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https://github.com/glfw/glfw.git
synced 2024-11-29 13:32:01 +00:00
Cursor mode cleanup.
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54b8d0d3c8
commit
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@ -41,9 +41,9 @@ static void centerCursor(_GLFWwindow *window)
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// Update the cursor to match the specified cursor mode
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//
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static void setModeCursor(_GLFWwindow* window, int mode)
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static void setModeCursor(_GLFWwindow* window)
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{
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if (mode == GLFW_CURSOR_NORMAL)
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if (window->cursorMode == GLFW_CURSOR_NORMAL)
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[[NSCursor arrowCursor] set];
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else
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[(NSCursor*) _glfw.ns.cursor set];
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@ -472,7 +472,7 @@ static int translateKey(unsigned int key)
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- (void)cursorUpdate:(NSEvent *)event
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{
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setModeCursor(window, window->cursorMode);
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setModeCursor(window);
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}
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- (void)mouseDown:(NSEvent *)event
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@ -1084,7 +1084,7 @@ void _glfwPlatformWaitEvents(void)
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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setModeCursor(window, window->cursorMode);
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setModeCursor(window);
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if (window->monitor)
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{
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@ -1102,11 +1102,11 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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}
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
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{
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setModeCursor(window, mode);
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setModeCursor(window);
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if (mode == GLFW_CURSOR_DISABLED)
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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CGAssociateMouseAndMouseCursorPosition(false);
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centerCursor(window);
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@ -70,7 +70,7 @@ static void setCursorMode(_GLFWwindow* window, int newMode)
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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}
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_glfwPlatformSetCursorMode(window, newMode);
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_glfwPlatformApplyCursorMode(window);
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}
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}
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@ -364,12 +364,11 @@ const char* _glfwPlatformGetVersionString(void);
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*/
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
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/*! @brief Sets up the specified cursor mode for the specified window.
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* @param[in] window The window whose cursor mode to change.
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* @param[in] mode The desired cursor mode.
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/*! @brief Applies the cursor mode of the specified window to the system.
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* @param[in] window The window whose cursor mode to apply.
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* @ingroup platform
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*/
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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void _glfwPlatformApplyCursorMode(_GLFWwindow* window);
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/*! @copydoc glfwGetMonitors
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* @ingroup platform
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@ -45,7 +45,7 @@ static void updateClipRect(_GLFWwindow* window)
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ClipCursor(&clipRect);
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}
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// Hide mouse cursor
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// Hide the mouse cursor
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//
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static void hideCursor(_GLFWwindow* window)
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{
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@ -67,9 +67,9 @@ static void hideCursor(_GLFWwindow* window)
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}
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}
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// Capture mouse cursor
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// Disable the mouse cursor
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//
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static void captureCursor(_GLFWwindow* window)
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static void disableCursor(_GLFWwindow* window)
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{
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if (!window->win32.cursorHidden)
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{
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@ -81,9 +81,9 @@ static void captureCursor(_GLFWwindow* window)
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SetCapture(window->win32.handle);
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}
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// Show mouse cursor
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// Restores the mouse cursor
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//
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static void showCursor(_GLFWwindow* window)
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static void restoreCursor(_GLFWwindow* window)
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{
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POINT pos;
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@ -410,7 +410,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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// The window was defocused (or iconified, see above)
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if (window->cursorMode != GLFW_CURSOR_NORMAL)
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showCursor(window);
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restoreCursor(window);
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if (window->monitor)
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{
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@ -428,10 +428,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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{
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// The window was focused
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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captureCursor(window);
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else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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hideCursor(window);
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if (window->cursorMode != GLFW_CURSOR_NORMAL)
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_glfwPlatformApplyCursorMode(window);
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if (window->monitor)
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_glfwSetVideoMode(window->monitor, &window->videoMode);
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@ -678,10 +676,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_SIZE:
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{
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if (window->cursorMode == GLFW_CURSOR_DISABLED &&
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_glfw.focusedWindow == window)
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if (_glfw.focusedWindow == window)
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{
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updateClipRect(window);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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updateClipRect(window);
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}
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_glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam));
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@ -691,10 +689,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_MOVE:
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{
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if (window->cursorMode == GLFW_CURSOR_DISABLED &&
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_glfw.focusedWindow == window)
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if (_glfw.focusedWindow == window)
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{
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updateClipRect(window);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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updateClipRect(window);
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}
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// NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
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@ -713,12 +711,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_SETCURSOR:
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{
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if (window->cursorMode != GLFW_CURSOR_NORMAL &&
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_glfw.focusedWindow == window &&
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LOWORD(lParam) == HTCLIENT)
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if (_glfw.focusedWindow == window && LOWORD(lParam) == HTCLIENT)
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{
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SetCursor(NULL);
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return TRUE;
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if (window->cursorMode == GLFW_CURSOR_HIDDEN ||
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window->cursorMode == GLFW_CURSOR_DISABLED)
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{
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SetCursor(NULL);
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return TRUE;
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}
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}
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break;
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@ -1113,7 +1113,7 @@ void _glfwPlatformPollEvents(void)
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
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}
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// Did the cursor move in an focused window that has captured the cursor
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// Did the cursor move in an focused window that has disabled the cursor
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if (window->cursorMode == GLFW_CURSOR_DISABLED &&
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!window->win32.cursorCentered)
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{
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@ -1142,18 +1142,18 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
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window->win32.oldCursorY = (int) ypos;
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
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{
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switch (mode)
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switch (window->cursorMode)
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{
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case GLFW_CURSOR_NORMAL:
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showCursor(window);
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restoreCursor(window);
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break;
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case GLFW_CURSOR_HIDDEN:
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hideCursor(window);
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break;
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case GLFW_CURSOR_DISABLED:
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captureCursor(window);
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disableCursor(window);
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break;
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}
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}
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@ -80,8 +80,6 @@ typedef struct _GLFWwindowX11
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// Various platform specific internal variables
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GLboolean overrideRedirect; // True if window is OverrideRedirect
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GLboolean cursorGrabbed; // True if cursor is currently grabbed
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GLboolean cursorHidden; // True if cursor is currently hidden
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// Cached position and size used to filter out duplicate events
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int width, height;
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@ -317,62 +317,30 @@ static GLboolean createWindow(_GLFWwindow* window,
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return GL_TRUE;
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}
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// Hide cursor
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// Hide the mouse cursor
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//
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static void hideCursor(_GLFWwindow* window)
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{
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// Un-grab cursor (in windowed mode only; in fullscreen mode we still
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// want the cursor grabbed in order to confine the cursor to the window
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// area)
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if (window->x11.cursorGrabbed && window->monitor == NULL)
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{
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XUngrabPointer(_glfw.x11.display, CurrentTime);
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window->x11.cursorGrabbed = GL_FALSE;
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}
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if (!window->x11.cursorHidden)
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{
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XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor);
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window->x11.cursorHidden = GL_TRUE;
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}
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XUngrabPointer(_glfw.x11.display, CurrentTime);
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XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor);
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}
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// Capture cursor
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// Disable the mouse cursor
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//
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static void captureCursor(_GLFWwindow* window)
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static void disableCursor(_GLFWwindow* window)
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{
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if (!window->x11.cursorGrabbed)
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{
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if (XGrabPointer(_glfw.x11.display, window->x11.handle, True,
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ButtonPressMask | ButtonReleaseMask |
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PointerMotionMask, GrabModeAsync, GrabModeAsync,
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window->x11.handle, _glfw.x11.cursor, CurrentTime) ==
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GrabSuccess)
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{
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window->x11.cursorGrabbed = GL_TRUE;
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}
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}
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XGrabPointer(_glfw.x11.display, window->x11.handle, True,
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ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
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GrabModeAsync, GrabModeAsync,
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window->x11.handle, _glfw.x11.cursor, CurrentTime);
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}
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// Show cursor
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// Restores the mouse cursor
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//
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static void showCursor(_GLFWwindow* window)
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static void restoreCursor(_GLFWwindow* window)
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{
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// Un-grab cursor (in windowed mode only; in fullscreen mode we still
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// want the cursor grabbed in order to confine the cursor to the window
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// area)
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if (window->x11.cursorGrabbed && window->monitor == NULL)
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{
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XUngrabPointer(_glfw.x11.display, CurrentTime);
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window->x11.cursorGrabbed = GL_FALSE;
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}
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// Show cursor
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if (window->x11.cursorHidden)
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{
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XUndefineCursor(_glfw.x11.display, window->x11.handle);
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window->x11.cursorHidden = GL_FALSE;
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}
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XUngrabPointer(_glfw.x11.display, CurrentTime);
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XUndefineCursor(_glfw.x11.display, window->x11.handle);
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}
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// Enter fullscreen mode
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@ -640,18 +608,12 @@ static void processEvent(XEvent *event)
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case EnterNotify:
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{
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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hideCursor(window);
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_glfwInputCursorEnter(window, GL_TRUE);
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break;
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}
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case LeaveNotify:
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{
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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showCursor(window);
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_glfwInputCursorEnter(window, GL_FALSE);
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break;
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}
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@ -763,7 +725,7 @@ static void processEvent(XEvent *event)
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_glfwInputWindowFocus(window, GL_TRUE);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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captureCursor(window);
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disableCursor(window);
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break;
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}
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@ -773,7 +735,7 @@ static void processEvent(XEvent *event)
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_glfwInputWindowFocus(window, GL_FALSE);
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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showCursor(window);
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restoreCursor(window);
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break;
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}
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@ -1202,18 +1164,18 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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0,0,0,0, (int) x, (int) y);
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
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{
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switch (mode)
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switch (window->cursorMode)
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{
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case GLFW_CURSOR_NORMAL:
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showCursor(window);
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restoreCursor(window);
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break;
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case GLFW_CURSOR_HIDDEN:
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hideCursor(window);
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break;
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case GLFW_CURSOR_DISABLED:
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captureCursor(window);
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disableCursor(window);
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break;
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}
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}
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