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	Improve client API error messages
Add separate strings for each client API to make it easier to grep. Remove 'client' from fallback error messages as API-related error tokens are used for non-client APIs as well.
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				@ -348,8 +348,17 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
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    version = (const char*) window->context.GetString(GL_VERSION);
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    if (!version)
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    {
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        _glfwInputError(GLFW_PLATFORM_ERROR,
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                        "Client API version string retrieval is broken");
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        if (ctxconfig->client == GLFW_OPENGL_API)
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        {
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            _glfwInputError(GLFW_PLATFORM_ERROR,
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                            "OpenGL version string retrieval is broken");
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        }
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        else
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        {
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            _glfwInputError(GLFW_PLATFORM_ERROR,
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                            "OpenGL ES version string retrieval is broken");
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        }
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        return GLFW_FALSE;
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    }
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@ -370,8 +379,17 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
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                &window->context.minor,
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                &window->context.revision))
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    {
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        _glfwInputError(GLFW_PLATFORM_ERROR,
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                        "No version found in client API version string");
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        if (window->context.client == GLFW_OPENGL_API)
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        {
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            _glfwInputError(GLFW_PLATFORM_ERROR,
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                            "No version found in OpenGL version string");
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        }
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        else
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        {
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            _glfwInputError(GLFW_PLATFORM_ERROR,
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                            "No version found in OpenGL ES version string");
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        }
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        return GLFW_FALSE;
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    }
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@ -386,10 +404,21 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
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        // For API consistency, we emulate the behavior of the
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        // {GLX|WGL}_ARB_create_context extension and fail here
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        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
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                        "Requested client API version %i.%i, got version %i.%i",
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                        ctxconfig->major, ctxconfig->minor,
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                        window->context.major, window->context.minor);
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        if (window->context.client == GLFW_OPENGL_API)
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        {
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            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
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                            "Requested OpenGL version %i.%i, got version %i.%i",
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                            ctxconfig->major, ctxconfig->minor,
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                            window->context.major, window->context.minor);
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        }
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        else
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        {
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            _glfwInputError(GLFW_VERSION_UNAVAILABLE,
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                            "Requested OpenGL ES version %i.%i, got version %i.%i",
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                            ctxconfig->major, ctxconfig->minor,
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                            window->context.major, window->context.minor);
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        }
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        return GLFW_FALSE;
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    }
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@ -65,9 +65,9 @@ static const char* getErrorString(int error)
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        case GLFW_OUT_OF_MEMORY:
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            return "Out of memory";
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        case GLFW_API_UNAVAILABLE:
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            return "The requested client API is unavailable";
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            return "The requested API is unavailable";
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        case GLFW_VERSION_UNAVAILABLE:
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            return "The requested client API version is unavailable";
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            return "The requested API version is unavailable";
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        case GLFW_PLATFORM_ERROR:
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            return "A platform-specific error occurred";
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        case GLFW_FORMAT_UNAVAILABLE:
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