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Moved autorelease pool back to glfwInit.
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@ -78,6 +78,8 @@ static void changeToResourcesDirectory(void)
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int _glfwPlatformInit(void)
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int _glfwPlatformInit(void)
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{
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{
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
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_glfwLibrary.NS.OpenGLFramework =
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_glfwLibrary.NS.OpenGLFramework =
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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@ -600,8 +600,6 @@ static GLboolean initializeAppKit(void)
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if (NSApp)
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if (NSApp)
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return GL_TRUE;
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return GL_TRUE;
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
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// Implicitly create shared NSApplication instance
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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[GLFWApplication sharedApplication];
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