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Updated change log and credit.
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@ -286,6 +286,7 @@ version of GLFW.</p>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>modes</code> video mode enumeration and setting test program</li>
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<li>Added <code>threads</code> simple multi-threaded rendering test program</li>
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<li>Added <code>glfw3native.h</code> header and platform-specific functions for explicit access to native display, window and context handles</li>
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<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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<li>Added window parameter to <code>glfwSwapBuffers</code></li>
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@ -926,6 +927,9 @@ their skills. Special thanks go out to:</p>
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<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
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Leopard</li>
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<li>Riku Salminen, for making the X11 event processing able to support
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multi-threaded rendering</li>
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<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
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<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
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