diff --git a/README.md b/README.md index e0b33979..01dbcdc3 100644 --- a/README.md +++ b/README.md @@ -143,6 +143,7 @@ information on what to include when reporting a bug. - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer macOS versions (#1442) + - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) ## Contact diff --git a/src/cocoa_window.m b/src/cocoa_window.m index 00cecd5a..59eec91c 100644 --- a/src/cocoa_window.m +++ b/src/cocoa_window.m @@ -322,12 +322,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; _glfwInputWindowFocus(window, GLFW_FALSE); } -- (void)windowDidChangeScreen:(NSNotification *)notification -{ - if (window->context.source == GLFW_NATIVE_CONTEXT_API) - _glfwUpdateDisplayLinkDisplayNSGL(window); -} - @end diff --git a/src/nsgl_context.h b/src/nsgl_context.h index 432d200e..a772b511 100644 --- a/src/nsgl_context.h +++ b/src/nsgl_context.h @@ -44,10 +44,6 @@ typedef struct _GLFWcontextNSGL { id pixelFormat; id object; - CVDisplayLinkRef displayLink; - atomic_int swapInterval; - int swapIntervalsPassed; - id swapIntervalCond; } _GLFWcontextNSGL; @@ -67,5 +63,4 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContextNSGL(_GLFWwindow* window); -void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window); diff --git a/src/nsgl_context.m b/src/nsgl_context.m index df1e490c..ba4e422f 100644 --- a/src/nsgl_context.m +++ b/src/nsgl_context.m @@ -28,30 +28,6 @@ #include "internal.h" -// Display link callback for manual swap interval implementation -// This is based on a similar workaround added to SDL2 -// -static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, - const CVTimeStamp* now, - const CVTimeStamp* outputTime, - CVOptionFlags flagsIn, - CVOptionFlags* flagsOut, - void* userInfo) -{ - _GLFWwindow* window = (_GLFWwindow *) userInfo; - - const int interval = atomic_load(&window->context.nsgl.swapInterval); - if (interval > 0) - { - [window->context.nsgl.swapIntervalCond lock]; - window->context.nsgl.swapIntervalsPassed++; - [window->context.nsgl.swapIntervalCond signal]; - [window->context.nsgl.swapIntervalCond unlock]; - } - - return kCVReturnSuccess; -} - static void makeContextCurrentNSGL(_GLFWwindow* window) { @autoreleasepool { @@ -69,33 +45,21 @@ static void makeContextCurrentNSGL(_GLFWwindow* window) static void swapBuffersNSGL(_GLFWwindow* window) { @autoreleasepool { - - const int interval = atomic_load(&window->context.nsgl.swapInterval); - if (interval > 0) - { - [window->context.nsgl.swapIntervalCond lock]; - do - { - [window->context.nsgl.swapIntervalCond wait]; - } while (window->context.nsgl.swapIntervalsPassed % interval != 0); - window->context.nsgl.swapIntervalsPassed = 0; - [window->context.nsgl.swapIntervalCond unlock]; - } - - // ARP appears to be unnecessary, but this is future-proof [window->context.nsgl.object flushBuffer]; - } // autoreleasepool } static void swapIntervalNSGL(int interval) { @autoreleasepool { - _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - atomic_store(&window->context.nsgl.swapInterval, interval); - [window->context.nsgl.swapIntervalCond lock]; - window->context.nsgl.swapIntervalsPassed = 0; - [window->context.nsgl.swapIntervalCond unlock]; + + NSOpenGLContext* context = [NSOpenGLContext currentContext]; + if (context) + { + [context setValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; + } + } // autoreleasepool } @@ -123,17 +87,6 @@ static void destroyContextNSGL(_GLFWwindow* window) { @autoreleasepool { - if (window->context.nsgl.displayLink) - { - if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink)) - CVDisplayLinkStop(window->context.nsgl.displayLink); - - CVDisplayLinkRelease(window->context.nsgl.displayLink); - } - - [window->context.nsgl.swapIntervalCond release]; - window->context.nsgl.swapIntervalCond = nil; - [window->context.nsgl.pixelFormat release]; window->context.nsgl.pixelFormat = nil; @@ -363,14 +316,8 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; - GLint interval = 0; - [window->context.nsgl.object setValues:&interval - forParameter:NSOpenGLContextParameterSwapInterval]; - [window->context.nsgl.object setView:window->ns.view]; - window->context.nsgl.swapIntervalCond = [NSCondition new]; - window->context.makeCurrent = makeContextCurrentNSGL; window->context.swapBuffers = swapBuffersNSGL; window->context.swapInterval = swapIntervalNSGL; @@ -378,26 +325,9 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, window->context.getProcAddress = getProcAddressNSGL; window->context.destroy = destroyContextNSGL; - CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink); - CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink, - &displayLinkCallback, - window); - CVDisplayLinkStart(window->context.nsgl.displayLink); - - _glfwUpdateDisplayLinkDisplayNSGL(window); return GLFW_TRUE; } -void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window) -{ - CGDirectDisplayID displayID = - [[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue]; - if (!displayID) - return; - - CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID); -} - ////////////////////////////////////////////////////////////////////////// ////// GLFW native API //////