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EGL: Add glfwGetEGLConfig
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@ -303,6 +303,7 @@ information on what to include when reporting a bug.
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- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
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(#1380)
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- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
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- [EGL] Made it possible to query the `EGLConfig` that was chosen to create a given window via `glfwGetEGLConfig`
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- [GLX] Made it possible to query the `GLXFBConfig` that was chosen to create a given window via `glfwGetGLXFBConfig`
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@ -77,6 +77,12 @@ GLFW now provides the [glfwGetGLXFBConfig](@ref glfwGetGLXFBConfig)
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function that returns the GLXFBConfig that was chosen to create the
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given window handle.
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@subsubsection features_34_egl_getconfig Query EGLConfig
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GLFW now provides the [glfwGetEGLConfig](@ref glfwGetEGLConfig)
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function that returns the EGLConfig that was chosen to create the
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given window handle.
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@subsection caveats_34 Caveats for version 3.4
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@subsection caveats Caveats for version 3.4
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@ -185,6 +191,7 @@ then GLFW will fail to initialize.
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@subsubsection functions_34 New functions in version 3.4
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- @ref glfwGetGLXFBConfig
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- @ref glfwGetEGLConfig
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- @ref glfwInitAllocator
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- @ref glfwGetPlatform
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- @ref glfwPlatformSupported
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@ -532,6 +532,23 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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* @ingroup native
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*/
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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/*! @brief Returns the `EGLConfig` of the specified window.
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*
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* @return The `EGLConfig` of the specified window, or `EGL_NO_SURFACE` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLConfig glfwGetEGLConfig(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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@ -866,3 +866,16 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
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return window->context.egl.surface;
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}
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GLFWAPI EGLConfig glfwGetEGLConfig(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
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if (window->context.source != GLFW_EGL_CONTEXT_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
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return EGL_NO_SURFACE;
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}
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return window->context.egl.config;
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}
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