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https://github.com/glfw/glfw.git
synced 2024-11-26 03:52:01 +00:00
Added pluggable memory allocator and threading stub.
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@ -463,6 +463,8 @@ typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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typedef void* (* GLFWmallocfun)(size_t);
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typedef void (* GLFWfreefun)(void*);
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/* The video mode structure used by glfwGetVideoModes */
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typedef struct
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@ -482,6 +484,18 @@ typedef struct
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unsigned short blue[GLFW_GAMMA_RAMP_SIZE];
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} GLFWgammaramp;
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/* Custom memory allocator interface */
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typedef struct
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{
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GLFWmallocfun malloc;
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GLFWfreefun free;
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} GLFWallocator;
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/* Custom threading model interface */
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typedef struct
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{
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} GLFWthreadmodel;
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/*************************************************************************
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* Prototypes
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@ -489,6 +503,7 @@ typedef struct
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/* Initialization, termination and version querying */
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GLFWAPI int glfwInit(void);
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GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator);
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GLFWAPI void glfwTerminate(void);
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
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GLFWAPI const char* glfwGetVersionString(void);
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@ -272,6 +272,7 @@ version of GLFW.</p>
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<li>Added <code>glfwSetWindowFocusCallback</code> function and <code>GLFWwindowfocusfun</code> type for receiving window focus events</li>
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<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
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<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
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<li>Added <code>glfwInitWithModels</code> function and <code>GLFWallocator</code> and <code>GLFWthreadmodel</code> types for pluggable memory allocation and threading models</li>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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55
src/init.c
55
src/init.c
@ -45,6 +45,30 @@ static void glfw_atexit(void)
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Allocate memory using the allocator
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//========================================================================
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void* _glfwMalloc(size_t size)
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{
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return _glfwLibrary.allocator.malloc(size);
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}
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//========================================================================
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// Free memory using the allocator
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//========================================================================
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void _glfwFree(void* ptr)
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{
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_glfwLibrary.allocator.free(ptr);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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@ -54,12 +78,43 @@ static void glfw_atexit(void)
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//========================================================================
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GLFWAPI int glfwInit(void)
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{
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return glfwInitWithModels(NULL, NULL);
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}
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//========================================================================
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// Initialize various GLFW state using custom model interfaces
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//========================================================================
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GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator)
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{
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if (_glfwInitialized)
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return GL_TRUE;
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memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
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if (threading)
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_glfwLibrary.threading = *threading;
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if (allocator)
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{
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// Verify that the specified model is complete
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if (!allocator->malloc || !allocator->free)
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{
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_glfwSetError(GLFW_INVALID_VALUE, NULL);
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return GL_FALSE;
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}
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_glfwLibrary.allocator = *allocator;
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}
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else
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{
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// Use the libc malloc and free
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_glfwLibrary.allocator.malloc = malloc;
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_glfwLibrary.allocator.free = free;
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}
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// Not all window hints are cleared to zero, so this needs to be here
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// despite the memset above
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_glfwClearWindowHints();
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@ -228,6 +228,9 @@ struct _GLFWlibrary
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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GLFWthreadmodel threading;
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GLFWallocator allocator;
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GLFWgammaramp currentRamp;
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GLFWgammaramp originalRamp;
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int originalRampSize;
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@ -310,6 +313,10 @@ void* _glfwPlatformGetProcAddress(const char* procname);
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// Prototypes for platform independent internal functions
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//========================================================================
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// Memory management (init.c)
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void* _glfwMalloc(size_t size);
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void _glfwFree(void* ptr);
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// Fullscren management (fullscreen.c)
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
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@ -188,7 +188,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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return NULL;
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}
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
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result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
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if (!result)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array");
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@ -1182,13 +1182,13 @@ static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
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closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
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if (!closest)
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{
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free(fbconfigs);
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_glfwFree(fbconfigs);
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return 0;
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}
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pixelFormat = (int) closest->platformID;
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free(fbconfigs);
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_glfwFree(fbconfigs);
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fbconfigs = NULL;
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closest = NULL;
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@ -360,7 +360,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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return NULL;
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}
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window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
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window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow));
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if (!window)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "glfwOpenWindow: Failed to allocate window structure");
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@ -692,7 +692,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
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*prev = window->next;
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}
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free(window);
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_glfwFree(window);
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}
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@ -356,7 +356,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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return 0;
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}
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rgbarray = (int*) malloc(sizeof(int) * viscount);
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rgbarray = (int*) _glfwMalloc(sizeof(int) * viscount);
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rgbcount = 0;
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// Build RGB array
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@ -400,7 +400,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
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sizelist = XRRConfigSizes(sc, &sizecount);
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resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
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resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * sizecount);
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for (k = 0; k < sizecount; k++)
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{
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@ -417,7 +417,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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#if defined(_GLFW_HAS_XF86VIDMODE)
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XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, screen, &modecount, &modelist);
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resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
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resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * modecount);
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for (k = 0; k < modecount; k++)
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{
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@ -446,7 +446,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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if (!resarray)
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{
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rescount = 1;
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resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
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resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * rescount);
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resarray[0].width = DisplayWidth(_glfwLibrary.X11.display, screen);
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resarray[0].height = DisplayHeight(_glfwLibrary.X11.display, screen);
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@ -470,8 +470,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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// Free visuals list
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XFree(vislist);
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free(resarray);
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free(rgbarray);
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_glfwFree(resarray);
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_glfwFree(rgbarray);
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return count;
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}
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@ -304,7 +304,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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}
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}
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
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result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
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if (!result)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY, "X11/GLX: Failed to allocate _GLFWfbconfig array");
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@ -1341,12 +1341,12 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
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if (!result)
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{
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free(fbconfigs);
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_glfwFree(fbconfigs);
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return GL_FALSE;
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}
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closest = *result;
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free(fbconfigs);
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_glfwFree(fbconfigs);
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}
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if (!createContext(window, wndconfig, (GLXFBConfigID) closest.platformID))
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