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Move glfwGetMonitorWorkarea test to monitors
This moves the test use of glfwGetMonitorWorkarea from the simple example to the monitors test program. Related to #1322.
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@ -79,7 +79,6 @@ int main(void)
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLint mvp_location, vpos_location, vcol_location;
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int workarea_x, workarea_y, workarea_width, workarea_height;
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glfwSetErrorCallback(error_callback);
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@ -132,8 +131,6 @@ int main(void)
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &workarea_x, &workarea_y, &workarea_width, &workarea_height);
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printf("Monitor work area: %d, %d, %d, %d\n", workarea_x, workarea_y, workarea_width, workarea_height);
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while (!glfwWindowShouldClose(window))
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{
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float ratio;
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@ -93,13 +93,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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static void list_modes(GLFWmonitor* monitor)
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{
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int count, x, y, width_mm, height_mm, i;
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int workarea_x, workarea_y, workarea_width, workarea_height;
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float xscale, yscale;
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
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glfwGetMonitorPos(monitor, &x, &y);
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glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
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glfwGetMonitorContentScale(monitor, &xscale, &yscale);
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glfwGetMonitorWorkarea(monitor, &workarea_x, &workarea_y, &workarea_width, &workarea_height);
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printf("Name: %s (%s)\n",
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glfwGetMonitorName(monitor),
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@ -110,6 +113,8 @@ static void list_modes(GLFWmonitor* monitor)
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printf("Physical size: %i x %i mm (%0.2f dpi)\n",
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width_mm, height_mm, mode->width * 25.4f / width_mm);
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printf("Monitor work area: pos=(%d,%d) size=(%dx%d)\n",
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workarea_x, workarea_y, workarea_width, workarea_height);
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printf("Modes:\n");
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