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Copied Cocoa entry point bugfix from 2.7.2.
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@ -305,6 +305,7 @@ version of GLFW.</p>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
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<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
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@ -201,6 +201,15 @@ int _glfwPlatformInit(void)
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// Implicitly create shared NSApplication instance
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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[GLFWApplication sharedApplication];
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_glfwLibrary.NS.OpenGLFramework =
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CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
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if (_glfwLibrary.NS.OpenGLFramework == NULL)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwInit: Failed to locate OpenGL framework");
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return GL_FALSE;
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}
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NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
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NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
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if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
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if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
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