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@ -29,6 +29,8 @@
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#if defined(_GLFW_COCOA)
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#import <QuartzCore/CAMetalLayer.h>
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#import <Cocoa/Cocoa.h>
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#import <objc/runtime.h>
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#include <float.h>
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#include <string.h>
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@ -1029,11 +1031,36 @@ void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title)
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} // autoreleasepool
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}
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void __CocoaSetDockIcon(unsigned char* data, int width, int height)
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{
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// Create an empty NSImage
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NSImage *dockIcon = [[NSImage alloc] initWithSize:NSMakeSize(width, height)];
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// Create a CGImage
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CGDataProviderRef provider = CGDataProviderCreateWithData(nullptr, data, width*height*4, nullptr);
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGImageRef cgImage = CGImageCreate(width, height, 8, 32, width*4, colorSpace,
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kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big,
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provider, nullptr, false, kCGRenderingIntentDefault);
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// Keep the Icon Alive?
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[dockIcon addRepresentation:[[NSBitmapImageRep alloc] initWithCGImage:cgImage]];
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// set the app icon
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[NSApp setApplicationIconImage:dockIcon];
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// Free the garbage
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CGImageRelease(cgImage);
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CGColorSpaceRelease(colorSpace);
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CGDataProviderRelease(provider);
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}
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void _glfwSetWindowIconCocoa(_GLFWwindow* window,
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int count, const GLFWimage* images)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Cocoa: Regular windows do not have icons on macOS");
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/*_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Cocoa: Regular windows do not have icons on macOS");*/
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__CocoaSetDockIcon(); // TODO: IMPLEMENT
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}
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void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos)
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