Fixed cursor centering using wrong mode.

This commit is contained in:
Camilla Berglund 2012-06-21 13:35:35 +02:00
parent 14bcc51f3b
commit cea0e30499
2 changed files with 13 additions and 16 deletions

View File

@ -319,6 +319,7 @@ version of GLFW.</p>
<li>Bugfix: The default OpenGL version in the <code>glfwinfo</code> test was set to 1.1</li>
<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
<li>Bugfix: Cursor centering upon leaving captured cursor mode was reported before the mode was changed to non-captured</li>
<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
<li>[Cocoa] Added support for joysticks</li>
<li>[Cocoa] Postponed menu creation to first window creation</li>

View File

@ -35,37 +35,33 @@
// Sets the cursor mode for the specified window
//========================================================================
static void setCursorMode(_GLFWwindow* window, int mode)
static void setCursorMode(_GLFWwindow* window, int newMode)
{
int centerPosX, centerPosY;
int oldMode, centerPosX, centerPosY;
if (mode != GLFW_CURSOR_NORMAL &&
mode != GLFW_CURSOR_HIDDEN &&
mode != GLFW_CURSOR_CAPTURED)
if (newMode != GLFW_CURSOR_NORMAL &&
newMode != GLFW_CURSOR_HIDDEN &&
newMode != GLFW_CURSOR_CAPTURED)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return;
}
if (window->cursorMode == mode)
oldMode = window->cursorMode;
if (oldMode == newMode)
return;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (mode == GLFW_CURSOR_CAPTURED)
if (oldMode == GLFW_CURSOR_CAPTURED || newMode == GLFW_CURSOR_CAPTURED)
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
_glfwInputCursorMotion(window,
centerPosX - window->cursorPosX,
centerPosY - window->cursorPosY);
}
_glfwPlatformSetCursorMode(window, mode);
_glfwPlatformSetCursorMode(window, newMode);
window->cursorMode = newMode;
window->cursorMode = mode;
if (oldMode == GLFW_CURSOR_CAPTURED)
_glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY);
}