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@ -70,6 +70,8 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- Added `GLFW_FLOATING` for creating always-on-top windowed mode windows
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- Added `GLFW_FOCUSED` window hint for controlling initial input focus
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- Added *partial and experimental* support for Wayland
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- Changed the default of `GLFW_REFRESH_RATE` to `GLFW_DONT_CARE` to maintain
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the default behavior
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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when a debug context had not been requested
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- Bugfix: The particles example was not linked against the threading library
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@ -304,7 +304,7 @@ Window hint | Default value | Supported values
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`GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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`GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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`GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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`GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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`GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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`GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
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`GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
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`GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
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@ -290,6 +290,9 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.focused = GL_TRUE;
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_glfw.hints.autoIconify = GL_TRUE;
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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_glfw.hints.redBits = 8;
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