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Naveen Karuthedath 2025-12-06 03:19:33 +01:00 committed by GitHub
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@ -302,6 +302,9 @@ video tutorials.
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- Felipe da Silva
- Naveen Karuthedath
- Seneral
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

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@ -120,6 +120,7 @@ information on what to include when reporting a bug.
## Changelog since 3.4
- Added `glfwDragWindow` function for starting a drag operation on a window
- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
the limit of the mouse button tokens to be reported (#2423)
- Added `glfwGetEGLConfig` function to query the `EGLConfig` of a window (#2045)

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@ -31,6 +31,12 @@
#include <stdio.h>
#include <stdlib.h>
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods){
if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS){
glfwDragWindow(window);
}
}
int main(int argc, char** argv)
{
int xpos, ypos, height;
@ -78,6 +84,7 @@ int main(int argc, char** argv)
}
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
glfwSetMouseButtonCallback(windows[i], mouse_button_callback);
glfwMakeContextCurrent(windows[i]);
gladLoadGL(glfwGetProcAddress);

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@ -3969,6 +3969,23 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
/*! @brief Starts drag operation to the specified window.
*
* This function starts the drag operation of the specified window.
*
* @param[in] window The window to start the dragging operation.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI void glfwDragWindow(GLFWwindow* handle);
/*! @brief Requests user attention to the specified window.
*
* This function requests user attention to the specified window. On

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@ -542,6 +542,7 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
.hideWindow = _glfwHideWindowCocoa,
.requestWindowAttention = _glfwRequestWindowAttentionCocoa,
.focusWindow = _glfwFocusWindowCocoa,
.dragWindow = _glfwDragWindowCocoa,
.setWindowMonitor = _glfwSetWindowMonitorCocoa,
.windowFocused = _glfwWindowFocusedCocoa,
.windowIconified = _glfwWindowIconifiedCocoa,

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@ -234,6 +234,7 @@ void _glfwShowWindowCocoa(_GLFWwindow* window);
void _glfwHideWindowCocoa(_GLFWwindow* window);
void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window);
void _glfwFocusWindowCocoa(_GLFWwindow* window);
void _glfwDragWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window);

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@ -1240,6 +1240,11 @@ void _glfwFocusWindowCocoa(_GLFWwindow* window)
} // autoreleasepool
}
void _glfwDragWindowCocoa(_GLFWwindow* window)
{
// TODO
}
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -733,6 +733,7 @@ struct _GLFWplatform
void (*hideWindow)(_GLFWwindow*);
void (*requestWindowAttention)(_GLFWwindow*);
void (*focusWindow)(_GLFWwindow*);
void (*dragWindow)(_GLFWwindow*);
void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
GLFWbool (*windowFocused)(_GLFWwindow*);
GLFWbool (*windowIconified)(_GLFWwindow*);

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@ -88,6 +88,7 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
.hideWindow = _glfwHideWindowNull,
.requestWindowAttention = _glfwRequestWindowAttentionNull,
.focusWindow = _glfwFocusWindowNull,
.dragWindow = _glfwDragWindowNull,
.setWindowMonitor = _glfwSetWindowMonitorNull,
.windowFocused = _glfwWindowFocusedNull,
.windowIconified = _glfwWindowIconifiedNull,

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@ -251,6 +251,7 @@ void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
void _glfwDragWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);

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@ -470,6 +470,11 @@ void _glfwFocusWindowNull(_GLFWwindow* window)
_glfwInputWindowFocus(window, GLFW_TRUE);
}
void _glfwDragWindowNull(_GLFWwindow* window)
{
// TODO
}
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window)
{
return _glfw.null.focusedWindow == window;

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@ -648,6 +648,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
.hideWindow = _glfwHideWindowWin32,
.requestWindowAttention = _glfwRequestWindowAttentionWin32,
.focusWindow = _glfwFocusWindowWin32,
.dragWindow = _glfwDragWindowWin32,
.setWindowMonitor = _glfwSetWindowMonitorWin32,
.windowFocused = _glfwWindowFocusedWin32,
.windowIconified = _glfwWindowIconifiedWin32,

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@ -502,6 +502,7 @@ void _glfwShowWindowWin32(_GLFWwindow* window);
void _glfwHideWindowWin32(_GLFWwindow* window);
void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
void _glfwFocusWindowWin32(_GLFWwindow* window);
void _glfwDragWindowWin32(_GLFWwindow* window);
void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window);

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@ -1828,6 +1828,13 @@ void _glfwFocusWindowWin32(_GLFWwindow* window)
SetFocus(window->win32.handle);
}
void _glfwDragWindowWin32(_GLFWwindow* window)
{
ReleaseCapture();
SendMessage(window->win32.handle, WM_NCLBUTTONDOWN, HTCAPTION, 0);
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, getKeyMods());
}
void _glfwSetWindowMonitorWin32(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -876,6 +876,16 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
_glfw.platform.focusWindow(window);
}
GLFWAPI void glfwDragWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.dragWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);

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@ -493,6 +493,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
.hideWindow = _glfwHideWindowWayland,
.requestWindowAttention = _glfwRequestWindowAttentionWayland,
.focusWindow = _glfwFocusWindowWayland,
.dragWindow = _glfwDragWindowWayland,
.setWindowMonitor = _glfwSetWindowMonitorWayland,
.windowFocused = _glfwWindowFocusedWayland,
.windowIconified = _glfwWindowIconifiedWayland,

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@ -640,6 +640,7 @@ void _glfwShowWindowWayland(_GLFWwindow* window);
void _glfwHideWindowWayland(_GLFWwindow* window);
void _glfwRequestWindowAttentionWayland(_GLFWwindow* window);
void _glfwFocusWindowWayland(_GLFWwindow* window);
void _glfwDragWindowWayland(_GLFWwindow* window);
void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window);

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@ -1578,6 +1578,13 @@ static void pointerHandleLeave(void* userData,
{
window->wl.hovered = GLFW_FALSE;
_glfwInputCursorEnter(window, GLFW_FALSE);
// Would like to silently set mouse button state to undefined without triggering a mouse button release event
// See https://gitlab.freedesktop.org/wayland/wayland/-/issues/280
// But many underlying systems will keep their own state and only use GLFW events to keep it up to date
// So realistically, they NEED a mouse button event, even if wayland spec would like it to be implicitly undefined
for (int btn = 0; btn < GLFW_MOUSE_BUTTON_LAST+1; btn++)
if (window->mouseButtons[btn] != GLFW_RELEASE)
_glfwInputMouseClick(window, btn, GLFW_RELEASE, 0);
}
else
{
@ -1801,6 +1808,14 @@ static void keyboardHandleLeave(void* userData,
_glfw.wl.serial = serial;
_glfw.wl.keyboardFocus = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
// Would like to silently set key state to undefined without triggering a key release event
// See https://gitlab.freedesktop.org/wayland/wayland/-/issues/280
// But many underlying systems will keep their own state and only use GLFW events to keep it up to date
// So realistically, they NEED a key event, even if wayland spec would like it to be implicitly undefined
for (int key = 0; key < GLFW_KEY_LAST+1; key++)
if (window->keys[key] != GLFW_RELEASE)
_glfwInputKey(window, key, _glfwGetKeyScancodeWayland(key), GLFW_RELEASE, 0);
}
static void keyboardHandleKey(void* userData,
@ -2551,6 +2566,37 @@ void _glfwFocusWindowWayland(_GLFWwindow* window)
xdg_activation_token_v1_commit(window->wl.activationToken);
}
void _glfwDragWindowWayland(_GLFWwindow* window)
{
struct xdg_toplevel* toplevel =
window->wl.libdecor.frame ?
libdecor_frame_get_xdg_toplevel(window->wl.libdecor.frame) :
window->wl.xdg.toplevel;
if (!toplevel)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Cannot drag window: xdg_toplevel not created yet");
return;
}
if (!_glfw.wl.seat)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Cannot drag window: no valid seat");
return;
}
if (_glfw.wl.serial == 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Cannot drag window: no valid serial");
return;
}
xdg_toplevel_move(toplevel, _glfw.wl.seat, _glfw.wl.serial);
}
void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -1224,6 +1224,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
.hideWindow = _glfwHideWindowX11,
.requestWindowAttention = _glfwRequestWindowAttentionX11,
.focusWindow = _glfwFocusWindowX11,
.dragWindow = _glfwDragWindowX11,
.setWindowMonitor = _glfwSetWindowMonitorX11,
.windowFocused = _glfwWindowFocusedX11,
.windowIconified = _glfwWindowIconifiedX11,

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@ -922,6 +922,7 @@ void _glfwShowWindowX11(_GLFWwindow* window);
void _glfwHideWindowX11(_GLFWwindow* window);
void _glfwRequestWindowAttentionX11(_GLFWwindow* window);
void _glfwFocusWindowX11(_GLFWwindow* window);
void _glfwDragWindowX11(_GLFWwindow* window);
void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window);

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@ -45,6 +45,7 @@
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
#define _NET_WM_MOVERESIZE_MOVE 8
// Additional mouse button names for XButtonEvent
#define Button6 6
@ -2474,6 +2475,28 @@ void _glfwFocusWindowX11(_GLFWwindow* window)
XFlush(_glfw.x11.display);
}
void _glfwDragWindowX11(_GLFWwindow* window)
{
int winXpos, winYpos;
double curXpos, curYpos;
XClientMessageEvent xclient;
memset(&xclient, 0, sizeof(XClientMessageEvent));
XUngrabPointer(_glfw.x11.display, 0);
XFlush(_glfw.x11.display);
_glfwGetCursorPosX11(window, &curXpos, &curYpos);
_glfwGetWindowPosX11(window, &winXpos, &winYpos);
xclient.type = ClientMessage;
xclient.window = window->x11.handle;
xclient.message_type = XInternAtom(_glfw.x11.display, "_NET_WM_MOVERESIZE", False);
xclient.format = 32;
xclient.data.l[0] = winXpos + curXpos;
xclient.data.l[1] = winYpos + curYpos;
xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE;
xclient.data.l[3] = 0;
xclient.data.l[4] = 0;
XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureRedirectMask | SubstructureNotifyMask, (XEvent *)&xclient);
}
void _glfwSetWindowMonitorX11(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,