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Initial user context documentation
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@ -1304,13 +1304,13 @@ typedef struct GLFWmonitor GLFWmonitor;
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*/
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typedef struct GLFWwindow GLFWwindow;
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/*! @brief Opaque user OpenGL context object.
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/*! @brief Opaque user OpenGL & OpenGL ES context object.
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*
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* Opaque user OpenGL context object.
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* Opaque user OpenGL OpenGL ES context object.
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*
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* @see @ref user_gl_context
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* @see @ref usercontext
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*
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* @since Added in version 3.3.
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* @since Added in version 3.4.
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*
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* @ingroup window
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*/
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@ -5601,6 +5601,9 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
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* a single thread at a time and each thread can have only a single current
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* context at a time.
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*
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* Making a context of a window current on a given thread will detach
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* any user context which is current on that thread and visa versa.
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*
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* When moving a context between threads, you must make it non-current on the
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* old thread before making it current on the new one.
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*
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@ -5624,6 +5627,9 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
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*
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* @sa @ref context_current
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* @sa @ref glfwGetCurrentContext
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* @sa @ref usercontext_current
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* @sa @ref glfwMakeUserContextCurrent
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* @sa @ref glfwGetCurrentUserContext
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*
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* @since Added in version 3.0.
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*
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@ -5812,24 +5818,135 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
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*/
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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/*! @brief Create a new OpenGL user context for a window
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*
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*/
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/*! @brief Create a new OpenGL or OpenGL ES user context for a window
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*
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* This function creates a new OpenGL or OpenGL ES user context for a
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* window, which can be used to call OpenGL or OpenGL ES functions on
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* another thread. For a valid user context the window must be created
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* with a [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) other than
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* `GLFW_NO_API`.
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*
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* User context creation uses the window context and framebuffer related
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* hints to ensure a valid context is created for that window, these hints
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* should be the same at the time of user context creation as when the
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* window was created.
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*
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* Contexts share resources with the window context and with any other
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* user context created for that window.
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*
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* @param[in] window The Window for which the user context is to be
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* created.
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* @return The handle of the user context created, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref usercontext_creation
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* @sa @ref glfwDestroyUserContext
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* @sa @ref window_creation
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* @sa @ref glfwCreateWindow
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* @sa @ref glfwDestroyWindow
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*
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* @since Added in version 3.4.
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*
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* @ingroup context
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*/
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GLFWAPI GLFWusercontext* glfwCreateUserContext(GLFWwindow* window);
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/*! @brief Delete an OpenGL user context
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*
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*/
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/*! @brief Destroys the specified user context
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*
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* This function destroys the specified user context.
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* User contexts should be destroyed before destroying the
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* window they were made with.
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*
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* If the user context is current on the main thread, it is
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* detached before being destroyed.
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*
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* @param[in] context The user context to destroy.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @note The user context must not be current on any other
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* thread when this function is called.
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*
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* @reentrancy This function must not be called from a callback.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref usercontext_creation
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* @sa @ref glfwCreateUserContext
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* @sa @ref window_creation
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* @sa @ref glfwCreateWindow
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* @sa @ref glfwDestroyWindow
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*
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* @since Added in version 3.4.
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*
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* @ingroup context
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*/
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GLFWAPI void glfwDestroyUserContext(GLFWusercontext* context);
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/*! @brief Make an OpenGL user context
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*
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*/
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/*! @brief Makes the user context current for the calling thread.
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*
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* This function makes the OpenGL or OpenGL ES context of the specified user
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* context current on the calling thread. A context must only be made current on
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* a single thread at a time and each thread can have only a single current
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* context at a time.
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*
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* Making a user context current on a given thread will detach the context of
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* any window which is current on that thread and visa versa.
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*
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* When moving a context between threads, you must make it non-current on the
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* old thread before making it current on the new one.
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*
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* By default, making a context non-current implicitly forces a pipeline flush.
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* On machines that support `GL_KHR_context_flush_control`, you can control
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* whether a context performs this flush by setting the
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* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
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* hint.
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*
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* @param[in] context The user context to make current, or `NULL` to
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* detach the current context.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED,
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* and @ref GLFW_PLATFORM_ERROR.
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*
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* @thread_safety This function may be called from any thread.
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*
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* @sa @ref usercontext_current
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* @sa @ref glfwGetCurrentUserContext
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* @sa @ref context_current
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* @sa @ref glfwMakeContextCurrent
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* @sa @ref glfwGetCurrentContext
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*
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* @since Added in version 3.4.
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*
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* @ingroup context
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*/
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GLFWAPI void glfwMakeUserContextCurrent(GLFWusercontext* context);
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/*! @brief Get the current OpenGL user context
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*
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*/
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/*! @brief Returns the current OpenGL or OpenGL ES user context
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*
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* This function returns the user context which is current
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* on the calling thread.
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*
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* @return The user context current, or `NULL` if no user context
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* is current.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread.
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*
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* @sa @ref usercontext_current
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* @sa @ref glfwMakeUserContextCurrent
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* @sa @ref context_current
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* @sa @ref glfwMakeContextCurrent
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* @sa @ref glfwGetCurrentContext
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*
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* @since Added in version 3.4.
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*
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* @ingroup context
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*/
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GLFWAPI GLFWusercontext* glfwGetCurrentUserContext(void);
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