Add version directives to GLSL shaders

Although not technically required, I believe it is best practice for shaders to specify which version of the GLSL spec they conform to. To quote the spec:

> Shaders should declare the version of the language they are written to.

NB: I have presumed the version is 1.10, but it should be corrected if a later version was intended.
This commit is contained in:
A. Tombs 2016-09-20 16:27:22 +01:00 committed by GitHub
parent fc86d741db
commit ce4b479219

View File

@ -47,6 +47,7 @@
#define CURSOR_FRAME_COUNT 60 #define CURSOR_FRAME_COUNT 60
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec2 vPos;\n" "attribute vec2 vPos;\n"
"void main()\n" "void main()\n"
@ -55,6 +56,7 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = vec4(1.0);\n" " gl_FragColor = vec4(1.0);\n"