress);
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