Wayland: Make function behavior match name

The logic that checks the decorated attribute belongs on the outside
along with other related checks (fullscreen, monitor, decoration mode).
This commit is contained in:
Camilla Löwy 2022-06-21 19:37:35 +02:00
parent be7f4513c0
commit c4fbe80d90

View File

@ -220,7 +220,7 @@ static void createFallbackDecorations(_GLFWwindow* window)
unsigned char data[] = { 224, 224, 224, 255 };
const GLFWimage image = { 1, 1, data };
if (!_glfw.wl.viewporter || !window->decorated)
if (!_glfw.wl.viewporter)
return;
if (!window->wl.decorations.buffer)
@ -276,7 +276,10 @@ static void xdgDecorationHandleConfigure(void* userData,
window->wl.xdg.decorationMode = mode;
if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE)
createFallbackDecorations(window);
{
if (window->decorated)
createFallbackDecorations(window);
}
else
destroyFallbackDecorations(window);
}
@ -446,7 +449,10 @@ static void releaseMonitor(_GLFWwindow* window)
setIdleInhibitor(window, GLFW_FALSE);
if (window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE)
createFallbackDecorations(window);
{
if (window->decorated)
createFallbackDecorations(window);
}
}
static void xdgToplevelHandleConfigure(void* userData,
@ -647,7 +653,10 @@ static GLFWbool createShellObjects(_GLFWwindow* window)
zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
}
else
createFallbackDecorations(window);
{
if (window->decorated)
createFallbackDecorations(window);
}
}
if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)