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@ -90,6 +90,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
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for (i = 0; i < count; i++)
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{
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_GLFWfbconfig* f = result + *found;
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if (!getFBConfigAttrib(fbconfigs[i], EGL_NATIVE_VISUAL_ID))
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{
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// Only consider EGLConfigs with associated visuals
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@ -117,23 +119,23 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
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}
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if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
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!(getFBConfigAttrib(fbconfigs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
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!(getFBConfigAttrib(fbconfigs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
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{
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// User requested only OpenGL ES 2.0 context
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continue;
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}
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result[*found].redBits = getFBConfigAttrib(fbconfigs[i], EGL_RED_SIZE);
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result[*found].greenBits = getFBConfigAttrib(fbconfigs[i], EGL_GREEN_SIZE);
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result[*found].blueBits = getFBConfigAttrib(fbconfigs[i], EGL_BLUE_SIZE);
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f->redBits = getFBConfigAttrib(fbconfigs[i], EGL_RED_SIZE);
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f->greenBits = getFBConfigAttrib(fbconfigs[i], EGL_GREEN_SIZE);
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f->blueBits = getFBConfigAttrib(fbconfigs[i], EGL_BLUE_SIZE);
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result[*found].alphaBits = getFBConfigAttrib(fbconfigs[i], EGL_ALPHA_SIZE);
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result[*found].depthBits = getFBConfigAttrib(fbconfigs[i], EGL_DEPTH_SIZE);
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result[*found].stencilBits = getFBConfigAttrib(fbconfigs[i], EGL_STENCIL_SIZE);
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f->alphaBits = getFBConfigAttrib(fbconfigs[i], EGL_ALPHA_SIZE);
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f->depthBits = getFBConfigAttrib(fbconfigs[i], EGL_DEPTH_SIZE);
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f->stencilBits = getFBConfigAttrib(fbconfigs[i], EGL_STENCIL_SIZE);
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result[*found].samples = getFBConfigAttrib(fbconfigs[i], EGL_SAMPLES);
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f->samples = getFBConfigAttrib(fbconfigs[i], EGL_SAMPLES);
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result[*found].platformID = (GLFWintptr) getFBConfigAttrib(fbconfigs[i], EGL_CONFIG_ID);
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f->platformID = (GLFWintptr) getFBConfigAttrib(fbconfigs[i], EGL_CONFIG_ID);
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(*found)++;
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}
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