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Added glfwDragWindow function to latest platform structure
Based on work by Felipe da Silva (felselva) #987 ported to v3.4 Add a function glfwDragWindow that starts a drag operation for the specified window. The implementation is done for X11, Windows, and requires tests on Wayland. Patch is related with the issue #923.
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@ -121,6 +121,7 @@ information on what to include when reporting a bug.
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## Changelog
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- Added `glfwDragWindow` function for starting a drag operation on a window
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- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
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- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
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`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
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@ -31,6 +31,12 @@
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#include <stdio.h>
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#include <stdlib.h>
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void mouse_button_callback(GLFWwindow* window, int button, int action, int mods){
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if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS){
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glfwDragWindow(window);
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}
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}
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int main(int argc, char** argv)
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{
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int xpos, ypos, height;
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@ -79,6 +85,7 @@ int main(int argc, char** argv)
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xpos + size * (1 + (i & 1)),
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ypos + size * (1 + (i >> 1)));
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glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
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glfwSetMouseButtonCallback(windows[i], mouse_button_callback);
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glfwMakeContextCurrent(windows[i]);
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gladLoadGL(glfwGetProcAddress);
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@ -3842,6 +3842,23 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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*/
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GLFWAPI void glfwFocusWindow(GLFWwindow* window);
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/*! @brief Starts drag operation to the specified window.
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*
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* This function starts the drag operation of the specified window.
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*
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* @param[in] window The window to start the dragging operation.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @since Added in version 3.4.
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*
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* @ingroup window
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*/
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GLFWAPI void glfwDragWindow(GLFWwindow* handle);
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/*! @brief Requests user attention to the specified window.
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*
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* This function requests user attention to the specified window. On
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@ -541,6 +541,7 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
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_glfwHideWindowCocoa,
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_glfwRequestWindowAttentionCocoa,
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_glfwFocusWindowCocoa,
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_glfwDragWindowCocoa,
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_glfwSetWindowMonitorCocoa,
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_glfwWindowFocusedCocoa,
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_glfwWindowIconifiedCocoa,
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@ -234,6 +234,7 @@ void _glfwShowWindowCocoa(_GLFWwindow* window);
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void _glfwHideWindowCocoa(_GLFWwindow* window);
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void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window);
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void _glfwFocusWindowCocoa(_GLFWwindow* window);
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void _glfwDragWindowCocoa(_GLFWwindow* window);
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void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window);
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GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window);
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@ -1218,6 +1218,11 @@ void _glfwFocusWindowCocoa(_GLFWwindow* window)
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} // autoreleasepool
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}
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void _glfwDragWindowCocoa(_GLFWwindow* window)
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{
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// TODO
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}
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void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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@ -724,6 +724,7 @@ struct _GLFWplatform
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void (*hideWindow)(_GLFWwindow*);
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void (*requestWindowAttention)(_GLFWwindow*);
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void (*focusWindow)(_GLFWwindow*);
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void (*dragWindow)(_GLFWwindow*);
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void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
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GLFWbool (*windowFocused)(_GLFWwindow*);
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GLFWbool (*windowIconified)(_GLFWwindow*);
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@ -89,6 +89,7 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
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_glfwHideWindowNull,
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_glfwRequestWindowAttentionNull,
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_glfwFocusWindowNull,
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_glfwDragWindowNull,
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_glfwSetWindowMonitorNull,
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_glfwWindowFocusedNull,
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_glfwWindowIconifiedNull,
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@ -118,6 +118,7 @@ void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
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void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
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void _glfwHideWindowNull(_GLFWwindow* window);
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void _glfwFocusWindowNull(_GLFWwindow* window);
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void _glfwDragWindowNull(_GLFWwindow* window);
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GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
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GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
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GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);
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@ -461,6 +461,11 @@ void _glfwFocusWindowNull(_GLFWwindow* window)
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_glfwInputWindowFocus(window, GLFW_TRUE);
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}
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void _glfwDragWindowNull(_GLFWwindow* window)
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{
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// TODO
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}
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GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window)
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{
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return _glfw.null.focusedWindow == window;
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@ -652,6 +652,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
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_glfwHideWindowWin32,
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_glfwRequestWindowAttentionWin32,
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_glfwFocusWindowWin32,
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_glfwDragWindowWin32,
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_glfwSetWindowMonitorWin32,
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_glfwWindowFocusedWin32,
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_glfwWindowIconifiedWin32,
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@ -557,6 +557,7 @@ void _glfwShowWindowWin32(_GLFWwindow* window);
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void _glfwHideWindowWin32(_GLFWwindow* window);
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void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
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void _glfwFocusWindowWin32(_GLFWwindow* window);
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void _glfwDragWindowWin32(_GLFWwindow* window);
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void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
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GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window);
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@ -1751,6 +1751,12 @@ void _glfwFocusWindowWin32(_GLFWwindow* window)
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SetFocus(window->win32.handle);
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}
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void _glfwDragWindowWin32(_GLFWwindow* window)
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{
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ReleaseCapture();
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SendMessage(window->win32.handle, WM_NCLBUTTONDOWN, HTCAPTION, 0);
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}
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void _glfwSetWindowMonitorWin32(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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10
src/window.c
10
src/window.c
@ -833,6 +833,16 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
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_glfw.platform.focusWindow(window);
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}
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GLFWAPI void glfwDragWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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assert(window != NULL);
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_GLFW_REQUIRE_INIT();
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_glfw.platform.dragWindow(window);
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}
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GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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@ -401,6 +401,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
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_glfwHideWindowWayland,
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_glfwRequestWindowAttentionWayland,
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_glfwFocusWindowWayland,
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_glfwDragWindowWayland,
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_glfwSetWindowMonitorWayland,
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_glfwWindowFocusedWayland,
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_glfwWindowIconifiedWayland,
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@ -462,6 +462,7 @@ void _glfwShowWindowWayland(_GLFWwindow* window);
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void _glfwHideWindowWayland(_GLFWwindow* window);
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void _glfwRequestWindowAttentionWayland(_GLFWwindow* window);
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void _glfwFocusWindowWayland(_GLFWwindow* window);
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void _glfwDragWindowWayland(_GLFWwindow* window);
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void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window);
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GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window);
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@ -2087,6 +2087,11 @@ void _glfwFocusWindowWayland(_GLFWwindow* window)
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"Wayland: The platform does not support setting the input focus");
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}
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void _glfwDragWindowWayland(_GLFWwindow* window)
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{
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wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, _glfw.wl.pointerSerial);
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}
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void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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@ -1223,6 +1223,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
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_glfwHideWindowX11,
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_glfwRequestWindowAttentionX11,
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_glfwFocusWindowX11,
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_glfwDragWindowX11,
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_glfwSetWindowMonitorX11,
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_glfwWindowFocusedX11,
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_glfwWindowIconifiedX11,
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@ -922,6 +922,7 @@ void _glfwShowWindowX11(_GLFWwindow* window);
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void _glfwHideWindowX11(_GLFWwindow* window);
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void _glfwRequestWindowAttentionX11(_GLFWwindow* window);
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void _glfwFocusWindowX11(_GLFWwindow* window);
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void _glfwDragWindowX11(_GLFWwindow* window);
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void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window);
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GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window);
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@ -45,6 +45,7 @@
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#define _NET_WM_STATE_REMOVE 0
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#define _NET_WM_STATE_ADD 1
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#define _NET_WM_STATE_TOGGLE 2
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#define _NET_WM_MOVERESIZE_MOVE 8
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// Additional mouse button names for XButtonEvent
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#define Button6 6
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@ -2405,6 +2406,28 @@ void _glfwFocusWindowX11(_GLFWwindow* window)
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XFlush(_glfw.x11.display);
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}
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void _glfwDragWindowX11(_GLFWwindow* window)
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{
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int winXpos, winYpos;
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double curXpos, curYpos;
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XClientMessageEvent xclient;
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memset(&xclient, 0, sizeof(XClientMessageEvent));
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XUngrabPointer(_glfw.x11.display, 0);
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XFlush(_glfw.x11.display);
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_glfwGetCursorPosX11(window, &curXpos, &curYpos);
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_glfwGetWindowPosX11(window, &winXpos, &winYpos);
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xclient.type = ClientMessage;
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xclient.window = window->x11.handle;
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xclient.message_type = XInternAtom(_glfw.x11.display, "_NET_WM_MOVERESIZE", False);
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xclient.format = 32;
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xclient.data.l[0] = winXpos + curXpos;
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xclient.data.l[1] = winYpos + curYpos;
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xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE;
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xclient.data.l[3] = 0;
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xclient.data.l[4] = 0;
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XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureRedirectMask | SubstructureNotifyMask, (XEvent *)&xclient);
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}
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void _glfwSetWindowMonitorX11(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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