mirror of
https://github.com/glfw/glfw.git
synced 2025-06-07 16:24:57 +00:00
Merge 26a8ef471a
into e7ea71be03
This commit is contained in:
commit
cde756bed3
@ -33,6 +33,7 @@ cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on
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"WIN32" OFF)
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"WIN32" OFF)
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cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
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cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
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"MSVC" OFF)
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"MSVC" OFF)
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option(GLFW_BUILD_WEBGPU "Build support for WebGPU" OFF)
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set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
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set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
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"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
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"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
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@ -66,6 +67,9 @@ endif()
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if (GLFW_BUILD_X11)
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if (GLFW_BUILD_X11)
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message(STATUS "Including X11 support")
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message(STATUS "Including X11 support")
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endif()
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endif()
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if (GLFW_BUILD_WEBGPU)
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message(STATUS "Including WebGPU support")
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endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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# Apply Microsoft C runtime library option
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# Apply Microsoft C runtime library option
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@ -247,6 +247,10 @@ extern "C" {
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#endif /* OpenGL and OpenGL ES headers */
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#endif /* OpenGL and OpenGL ES headers */
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#if defined(GLFW_INCLUDE_WEBGPU)
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#include <webgpu/webgpu.h>
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#endif /* webgpu header */
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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/* GLFW_DLL must be defined by applications that are linking against the DLL
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/* GLFW_DLL must be defined by applications that are linking against the DLL
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
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@ -6525,6 +6529,29 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
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#endif /*VK_VERSION_1_0*/
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#endif /*VK_VERSION_1_0*/
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#if defined(WEBGPU_H_)
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/*! @brief Creates a WebGPU surface for the specified window.
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*
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* This function creates a WGPUSurface object for the specified window.
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*
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* If the surface cannot be created, this function returns `NULL`.
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*
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* It is the responsibility of the caller to destroy the window surface. The
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* window surface must be destroyed using `wgpuSurfaceRelease`.
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*
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* @param[in] instance The WebGPU instance to create the surface in.
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* @param[in] window The window to create the surface for.
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* @return The handle of the surface. This is set to `NULL` if an error
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* occurred.
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*
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* @since Added in version 3.4.
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*
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* @ingroup webgpu
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*/
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GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window);
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#endif /* WEBGPU_H_ */
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/*************************************************************************
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/*************************************************************************
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* Global definition cleanup
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* Global definition cleanup
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@ -3,9 +3,10 @@ add_library(glfw ${GLFW_LIBRARY_TYPE}
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
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internal.h platform.h mappings.h
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internal.h platform.h mappings.h
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context.c init.c input.c monitor.c platform.c vulkan.c window.c
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context.c init.c input.c monitor.c platform.c vulkan.c webgpu.c
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egl_context.c osmesa_context.c null_platform.h null_joystick.h
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window.c egl_context.c osmesa_context.c null_platform.h
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null_init.c null_monitor.c null_window.c null_joystick.c)
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null_joystick.h null_init.c null_monitor.c null_window.c
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null_joystick.c)
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# The time, thread and module code is shared between all backends on a given OS,
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# The time, thread and module code is shared between all backends on a given OS,
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# including the null backend, which still needs those bits to be functional
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# including the null backend, which still needs those bits to be functional
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@ -283,6 +284,15 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
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target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
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endif()
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endif()
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if (GLFW_BUILD_WEBGPU)
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target_compile_definitions(glfw PRIVATE _GLFW_BUILD_WEBGPU)
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if (GLFW_BUILD_COCOA)
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target_compile_options(glfw PRIVATE -x objective-c)
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target_link_libraries(glfw PRIVATE "-framework QuartzCore")
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set(glfw_PKG_LIBS "${glfw_PKG_LIBS} -framework QuartzCore")
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endif ()
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endif ()
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if (GLFW_BUILD_SHARED_LIBRARY)
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if (GLFW_BUILD_SHARED_LIBRARY)
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if (WIN32)
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if (WIN32)
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if (MINGW)
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if (MINGW)
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198
src/webgpu.c
Normal file
198
src/webgpu.c
Normal file
@ -0,0 +1,198 @@
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//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2022-2024 Elie Michel <eliemichelfr@gmail.com> and the
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// wgpu-native authors.
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// Most of the code from this file comes from the wgpu-native triangle example:
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// https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#if defined(_GLFW_BUILD_WEBGPU)
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#ifdef __EMSCRIPTEN__
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# define GLFW_EXPOSE_NATIVE_EMSCRIPTEN
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# ifndef GLFW_PLATFORM_EMSCRIPTEN // not defined in older versions of emscripten
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# define GLFW_PLATFORM_EMSCRIPTEN 0
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# endif
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#else // __EMSCRIPTEN__
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# ifdef _GLFW_X11
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# define GLFW_EXPOSE_NATIVE_X11
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# endif
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# ifdef _GLFW_WAYLAND
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# define GLFW_EXPOSE_NATIVE_WAYLAND
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# endif
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# ifdef _GLFW_COCOA
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# define GLFW_EXPOSE_NATIVE_COCOA
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# endif
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# ifdef _GLFW_WIN32
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# define GLFW_EXPOSE_NATIVE_WIN32
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# endif
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#endif // __EMSCRIPTEN__
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#ifdef GLFW_EXPOSE_NATIVE_COCOA
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# include <Foundation/Foundation.h>
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# include <QuartzCore/CAMetalLayer.h>
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#endif
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#ifndef __EMSCRIPTEN__
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# include <GLFW/glfw3native.h>
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#endif
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window) {
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#ifndef __EMSCRIPTEN__
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switch (glfwGetPlatform()) {
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#else
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// glfwGetPlatform is not available in older versions of emscripten
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switch (GLFW_PLATFORM_EMSCRIPTEN) {
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#endif
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#ifdef GLFW_EXPOSE_NATIVE_X11
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case GLFW_PLATFORM_X11: {
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Display* x11_display = glfwGetX11Display();
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Window x11_window = glfwGetX11Window(window);
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# ifdef WEBGPU_BACKEND_DAWN
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WGPUSurfaceSourceXlibWindow fromXlibWindow;
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fromXlibWindow.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
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# else
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WGPUSurfaceDescriptorFromXlibWindow fromXlibWindow;
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fromXlibWindow.chain.sType = WGPUSType_SurfaceDescriptorFromXlibWindow;
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# endif
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fromXlibWindow.chain.next = NULL;
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fromXlibWindow.display = x11_display;
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fromXlibWindow.window = x11_window;
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WGPUSurfaceDescriptor surfaceDescriptor;
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surfaceDescriptor.nextInChain = &fromXlibWindow.chain;
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surfaceDescriptor.label = NULL;
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return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#endif // GLFW_EXPOSE_NATIVE_X11
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#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
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case GLFW_PLATFORM_WAYLAND: {
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struct wl_display* wayland_display = glfwGetWaylandDisplay();
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struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
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# ifdef WEBGPU_BACKEND_DAWN
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WGPUSurfaceSourceWaylandSurface fromWaylandSurface;
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fromWaylandSurface.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
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# else
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WGPUSurfaceDescriptorFromWaylandSurface fromWaylandSurface;
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fromWaylandSurface.chain.sType = WGPUSType_SurfaceDescriptorFromWaylandSurface;
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# endif
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fromWaylandSurface.chain.next = NULL;
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fromWaylandSurface.display = wayland_display;
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fromWaylandSurface.surface = wayland_surface;
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WGPUSurfaceDescriptor surfaceDescriptor;
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surfaceDescriptor.nextInChain = &fromWaylandSurface.chain;
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surfaceDescriptor.label = NULL;
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return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#endif // GLFW_EXPOSE_NATIVE_WAYLAND
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#ifdef GLFW_EXPOSE_NATIVE_COCOA
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case GLFW_PLATFORM_COCOA: {
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id metal_layer = [CAMetalLayer layer];
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NSWindow* ns_window = glfwGetCocoaWindow(window);
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[ns_window.contentView setWantsLayer : YES] ;
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[ns_window.contentView setLayer : metal_layer] ;
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# ifdef WEBGPU_BACKEND_DAWN
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WGPUSurfaceSourceMetalLayer fromMetalLayer;
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fromMetalLayer.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
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# else
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WGPUSurfaceDescriptorFromMetalLayer fromMetalLayer;
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fromMetalLayer.chain.sType = WGPUSType_SurfaceDescriptorFromMetalLayer;
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# endif
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fromMetalLayer.chain.next = NULL;
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fromMetalLayer.layer = metal_layer;
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WGPUSurfaceDescriptor surfaceDescriptor;
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surfaceDescriptor.nextInChain = &fromMetalLayer.chain;
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surfaceDescriptor.label = NULL;
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return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#endif // GLFW_EXPOSE_NATIVE_COCOA
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#ifdef GLFW_EXPOSE_NATIVE_WIN32
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case GLFW_PLATFORM_WIN32: {
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HWND hwnd = glfwGetWin32Window(window);
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HINSTANCE hinstance = GetModuleHandle(NULL);
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# ifdef WEBGPU_BACKEND_DAWN
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WGPUSurfaceSourceWindowsHWND fromWindowsHWND;
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fromWindowsHWND.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
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# else
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WGPUSurfaceDescriptorFromWindowsHWND fromWindowsHWND;
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fromWindowsHWND.chain.sType = WGPUSType_SurfaceDescriptorFromWindowsHWND;
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# endif
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fromWindowsHWND.chain.next = NULL;
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fromWindowsHWND.hinstance = hinstance;
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fromWindowsHWND.hwnd = hwnd;
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WGPUSurfaceDescriptor surfaceDescriptor;
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surfaceDescriptor.nextInChain = &fromWindowsHWND.chain;
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surfaceDescriptor.label = NULL;
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return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#endif // GLFW_EXPOSE_NATIVE_X11
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#ifdef GLFW_EXPOSE_NATIVE_EMSCRIPTEN
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case GLFW_PLATFORM_EMSCRIPTEN: {
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# ifdef WEBGPU_BACKEND_DAWN
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WGPUSurfaceSourceCanvasHTMLSelector_Emscripten fromCanvasHTMLSelector;
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fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceSourceCanvasHTMLSelector_Emscripten;
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# else
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WGPUSurfaceDescriptorFromCanvasHTMLSelector fromCanvasHTMLSelector;
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fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
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# endif
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fromCanvasHTMLSelector.chain.next = NULL;
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fromCanvasHTMLSelector.selector = "canvas";
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WGPUSurfaceDescriptor surfaceDescriptor;
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surfaceDescriptor.nextInChain = &fromCanvasHTMLSelector.chain;
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surfaceDescriptor.label = NULL;
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return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
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}
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#endif // GLFW_EXPOSE_NATIVE_X11
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default:
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// Unsupported platform
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return NULL;
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}
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}
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#endif /* _GLFW_BUILD_WEBGPU */
|
Loading…
Reference in New Issue
Block a user