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https://github.com/glfw/glfw.git
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Added explicit access to native handles.
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parent
5e36fb0e38
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97
include/GL/glfw3native.h
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97
include/GL/glfw3native.h
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@ -0,0 +1,97 @@
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/*************************************************************************
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* GLFW - An OpenGL library
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* API version: 3.0
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* WWW: http://www.glfw.org/
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef __glfw3_platform_h__
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#define __glfw3_platform_h__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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/* We are building for Win32 and WGL */
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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/* We are building for Cocoa and NSOpenGL */
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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/* We are building for X11 and GLX */
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#include <X11/Xlib.h>
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#else
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#error "No platform specified"
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#endif
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/*************************************************************************
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow window);
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window);
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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GLFWAPI Display* glfwGetX11Display(void);
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GLFWAPI Window glfwGetX11Window(GLFWwindow window);
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* __glfw3_platform_h__ */
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@ -287,6 +287,7 @@ version of GLFW.</p>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>modes</code> video mode enumeration and setting test program</li>
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<li>Added <code>glfw3native.h</code> header and platform-specific functions for explicit access to native display, window and context handles</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
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<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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@ -11,7 +11,7 @@ if (_GLFW_COCOA_NSGL)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
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cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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cocoa_native.m cocoa_opengl.m cocoa_time.c cocoa_window.m)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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@ -19,12 +19,14 @@ elseif (_GLFW_WIN32_WGL)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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win32_gamma.c win32_init.c win32_input.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c win32_dllmain.c)
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win32_native.c win32_opengl.c win32_time.c win32_window.c
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win32_dllmain.c)
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elseif (_GLFW_X11_GLX)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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x11_gamma.c x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
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x11_keysym2unicode.c x11_native.c x11_opengl.c x11_time.c
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x11_window.c)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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74
src/cocoa_native.m
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74
src/cocoa_native.m
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@ -0,0 +1,74 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_COCOA_NSGL
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->NS.object;
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}
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->NSGL.context;
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}
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74
src/win32_native.c
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74
src/win32_native.c
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@ -0,0 +1,74 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_WIN32_WGL
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->Win32.handle;
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}
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->WGL.context;
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}
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84
src/x11_native.c
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84
src/x11_native.c
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@ -0,0 +1,84 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_X11_GLX
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 display
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//========================================================================
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GLFWAPI Display* glfwGetX11Display(void)
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{
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return _glfwLibrary.X11.display;
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}
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI Window glfwGetX11Window(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->X11.handle;
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}
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->GLX.context;
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}
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