diff --git a/docs/build.dox b/docs/build.dox index d14cf799b..339b28f87 100644 --- a/docs/build.dox +++ b/docs/build.dox @@ -158,13 +158,6 @@ will add the `glfw` target and the necessary cache variables to your project. add_subdirectory(path/to/glfw) @endcode -To be able to include the GLFW header from your code, you need to tell the -compiler where to find it. - -@code{.cmake} -include_directories(path/to/glfw/include) -@endcode - Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the `glfw` target. @@ -173,6 +166,8 @@ link against GLFW, link against them and the `glfw` target. target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) @endcode +This also makes the GLFW header available for inclusion from your code. + Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the `OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 590a10f8e..93494952c 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -64,6 +64,9 @@ target_include_directories(glfw PRIVATE "${GLFW_BINARY_DIR}/src" ${glfw_INCLUDE_DIRS}) +# Make the public GLFW includes available for users of the GLFW library. +target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/include") + # HACK: When building on MinGW, WINVER and UNICODE need to be defined before # the inclusion of stddef.h (by glfw3.h), which is itself included before # win32_platform.h. We define them here until a saner solution can be found