diff --git a/src/cocoa_init.m b/src/cocoa_init.m index 5c46b1fc8..626d15828 100644 --- a/src/cocoa_init.m +++ b/src/cocoa_init.m @@ -390,9 +390,9 @@ void _glfwCreateAutoreleasePool() } } -// Clears and resets the autorealease pool if GLFW is managing it's own even loop, -// and not using the built-in NSApplication event loop. GLFW creates it's own -// autorelease pool only if it is running it's own event loop +// Clears and resets the autorealease pool if GLFW is managing its own even loop, +// and not using the built-in NSApplication event loop. GLFW creates its own +// autorelease pool only if it is running its own event loop void _glfwResetAutoreleasePool() { if(!isNSApplicationRunning()) diff --git a/src/cocoa_platform.h b/src/cocoa_platform.h index d4fd14ed0..524ef6545 100644 --- a/src/cocoa_platform.h +++ b/src/cocoa_platform.h @@ -164,7 +164,7 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); // If GLFW is running as a stand-alone application, we create a global autorealease // pool. If GLFW is running in an existing native Cocoa app, the underlying -// NSApplication creates it's own autorelease pool. These functions check if GLFW +// NSApplication creates its own autorelease pool. These functions check if GLFW // is running in a Cocoa app or not, and creates the autorealease pool accordingly. // If GLFW is in a Cocoa app, these functions don't do anything void _glfwCreateAutoreleasePool();