mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 11:35:11 +00:00
parent
4e375d0e74
commit
ce8f97c23c
@ -229,8 +229,9 @@ can lead to severe jitter.
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`GLFW_USE_OPTIMUS_HPG` determines whether to export the `NvOptimusEnablement`
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symbol, which forces the use of the high-performance GPU on Nvidia Optimus
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systems. This symbol needs to be exported by the EXE, so the override will not
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work if GLFW is built as a DLL.
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systems. This symbol needs to be exported by the EXE to be detected by the
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driver, so the override will not work if GLFW is built as a DLL. See _Enabling
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High Performance Graphics Rendering on Optimus Systems_ for more details.
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@subsubsection compile_options_egl EGL specific CMake options
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@ -327,7 +327,7 @@ see which code paths are enabled in a binary.
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The version string is returned by @ref glfwGetVersionString, a function that may
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be called regardless of whether GLFW is initialized.
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__Do not use the version string__ to find the GLFW library version. The @ref
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__Do not use the version string__ to parse the GLFW library version. The @ref
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glfwGetVersion function already provides the version of the running library
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binary.
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@ -390,7 +390,7 @@ All explicit support for version of Windows older than XP has been removed.
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There is no code that actively prevents GLFW 3 from running on these earlier
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versions, but it uses Win32 functions that those versions lack.
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Windows XP was released in 2001, and by now (2013) it has not only
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Windows XP was released in 2001, and by now (January 2015) it has not only
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replaced almost all earlier versions of Windows, but is itself rapidly being
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replaced by Windows 7 and 8. The MSDN library doesn't even provide
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documentation for version older than Windows 2000, making it difficult to
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222
docs/rift.dox
222
docs/rift.dox
@ -4,78 +4,174 @@
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@tableofcontents
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GLFW has no explicit support for the Oculus Rift, but
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This guide requires you to use [native access](@ref native) and assumes
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a certain level of proficiency with LibOVR, OS specific APIs and your chosen
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development environment. It intends only to fill in the gaps between the
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[Oculus PC SDK documentation](https://developer.oculus.com/documentation/) and
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the GLFW API and is not a replacement for the documentation for those APIs.
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This guide requires you to use the [native API](@ref native) and assumes
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a certain level of proficiency with system level APIs and the compiler
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toolchain.
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While GLFW has no explicit support for LibOVR, the Oculus PC SDK library, it is
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tested with and tries to interoperate well with it.
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@note Because of the speed of development of the Oculus SDK, this guide may
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become outdated before the next release. If this is a local copy from a GLFW
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release archive, check the GLFW website for an up-to-date version.
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@section rift_init Initializing libOVR and GLFW
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@section rift_include Including the LibOVR and GLFW header files
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libOVR needs to be initialized before GLFW. This means calling
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Both the LibOVR OpenGL header and the GLFW native header need macros telling
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them what OS you are building for. Because LibOVR only supports three major
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desktop OSes, this can be solved with the canonical predefined macros.
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@code
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#if defined(_WIN32)
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#define GLFW_EXPOSE_NATIVE_WIN32
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#define GLFW_EXPOSE_NATIVE_WGL
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#define OVR_OS_WIN32
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#elif defined(__APPLE__)
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#define GLFW_EXPOSE_NATIVE_COCOA
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#define GLFW_EXPOSE_NATIVE_NSGL
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#define OVR_OS_MAC
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#elif defined(__linux__)
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#define GLFW_EXPOSE_NATIVE_X11
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#define GLFW_EXPOSE_NATIVE_GLX
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#define OVR_OS_LINUX
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#else
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#error "Platform unsupported"
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#endif
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <OVR_CAPI_GL.h>
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@endcode
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Both the GLFW and LibOVR headers by default attempt to include the standard
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OpenGL `GL/gl.h` header (`OpenGL/gl.h` on OS X). If you wish to use a different
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standard header or an [extension loading library](@ref context_glext_auto),
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include that header before these.
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@section rift_init Initializing LibOVR and GLFW
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LibOVR needs to be initialized before GLFW. This means calling at least
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`ovr_Initialize`, `ovrHmd_Create` and `ovrHmd_ConfigureTracking` before @ref
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glfwInit. Similarly, libOVR must be shut down after GLFW. This means calling
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glfwInit. Similarly, LibOVR must be shut down after GLFW. This means calling
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`ovrHmd_Destroy` and `ovr_Shutdown` after @ref glfwTerminate.
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@section rift_extend Extend Desktop mode
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@subsection rift_extend_detect Detecting a Rift with GLFW
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If you have an actual Rift connected to your machine you can deduce which GLFW
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monitor it corresponds to. Doing this requires you to use the
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[native API](@ref native).
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@subsubsection rift_extend_detect_win32 Detecting a Rift on Windows
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The native display device name of a GLFW monitor, as returned by @ref
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glfwGetWin32Monitor, corresponds to the display device name of the detected Rift
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as stored, in the `DisplayDeviceName` member of `ovrHmdDesc`.
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@code
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int i, count;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0)
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return monitors[i];
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}
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@endcode
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@subsubsection rift_extend_detect_osx Detecting a Rift on OS X
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The native display ID of a GLFW monitor, as returned by @ref
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glfwGetCocoaMonitor, corresponds to the display ID of the detected Rift, as
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stored in the `DisplayId` member of `ovrHmdDesc`.
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@code
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int i, count;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId)
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return monitors[i];
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}
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@endcode
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@subsubsection rift_extend_detect_x11 Detecting a Rift on X11
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At the time of writing, the 0.4 Rift SDK does not yet support X11.
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@subsection rift_extend_create Creating a window and context
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LOL create.
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@section rift_direct Direct HMD mode
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LOL direct.
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Direct HMD mode is the recommended display mode for new applications, but the
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Oculus Rift runtime currently (January 2015) only supports this mode on Windows.
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In direct mode the HMD is not detectable as a GLFW monitor.
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@subsection rift_direct_create Creating a window and context
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If the HMD is in direct mode you can use either a full screen or a windowed mode
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window, but full screen is only recommended if there is a monitor that supports
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the resolution of the HMD. Due to limitations in LibOVR, the size of the client
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area of the window must equal the resolution of the HMD.
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If the resolution of the HMD is much larger than the regular monitor, the window
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may be resized by the window manager on creation. One way to avoid this is to
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make it undecorated with the [GLFW_DECORATED](@ref window_hints_wnd) window
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hint.
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@subsection rift_direct_attach Attaching the window to the HMD
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Once you have created the window and context, you need to attach the native
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handle of the GLFW window to the HMD.
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@code
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ovrHmd_AttachToWindow(hmd, glfwGetWin32Window(window), NULL, NULL);
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@endcode
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@section rift_extend Extend Desktop mode
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Extend desktop mode is a legacy display mode, but is still (January 2015) the
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only available mode on OS X and Linux, as well as on Windows machines that for
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technical reasons do not yet support direct HMD mode.
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@subsection rift_extend_detect Detecting a HMD with GLFW
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If the HMD is in extend desktop mode you can deduce which GLFW monitor it
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corresponds to and create a full screen window on that monitor.
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On Windows, the native display device name of a GLFW monitor corresponds to the
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display device name of the detected HMD as stored, in the `DisplayDeviceName`
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member of `ovrHmdDesc`.
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On OS X, the native display ID of a GLFW monitor corresponds to the display ID
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of the detected HMD, as stored in the `DisplayId` member of `ovrHmdDesc`.
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At the time of writing (January 2015), the Oculus SDK does not support detecting
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which monitor corresponds to the HMD in any sane fashion.
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@code
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int i, count;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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#if defined(_WIN32)
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if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0)
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return monitors[i];
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#elif defined(__APPLE__)
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if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId)
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return monitors[i];
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#elif defined(__linux__)
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#endif
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}
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@endcode
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@subsection rift_extend_create Creating a window and context
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The window is created as a regular full screen window on the found monitor. It
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is usually a good idea to create a
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[windowed full screen](@ref window_windowed_full_screen) window, as the HMD will
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very likely already be set to the correct video mode. However, in extend
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desktop mode it behaves like a regular monitor and any supported video mode can
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be requested.
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If other monitors are mirroring the HMD and you request a different video mode,
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all monitors in the mirroring set will get the new video mode.
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@section rift_render Rendering to the HMD
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Once the window and context is created, you can render to it the same as any
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other application using LibOVR.
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If you wish to use SDK distortion rendering you will need some information from
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GLFW to configure the renderer. Below are the parts of the `ovrGLConfig` union
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that need to be filled with from GLFW. Note that there are other fields that
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also need to be filled for `ovrHmd_ConfigureRendering` to succeed.
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@code
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int width, height;
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union ovrGLConfig config;
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glfwGetFramebufferSize(window, &width, &height);
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config.OGL.Header.BackBufferSize.w = width;
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config.OGL.Header.BackBufferSize.h = height;
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#if defined(_WIN32)
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config.OGL.Window = glfwGetWin32Window(window);
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config.OGL.DC = GetDC(config.OGL.Window);
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#elif defined(__APPLE__)
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#elif defined(__linux__)
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config.OGL.Disp = glfwGetX11Display();
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#endif
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@endcode
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When using SDK distortion rendering you should not call @ref glfwSwapBuffers,
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as the HMD is updated by `ovrHmd_EndFrame`.
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*/
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@ -481,9 +481,8 @@ glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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@endcode
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Note that the size of a framebuffer may change independently of the size of
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a window, for example if the window is dragged between a regular monitor and
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a high-DPI one.
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The size of a framebuffer may change independently of the size of a window, for
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example if the window is dragged between a regular monitor and a high-DPI one.
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@subsection window_pos Position
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@ -513,7 +513,8 @@ extern "C" {
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/*! @brief One of the arguments to the function was an invalid enum value.
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*
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* One of the arguments to the function was an invalid enum value, for example
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* requesting `GLFW_RED_BITS` with @ref glfwGetWindowAttrib.
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* requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
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* glfwGetWindowAttrib.
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*
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* @par Analysis
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* Application programmer error. Fix the offending call.
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@ -1099,9 +1100,6 @@ typedef struct GLFWimage
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* @par History
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* Added in GLFW 1.0.
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*
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* @par
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* __GLFW 3:__ This function no longer registers @ref glfwTerminate with `atexit`.
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*
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* @ingroup init
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*/
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GLFWAPI int glfwInit(void);
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@ -1174,6 +1172,10 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
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* describes the version, platform, compiler and any platform-specific
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* compile-time options.
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*
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* __Do not use the version string__ to parse the GLFW library version. The
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* @ref glfwGetVersion function already provides the version of the running
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* library binary.
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*
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* This function always succeeds.
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*
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* @return The GLFW version string.
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@ -1313,10 +1315,10 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
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* non-`NULL` size arguments will be set to zero.
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*
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* @param[in] monitor The monitor to query.
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* @param[out] width Where to store the width, in mm, of the monitor's display
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* area, or `NULL`.
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* @param[out] height Where to store the height, in mm, of the monitor's
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* display area, or `NULL`.
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* @param[out] widthMM Where to store the width, in millimetres, of the
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* monitor's display area, or `NULL`.
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* @param[out] heightMM Where to store the height, in millimetres, of the
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* monitor's display area, or `NULL`.
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*
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* @note Some systems do not provide accurate monitor size information, either
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* because the EDID data is incorrect, or because the driver does not report it
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@ -1332,7 +1334,7 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
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*
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* @ingroup monitor
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*/
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GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);
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GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
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/*! @brief Returns the name of the specified monitor.
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*
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@ -1415,8 +1417,7 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
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* Added in GLFW 1.0.
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*
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* @par
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* __GLFW 3:__ Changed to return a dynamic array of video modes for a specific
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* monitor.
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* __GLFW 3:__ Changed to return an array of modes for a specific monitor.
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*
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* @ingroup monitor
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*/
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@ -1444,7 +1445,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
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* @sa glfwGetVideoModes
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*
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* @par History
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* Added in GLFW 3.0. Replaced `glfwGetDesktopMode`.
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* Added in GLFW 3.0. Replaces `glfwGetDesktopMode`.
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*
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* @ingroup monitor
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*/
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@ -1557,11 +1558,7 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* @sa glfwDefaultWindowHints
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*
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* @par History
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* Added in GLFW 2.2.
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*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwOpenWindowHint`. Hints are no longer reset to
|
||||
* default values on window creation.
|
||||
* Added in GLFW 3.0. Replaces `glfwOpenWindowHint`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
@ -1596,12 +1593,13 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||
* focus, the supported video mode most closely matching the desired video mode
|
||||
* is set for the specified monitor. For more information about full screen
|
||||
* windows, including the creation of so called _windowed full screen_ or
|
||||
* _borderless full screen_ windows, see @ref window_full_screen.
|
||||
* _borderless full screen_ windows, see @ref window_windowed_full_screen.
|
||||
*
|
||||
* By default, newly created windows use the placement recommended by the
|
||||
* window system. To create the window at a specific position, make it
|
||||
* initially invisible using the `GLFW_VISIBLE` window hint, set its
|
||||
* [position](@ref window_pos) and then [show](@ref window_hide) it.
|
||||
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
|
||||
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
|
||||
* it.
|
||||
*
|
||||
* If a full screen window is focused, the screensaver is prohibited from
|
||||
* starting.
|
||||
@ -1662,10 +1660,7 @@ GLFWAPI void glfwWindowHint(int target, int hint);
|
||||
* @sa glfwDestroyWindow
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwOpenWindow`. Complete signature overhaul.
|
||||
* Added in GLFW 3.0. Replaces `glfwOpenWindow`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
@ -1694,10 +1689,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G
|
||||
* @sa glfwCreateWindow
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwCloseWindow`. Added window handle parameter.
|
||||
* Added in GLFW 3.0. Replaces `glfwCloseWindow`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
@ -1799,15 +1791,16 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
|
||||
* corner of the client area of the specified windowed mode window. If the
|
||||
* window is a full screen window, this function does nothing.
|
||||
*
|
||||
* __Do not use this function__ to move an already visible window unless you
|
||||
* have very good reasons for doing so, as it will confuse and annoy the user.
|
||||
*
|
||||
* The window manager may put limits on what positions are allowed. GLFW
|
||||
* cannot and should not override these limits.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
|
||||
* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
|
||||
*
|
||||
* @note It is very rarely a good idea to move an already visible window, as it
|
||||
* will confuse and annoy the user.
|
||||
*
|
||||
* @note The window manager may put limits on what positions are allowed.
|
||||
*
|
||||
* @par Thread Safety
|
||||
* This function may only be called from the main thread.
|
||||
*
|
||||
@ -1828,7 +1821,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
|
||||
*
|
||||
* This function retrieves the size, in screen coordinates, of the client area
|
||||
* of the specified window. If you wish to retrieve the size of the
|
||||
* framebuffer in pixels, see @ref glfwGetFramebufferSize.
|
||||
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
|
||||
*
|
||||
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
||||
* non-`NULL` size arguments will be set to zero.
|
||||
@ -1865,12 +1858,13 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
|
||||
* the context is unaffected, the bit depths of the framebuffer remain
|
||||
* unchanged.
|
||||
*
|
||||
* The window manager may put limits on what sizes are allowed. GLFW cannot
|
||||
* and should not override these limits.
|
||||
*
|
||||
* @param[in] window The window to resize.
|
||||
* @param[in] width The desired width of the specified window.
|
||||
* @param[in] height The desired height of the specified window.
|
||||
*
|
||||
* @note The window manager may put limits on what window sizes are allowed.
|
||||
*
|
||||
* @par Thread Safety
|
||||
* This function may only be called from the main thread.
|
||||
*
|
||||
@ -2084,11 +2078,7 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
|
||||
* @sa @ref window_attribs
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwGetWindowParam`. Added window handle
|
||||
* parameter.
|
||||
* Added in GLFW 3.0. Replaces `glfwGetWindowParam` and `glfwGetGLVersion`.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
@ -2156,9 +2146,6 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
|
||||
* @par History
|
||||
* Added in GLFW 3.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
|
||||
@ -2360,9 +2347,6 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ This function is no longer called by @ref glfwSwapBuffers.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwPollEvents(void);
|
||||
@ -2498,7 +2482,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
||||
* @sa glfwGetInputMode
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 3.0. Replaced `glfwEnable` and `glfwDisable`.
|
||||
* Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -2548,8 +2532,7 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
|
||||
*
|
||||
* This function returns the last state reported for the specified mouse button
|
||||
* to the specified window. The returned state is one of `GLFW_PRESS` or
|
||||
* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
|
||||
* the mouse button callback.
|
||||
* `GLFW_RELEASE`.
|
||||
*
|
||||
* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
|
||||
* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
|
||||
@ -2605,11 +2588,7 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
|
||||
* @sa glfwSetCursorPos
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwGetMousePos`. Added window handle parameter.
|
||||
* Moved to floating-point coordinates.
|
||||
* Added in GLFW 3.0. Replaces `glfwGetMousePos`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -2649,11 +2628,7 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
|
||||
* @sa glfwGetCursorPos
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwSetMousePos`. Added window handle parameter.
|
||||
* Moved to floating-point coordinates.
|
||||
* Added in GLFW 3.0. Replaces `glfwSetMousePos`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -2778,9 +2753,8 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
||||
*
|
||||
* When a window loses focus, it will generate synthetic key release events
|
||||
* for all pressed keys. You can tell these events from user-generated events
|
||||
* by the fact that the synthetic ones are generated after the window has lost
|
||||
* focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
|
||||
* already been called.
|
||||
* by the fact that the synthetic ones are generated after the focus loss event
|
||||
* has been processed, i.e. after the focus callback has been called.
|
||||
*
|
||||
* The scancode of a key is specific to that platform or sometimes even to that
|
||||
* machine. Scancodes are intended to allow users to bind keys that don't have
|
||||
@ -2892,8 +2866,8 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
|
||||
* When a window loses focus, it will generate synthetic mouse button release
|
||||
* events for all pressed mouse buttons. You can tell these events from
|
||||
* user-generated events by the fact that the synthetic ones are generated
|
||||
* after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the
|
||||
* focus callback will have already been called.
|
||||
* after the focus loss event has been processed, i.e. after the focus callback
|
||||
* has been called.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
@ -2935,11 +2909,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo
|
||||
* @sa @ref input_cursor_pos
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwSetMousePosCallback`. Added window handle
|
||||
* parameter. Updated callback signature.
|
||||
* Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -2990,11 +2960,7 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu
|
||||
* @sa @ref input_scroll
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 2.1.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwSetMouseWheelCallback`. Added window handle.
|
||||
* Updated callback signature.
|
||||
* Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -3041,7 +3007,7 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
|
||||
* @sa @ref input_joy
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 3.0. Replaced `glfwGetJoystickParam`.
|
||||
* Added in GLFW 3.0. Replaces `glfwGetJoystickParam`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -3068,11 +3034,7 @@ GLFWAPI int glfwJoystickPresent(int joy);
|
||||
* @sa @ref input_joy_axis
|
||||
*
|
||||
* @par History
|
||||
* Added in GLFW 2.2.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Renamed from `glfwGetJoystickPos`. Changed to return a dynamic
|
||||
* array.
|
||||
* Added in GLFW 3.0. Replaces `glfwGetJoystickPos`.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
@ -3242,7 +3204,7 @@ GLFWAPI void glfwSetTime(double time);
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
* whether a context performs this flush by setting the
|
||||
* `GLFW_CONTEXT_RELEASE_BEHAVIOR` [window hint](@ref window_hints_ctx).
|
||||
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
|
||||
*
|
||||
* @param[in] window The window whose context to make current, or `NULL` to
|
||||
* detach the current context.
|
||||
@ -3299,8 +3261,7 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
||||
* Added in GLFW 1.0.
|
||||
*
|
||||
* @par
|
||||
* __GLFW 3:__ Added window handle parameter. Removed call to @ref
|
||||
* glfwPollEvents.
|
||||
* __GLFW 3:__ Added window handle parameter.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
@ -3322,7 +3283,7 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
* extension specifications.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error.
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* @param[in] interval The minimum number of screen updates to wait for
|
||||
* until the buffers are swapped by @ref glfwSwapBuffers.
|
||||
@ -3357,7 +3318,7 @@ GLFWAPI void glfwSwapInterval(int interval);
|
||||
* platform-specific context creation API extensions.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error.
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* As this functions retrieves and searches one or more extension strings each
|
||||
* call, it is recommended that you cache its results if it is going to be used
|
||||
@ -3388,7 +3349,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
|
||||
* by the current context.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a `GLFW_NO_CURRENT_CONTEXT` error.
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
*
|
||||
* @param[in] procname The ASCII encoded name of the function.
|
||||
* @return The address of the function, or `NULL` if the function is
|
||||
|
@ -40,9 +40,9 @@ extern "C" {
|
||||
|
||||
/*! @defgroup native Native access
|
||||
*
|
||||
* **By using the native API, you assert that you know what you're doing and
|
||||
* how to fix problems caused by using it. If you don't, you shouldn't be
|
||||
* using it.**
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
* shouldn't be using them.**
|
||||
*
|
||||
* Before the inclusion of @ref glfw3native.h, you must define exactly one
|
||||
* window system API macro and exactly one context creation API macro. Failure
|
||||
@ -87,7 +87,7 @@ extern "C" {
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#else
|
||||
#error "No window API specified"
|
||||
#error "No window API selected"
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
@ -99,7 +99,7 @@ extern "C" {
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#else
|
||||
#error "No context API specified"
|
||||
#error "No context API selected"
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -321,21 +321,21 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
|
||||
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* width, int* height)
|
||||
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
|
||||
if (width)
|
||||
*width = 0;
|
||||
if (height)
|
||||
*height = 0;
|
||||
if (widthMM)
|
||||
*widthMM = 0;
|
||||
if (heightMM)
|
||||
*heightMM = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (width)
|
||||
*width = monitor->widthMM;
|
||||
if (height)
|
||||
*height = monitor->heightMM;
|
||||
if (widthMM)
|
||||
*widthMM = monitor->widthMM;
|
||||
if (heightMM)
|
||||
*heightMM = monitor->heightMM;
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
|
||||
|
Loading…
Reference in New Issue
Block a user