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Fixed broken key repeat detection.
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22e1b525a5
commit
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@ -132,15 +132,20 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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{
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if (key >= 0 && key <= GLFW_KEY_LAST)
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{
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GLboolean repeated = GL_FALSE;
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if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
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return;
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if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
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repeated = GL_TRUE;
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if (action == GLFW_RELEASE && window->stickyKeys)
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window->key[key] = _GLFW_STICK;
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else
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window->key[key] = (char) action;
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if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
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if (repeated)
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action = GLFW_REPEAT;
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}
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