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x11_window: getPosition, check child!=NULL to avoid crashes
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@ -290,7 +290,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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if(_glfw.x11.XdndAware!=None)
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{
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//Announce XDND support
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unsigned long version=5;
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Atom version=5;
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XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.XdndAware, XA_ATOM, 32, PropModeReplace, (unsigned char*)&version, 1);
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}
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@ -1109,15 +1109,18 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
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{
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Window child;
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int x, y;
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int left;
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int top;
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int left=0;
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int top=0;
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XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
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0, 0, &x, &y, &child);
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XTranslateCoordinates(_glfw.x11.display, window->x11.handle, child,
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if(child)
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{
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XTranslateCoordinates(_glfw.x11.display, window->x11.handle, child,
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0, 0, &left, &top, &child);
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}
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if (xpos)
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