This commit is contained in:
Elie Michel 2025-01-13 22:57:00 -05:00 committed by GitHub
commit cde756bed3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 242 additions and 3 deletions

View File

@ -33,6 +33,7 @@ cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on
"WIN32" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
option(GLFW_BUILD_WEBGPU "Build support for WebGPU" OFF)
set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
@ -66,6 +67,9 @@ endif()
if (GLFW_BUILD_X11)
message(STATUS "Including X11 support")
endif()
if (GLFW_BUILD_WEBGPU)
message(STATUS "Including WebGPU support")
endif()
#--------------------------------------------------------------------
# Apply Microsoft C runtime library option

View File

@ -247,6 +247,10 @@ extern "C" {
#endif /* OpenGL and OpenGL ES headers */
#if defined(GLFW_INCLUDE_WEBGPU)
#include <webgpu/webgpu.h>
#endif /* webgpu header */
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
/* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
@ -6525,6 +6529,29 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
#endif /*VK_VERSION_1_0*/
#if defined(WEBGPU_H_)
/*! @brief Creates a WebGPU surface for the specified window.
*
* This function creates a WGPUSurface object for the specified window.
*
* If the surface cannot be created, this function returns `NULL`.
*
* It is the responsibility of the caller to destroy the window surface. The
* window surface must be destroyed using `wgpuSurfaceRelease`.
*
* @param[in] instance The WebGPU instance to create the surface in.
* @param[in] window The window to create the surface for.
* @return The handle of the surface. This is set to `NULL` if an error
* occurred.
*
* @since Added in version 3.4.
*
* @ingroup webgpu
*/
GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window);
#endif /* WEBGPU_H_ */
/*************************************************************************
* Global definition cleanup

View File

@ -3,9 +3,10 @@ add_library(glfw ${GLFW_LIBRARY_TYPE}
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
internal.h platform.h mappings.h
context.c init.c input.c monitor.c platform.c vulkan.c window.c
egl_context.c osmesa_context.c null_platform.h null_joystick.h
null_init.c null_monitor.c null_window.c null_joystick.c)
context.c init.c input.c monitor.c platform.c vulkan.c webgpu.c
window.c egl_context.c osmesa_context.c null_platform.h
null_joystick.h null_init.c null_monitor.c null_window.c
null_joystick.c)
# The time, thread and module code is shared between all backends on a given OS,
# including the null backend, which still needs those bits to be functional
@ -283,6 +284,15 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (GLFW_BUILD_WEBGPU)
target_compile_definitions(glfw PRIVATE _GLFW_BUILD_WEBGPU)
if (GLFW_BUILD_COCOA)
target_compile_options(glfw PRIVATE -x objective-c)
target_link_libraries(glfw PRIVATE "-framework QuartzCore")
set(glfw_PKG_LIBS "${glfw_PKG_LIBS} -framework QuartzCore")
endif ()
endif ()
if (GLFW_BUILD_SHARED_LIBRARY)
if (WIN32)
if (MINGW)

198
src/webgpu.c Normal file
View File

@ -0,0 +1,198 @@
//========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2022-2024 Elie Michel <eliemichelfr@gmail.com> and the
// wgpu-native authors.
// Most of the code from this file comes from the wgpu-native triangle example:
// https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#if defined(_GLFW_BUILD_WEBGPU)
#ifdef __EMSCRIPTEN__
# define GLFW_EXPOSE_NATIVE_EMSCRIPTEN
# ifndef GLFW_PLATFORM_EMSCRIPTEN // not defined in older versions of emscripten
# define GLFW_PLATFORM_EMSCRIPTEN 0
# endif
#else // __EMSCRIPTEN__
# ifdef _GLFW_X11
# define GLFW_EXPOSE_NATIVE_X11
# endif
# ifdef _GLFW_WAYLAND
# define GLFW_EXPOSE_NATIVE_WAYLAND
# endif
# ifdef _GLFW_COCOA
# define GLFW_EXPOSE_NATIVE_COCOA
# endif
# ifdef _GLFW_WIN32
# define GLFW_EXPOSE_NATIVE_WIN32
# endif
#endif // __EMSCRIPTEN__
#ifdef GLFW_EXPOSE_NATIVE_COCOA
# include <Foundation/Foundation.h>
# include <QuartzCore/CAMetalLayer.h>
#endif
#ifndef __EMSCRIPTEN__
# include <GLFW/glfw3native.h>
#endif
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window) {
#ifndef __EMSCRIPTEN__
switch (glfwGetPlatform()) {
#else
// glfwGetPlatform is not available in older versions of emscripten
switch (GLFW_PLATFORM_EMSCRIPTEN) {
#endif
#ifdef GLFW_EXPOSE_NATIVE_X11
case GLFW_PLATFORM_X11: {
Display* x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceXlibWindow fromXlibWindow;
fromXlibWindow.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
# else
WGPUSurfaceDescriptorFromXlibWindow fromXlibWindow;
fromXlibWindow.chain.sType = WGPUSType_SurfaceDescriptorFromXlibWindow;
# endif
fromXlibWindow.chain.next = NULL;
fromXlibWindow.display = x11_display;
fromXlibWindow.window = x11_window;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromXlibWindow.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
case GLFW_PLATFORM_WAYLAND: {
struct wl_display* wayland_display = glfwGetWaylandDisplay();
struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceWaylandSurface fromWaylandSurface;
fromWaylandSurface.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
# else
WGPUSurfaceDescriptorFromWaylandSurface fromWaylandSurface;
fromWaylandSurface.chain.sType = WGPUSType_SurfaceDescriptorFromWaylandSurface;
# endif
fromWaylandSurface.chain.next = NULL;
fromWaylandSurface.display = wayland_display;
fromWaylandSurface.surface = wayland_surface;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromWaylandSurface.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_WAYLAND
#ifdef GLFW_EXPOSE_NATIVE_COCOA
case GLFW_PLATFORM_COCOA: {
id metal_layer = [CAMetalLayer layer];
NSWindow* ns_window = glfwGetCocoaWindow(window);
[ns_window.contentView setWantsLayer : YES] ;
[ns_window.contentView setLayer : metal_layer] ;
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceMetalLayer fromMetalLayer;
fromMetalLayer.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
# else
WGPUSurfaceDescriptorFromMetalLayer fromMetalLayer;
fromMetalLayer.chain.sType = WGPUSType_SurfaceDescriptorFromMetalLayer;
# endif
fromMetalLayer.chain.next = NULL;
fromMetalLayer.layer = metal_layer;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromMetalLayer.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_COCOA
#ifdef GLFW_EXPOSE_NATIVE_WIN32
case GLFW_PLATFORM_WIN32: {
HWND hwnd = glfwGetWin32Window(window);
HINSTANCE hinstance = GetModuleHandle(NULL);
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceWindowsHWND fromWindowsHWND;
fromWindowsHWND.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
# else
WGPUSurfaceDescriptorFromWindowsHWND fromWindowsHWND;
fromWindowsHWND.chain.sType = WGPUSType_SurfaceDescriptorFromWindowsHWND;
# endif
fromWindowsHWND.chain.next = NULL;
fromWindowsHWND.hinstance = hinstance;
fromWindowsHWND.hwnd = hwnd;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromWindowsHWND.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
#ifdef GLFW_EXPOSE_NATIVE_EMSCRIPTEN
case GLFW_PLATFORM_EMSCRIPTEN: {
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceCanvasHTMLSelector_Emscripten fromCanvasHTMLSelector;
fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceSourceCanvasHTMLSelector_Emscripten;
# else
WGPUSurfaceDescriptorFromCanvasHTMLSelector fromCanvasHTMLSelector;
fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
# endif
fromCanvasHTMLSelector.chain.next = NULL;
fromCanvasHTMLSelector.selector = "canvas";
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromCanvasHTMLSelector.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
default:
// Unsupported platform
return NULL;
}
}
#endif /* _GLFW_BUILD_WEBGPU */