mirror of
https://github.com/glfw/glfw.git
synced 2025-06-09 01:04:55 +00:00
Merge branch 'glfw:master' into master
This commit is contained in:
commit
e17b50e584
@ -1,10 +1,10 @@
|
||||
image:
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2019
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- latest
|
||||
- 3.3-stable
|
||||
skip_tags: true
|
||||
environment:
|
||||
@ -21,26 +21,13 @@ environment:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
matrix:
|
||||
fast_finish: true
|
||||
exclude:
|
||||
- image: Visual Studio 2015
|
||||
GENERATOR: Visual Studio 16 2019
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: Visual Studio 10 2010
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: MinGW Makefiles
|
||||
for:
|
||||
-
|
||||
matrix:
|
||||
except:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
only:
|
||||
- GENERATOR: MinGW Makefiles
|
||||
build_script:
|
||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
|
116
.github/workflows/build.yml
vendored
Normal file
116
.github/workflows/build.yml
vendored
Normal file
@ -0,0 +1,116 @@
|
||||
name: Build
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
branches: [ ci, master, latest, 3.3-stable ]
|
||||
permissions:
|
||||
statuses: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-linux-x11-clang:
|
||||
name: X11 (Linux, Clang)
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CC: clang
|
||||
CFLAGS: -Werror
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
|
||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
|
||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
|
||||
|
||||
build-linux-wayland-clang:
|
||||
name: Wayland (Linux, Clang)
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CC: clang
|
||||
CFLAGS: -Werror
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install wayland-protocols libwayland-dev libxkbcommon-dev
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static -D GLFW_USE_WAYLAND=ON
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
|
||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -D GLFW_USE_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
|
||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
|
||||
|
||||
build-linux-null-clang:
|
||||
name: Null (Linux, Clang)
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CC: clang
|
||||
CFLAGS: -Werror
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libosmesa6-dev
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static -D GLFW_USE_OSMESA=ON
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
|
||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -D GLFW_USE_OSMESA=ON -D BUILD_SHARED_LIBS=ON
|
||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
|
||||
|
||||
build-macos-cocoa-clang:
|
||||
name: Cocoa (macOS, Clang)
|
||||
runs-on: macos-latest
|
||||
env:
|
||||
CFLAGS: -Werror
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.8
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
|
||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
|
||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
|
||||
|
||||
build-windows-win32-vs2019:
|
||||
name: Win32 (Windows, VS2019)
|
||||
runs-on: windows-latest
|
||||
env:
|
||||
CFLAGS: /WX
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static -G "Visual Studio 16 2019"
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
|
||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -G "Visual Studio 16 2019" -D BUILD_SHARED_LIBS=ON
|
||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
|
||||
|
114
.travis.yml
114
.travis.yml
@ -1,114 +0,0 @@
|
||||
language: c
|
||||
compiler: clang
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: focal
|
||||
name: "Wayland shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: focal
|
||||
name: "Wayland static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: osx
|
||||
name: "Cocoa shared library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
- os: osx
|
||||
name: "Cocoa static library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
script:
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
|
||||
echo Trailing whitespace found, aborting;
|
||||
exit 1;
|
||||
fi
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} -DGLFW_USE_OSMESA=${USE_OSMESA} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
recipients:
|
||||
- ci@glfw.org
|
||||
on_success: never
|
||||
on_failure: always
|
@ -13,5 +13,5 @@ if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||
find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
||||
|
34
README.md
34
README.md
@ -1,6 +1,6 @@
|
||||
# GLFW
|
||||
|
||||
[](https://travis-ci.org/glfw/glfw)
|
||||
[](https://github.com/glfw/glfw/actions)
|
||||
[](https://ci.appveyor.com/project/elmindreda/glfw)
|
||||
[](https://scan.coverity.com/projects/glfw-glfw)
|
||||
|
||||
@ -14,18 +14,18 @@ GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
||||
Linux both X11 and Wayland are supported.
|
||||
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](http://www.glfw.org/license.html).
|
||||
license](https://www.glfw.org/license.html).
|
||||
|
||||
You can [download](http://www.glfw.org/download.html) the latest stable release
|
||||
You can [download](https://www.glfw.org/download.html) the latest stable release
|
||||
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
||||
release starting with 3.0 also has a corresponding [annotated
|
||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||
|
||||
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
|
||||
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
|
||||
included in all source and binary archives. See the [release
|
||||
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
||||
deprecations in the latest release. For more details see the [version
|
||||
history](http://www.glfw.org/changelog.html).
|
||||
history](https://www.glfw.org/changelog.html).
|
||||
|
||||
The `master` branch is the stable integration branch and _should_ always compile
|
||||
and run on all supported platforms, although details of newly added features may
|
||||
@ -34,9 +34,9 @@ fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
|
||||
they are stable enough to merge.
|
||||
|
||||
If you are new to GLFW, you may find the
|
||||
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
||||
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
||||
you have used GLFW 2 in the past, there is a [transition
|
||||
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
||||
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
||||
3 API.
|
||||
|
||||
|
||||
@ -52,16 +52,16 @@ MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
|
||||
and Clang. It will likely compile in other environments as well, but this is
|
||||
not regularly tested.
|
||||
|
||||
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
|
||||
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
|
||||
available for all supported compilers.
|
||||
|
||||
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
|
||||
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
|
||||
more information about how to compile GLFW yourself.
|
||||
|
||||
|
||||
## Using GLFW
|
||||
|
||||
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
|
||||
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
|
||||
and the API reference.
|
||||
|
||||
|
||||
@ -79,7 +79,7 @@ Unix-like systems running the X Window System are supported even without
|
||||
a desktop environment or modern extensions, although some features require
|
||||
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
||||
|
||||
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
|
||||
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
|
||||
in the documentation for more information.
|
||||
|
||||
|
||||
@ -102,7 +102,7 @@ located in the `deps/` directory.
|
||||
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
|
||||
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
|
||||
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
|
||||
find that tool.
|
||||
|
||||
|
||||
@ -141,6 +141,8 @@ information on what to include when reporting a bug.
|
||||
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
||||
inclusion (#1695)
|
||||
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
|
||||
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
|
||||
incompatible controllers sharing hardware ID (#1763)
|
||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||
to the window menu
|
||||
- [Win32] Added a version info resource to the GLFW DLL
|
||||
@ -194,6 +196,8 @@ information on what to include when reporting a bug.
|
||||
regained focus (#1648,#1802)
|
||||
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
|
||||
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
|
||||
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
|
||||
related events were emitted
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
@ -240,16 +244,17 @@ information on what to include when reporting a bug.
|
||||
(#442)
|
||||
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
||||
(#1380)
|
||||
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
well as news, documentation and other information about the project.
|
||||
|
||||
If you have questions related to the use of GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
request, please file it in the
|
||||
@ -366,6 +371,7 @@ skills.
|
||||
- Adam Marcus
|
||||
- Célestin Marot
|
||||
- Kyle McDonald
|
||||
- David V. McKay
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
|
@ -24,7 +24,7 @@ section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Freenode](http://freenode.net/).
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
|
@ -1,11 +1,11 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
||||
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
|
329
docs/compile.dox
329
docs/compile.dox
@ -10,164 +10,156 @@ build applications that use GLFW, see @ref build_guide.
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
@note GLFW behaves like most other libraries that use CMake so this guide mostly
|
||||
describes the basic configure/generate/compile sequence. If you are already
|
||||
familiar with this from other projects, you may want to focus on the @ref
|
||||
compile_deps and @ref compile_options sections for GLFW-specific information.
|
||||
|
||||
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||
for a particular development environment. If you are on a Unix-like system such
|
||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
||||
Homebrew, you can install its CMake package. If not, you can download
|
||||
installers for Windows and macOS from the
|
||||
[CMake website](https://cmake.org/).
|
||||
for your chosen development environment. To compile GLFW, first generate these
|
||||
files with CMake and then use them to compile the GLFW library.
|
||||
|
||||
@note CMake only generates project files or makefiles. It does not compile the
|
||||
actual GLFW library. To compile GLFW, first generate these files for your
|
||||
chosen development environment and then use them to compile the actual GLFW
|
||||
library.
|
||||
If you are on Windows and macOS you can
|
||||
[download CMake](https://cmake.org/download/) from their site.
|
||||
|
||||
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
|
||||
a package system like Fink, MacPorts or Homebrew, you can install its CMake
|
||||
package.
|
||||
|
||||
CMake is a complex tool and this guide will only show a few of the possible ways
|
||||
to set up and compile GLFW. The CMake project has their own much more detailed
|
||||
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
|
||||
that includes everything in this guide not specific to GLFW. It may be a useful
|
||||
companion to this one.
|
||||
|
||||
|
||||
@subsection compile_deps Dependencies
|
||||
@subsection compile_deps Installing dependencies
|
||||
|
||||
Once you have installed CMake, make sure that all other dependencies are
|
||||
available. On some platforms, GLFW needs a few additional packages to be
|
||||
installed. See the section for your chosen platform and development environment
|
||||
below.
|
||||
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
|
||||
all necessary dependencies for compiling GLFW, but on Unix-like systems like
|
||||
Linux and FreeBSD you will need a few extra packages.
|
||||
|
||||
|
||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
||||
@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
|
||||
|
||||
The Windows SDK bundled with Visual C++ already contains all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
To compile GLFW for X11, you need to have the X11 development packages
|
||||
installed. They are not needed to build or run programs that use GLFW.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
||||
|
||||
Both the MinGW and the MinGW-w64 packages already contain all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake/` directory that set up
|
||||
cross-compilation of Windows binaries. To use these files you add an option
|
||||
when running `cmake` to generate the project files or makefiles:
|
||||
On Debian and derivates like Ubuntu the `xorg-dev` meta-package pulls in the
|
||||
development packages for all of X11.
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||
sudo apt install xorg-dev
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
||||
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
||||
invocation would be:
|
||||
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
|
||||
you have an X server running you should have the headers as well. If not,
|
||||
install the `xorgproto` package.
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||
pkg install xorgproto
|
||||
@endcode
|
||||
|
||||
For more details see the article
|
||||
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
|
||||
the CMake wiki.
|
||||
On Cygwin the `xorgproto` package in the Devel section of the GUI installer will
|
||||
install the headers and other development related files for all of X11.
|
||||
|
||||
Once you have this set up, move on to @ref compile_generate.
|
||||
Once you have the required depdendencies, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
|
||||
@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
|
||||
|
||||
Xcode comes with all necessary tools except for CMake. The required headers
|
||||
and libraries are included in the core macOS frameworks. Xcode can be
|
||||
downloaded from the Mac App Store or from the ADC Member Center.
|
||||
To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
|
||||
development packages installed. They are not needed to build or run programs
|
||||
that use GLFW.
|
||||
|
||||
Once you have Xcode installed, move on to @ref compile_generate.
|
||||
On Debian and derivates like Ubuntu you will need the `libwayland-dev`,
|
||||
`libxkbcommon-dev` and `wayland-protocols` packages.
|
||||
|
||||
@code{.sh}
|
||||
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols
|
||||
@endcode
|
||||
|
||||
@subsubsection compile_deps_x11 Dependencies for Linux and X11
|
||||
On FreeBSD you will need the `wayland`, `libxkbcommon` and `wayland-protocols`
|
||||
packages.
|
||||
|
||||
To compile GLFW for X11, you need to have the X11 packages installed, as well as
|
||||
the basic development tools like GCC and make. For example, on Ubuntu and other
|
||||
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
|
||||
package, which pulls in all X.org header packages.
|
||||
@code{.sh}
|
||||
pkg install wayland libxkbcommon wayland-protocols
|
||||
@endcode
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
|
||||
|
||||
To compile GLFW for Wayland, you need to have the Wayland packages installed,
|
||||
as well as the basic development tools like GCC and make. For example, on
|
||||
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
|
||||
the `libwayland-dev` package, which contains all Wayland headers and pulls in
|
||||
wayland-scanner, as well as the `wayland-protocols` package.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
|
||||
|
||||
To compile GLFW for OSMesa, you need to install the OSMesa library and header
|
||||
packages. For example, on Ubuntu and other distributions based on Debian
|
||||
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
|
||||
is required at runtime for context creation and is loaded on demand.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
Once you have the required depdendencies, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsection compile_generate Generating build files with CMake
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs to know two
|
||||
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
|
||||
_not_ the `src` subdirectory) and the target path for the generated files and
|
||||
compiled binaries. If these are the same, it is called an in-tree build,
|
||||
otherwise it is called an out-of-tree build.
|
||||
files or makefiles for your development environment. CMake needs two paths for
|
||||
this:
|
||||
|
||||
One of several advantages of out-of-tree builds is that you can generate files
|
||||
and compile for different development environments using a single source tree.
|
||||
- the path to the root directory of the GLFW source tree (not its `src`
|
||||
subdirectory)
|
||||
- the path to the directory where the generated build files and compiled
|
||||
binaries will be placed
|
||||
|
||||
@note This section is about generating the project files or makefiles necessary
|
||||
to compile the GLFW library, not about compiling the actual library.
|
||||
If these are the same, it is called an in-tree build, otherwise it is called an
|
||||
out-of-tree build.
|
||||
|
||||
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
|
||||
They also allow you to have several build directories for different
|
||||
configurations all using the same source tree.
|
||||
|
||||
A common pattern when building a single configuration is to have a build
|
||||
directory named `build` in the root of the source tree.
|
||||
|
||||
|
||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||
|
||||
To make an in-tree build, enter the _root_ directory of the GLFW source tree
|
||||
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
|
||||
used as target path, while the path provided as an argument is used to find the
|
||||
source tree.
|
||||
Start the CMake GUI and set the paths to the source and build directories
|
||||
described above. Then press _Configure_ and _Generate_.
|
||||
|
||||
@code{.sh}
|
||||
cd <glfw-root-dir>
|
||||
cmake .
|
||||
@endcode
|
||||
If you wish change any CMake variables in the list, press _Configure_ and then
|
||||
_Generate_ to have the new values take effect. The variable list will be
|
||||
populated after the first configure step.
|
||||
|
||||
To make an out-of-tree build, make a directory outside of the source tree, enter
|
||||
it and run CMake with the (relative or absolute) path to the root of the source
|
||||
tree as an argument.
|
||||
|
||||
@code{.sh}
|
||||
mkdir glfw-build
|
||||
cd glfw-build
|
||||
cmake <glfw-root-dir>
|
||||
@endcode
|
||||
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
|
||||
GLFW section of the variable list, then apply the new value as described above.
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||
|
||||
If you are using the GUI version, choose the root of the GLFW source tree as
|
||||
source location and the same directory or another, empty directory as the
|
||||
destination for binaries. Choose _Configure_, change any options you wish to,
|
||||
_Configure_ again to let the changes take effect and then _Generate_.
|
||||
To make a build directory, pass the source and build directories to the `cmake`
|
||||
command. These can be relative or absolute paths. The build directory is
|
||||
created if it doesn't already exist.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build
|
||||
@endcode
|
||||
|
||||
It is common to name the build directory `build` and place it in the root of the
|
||||
source tree when only planning to build a single configuration.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/glfw
|
||||
cmake -S . -B build
|
||||
@endcode
|
||||
|
||||
Without other flags these will generate Visual Studio project files on Windows
|
||||
and makefiles on other platforms. You can choose other targets using the `-G`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -G Xcode
|
||||
@endcode
|
||||
|
||||
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
|
||||
@endcode
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
@ -177,13 +169,39 @@ development environment, move on to @ref compile_compile.
|
||||
|
||||
You should now have all required dependencies and the project files or makefiles
|
||||
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
||||
these files, as you would with any other project.
|
||||
these files as you would with any other project.
|
||||
|
||||
Once the GLFW library is compiled, you are ready to build your applications,
|
||||
With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
|
||||
`GLFW.xcodeproj` and use the Project menu.
|
||||
|
||||
With Linux, macOS and other forms of Unix, run `make`.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/build
|
||||
make
|
||||
@endcode
|
||||
|
||||
With MinGW, it is `mingw32-make`.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/build
|
||||
mingw32-make
|
||||
@endcode
|
||||
|
||||
Any CMake build directory can also be built with the `cmake` command and the
|
||||
`--build` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake --build path/to/build
|
||||
@endcode
|
||||
|
||||
This will run the platform specific build tool the directory was generated for.
|
||||
|
||||
Once the GLFW library is compiled you are ready to build your application,
|
||||
linking it to the GLFW library. See @ref build_guide for more information.
|
||||
|
||||
|
||||
@subsection compile_options CMake options
|
||||
@section compile_options CMake options
|
||||
|
||||
The CMake files for GLFW provide a number of options, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
@ -199,59 +217,103 @@ Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
||||
command-line with the `-D` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -DBUILD_SHARED_LIBS=ON .
|
||||
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection compile_options_shared Shared CMake options
|
||||
@subsection compile_options_shared Shared CMake options
|
||||
|
||||
@anchor BUILD_SHARED_LIBS
|
||||
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
library or as a DLL / shared library / dynamic library. This is disabled by
|
||||
default, producing a static GLFW library.
|
||||
|
||||
@anchor GLFW_BUILD_EXAMPLES
|
||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||
along with the library. This is enabled by default unless GLFW is being built
|
||||
as a sub-project.
|
||||
as a sub-project of a larger CMake project.
|
||||
|
||||
@anchor GLFW_BUILD_TESTS
|
||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||
built along with the library. This is enabled by default unless GLFW is being
|
||||
built as a sub-project.
|
||||
built as a sub-project of a larger CMake project.
|
||||
|
||||
@anchor GLFW_BUILD_DOCS
|
||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||
with the library.
|
||||
with the library. This is enabled by default if
|
||||
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
|
||||
|
||||
@anchor GLFW_VULKAN_STATIC
|
||||
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||
directly with the application.
|
||||
directly with the application. This is disabled by default.
|
||||
|
||||
|
||||
@subsubsection compile_options_win32 Windows specific CMake options
|
||||
@subsection compile_options_win32 Windows specific CMake options
|
||||
|
||||
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
||||
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
||||
static library version of the Visual C++ runtime library. If set to `ON`, the
|
||||
DLL version of the Visual C++ library is used.
|
||||
static library version of the Visual C++ runtime library. When enabled, the
|
||||
DLL version of the Visual C++ library is used. This is enabled by default.
|
||||
|
||||
@note On CMake 3.15 and later you can set the
|
||||
On CMake 3.15 and later you can set the standard CMake
|
||||
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
|
||||
variable instead of this option.
|
||||
variable instead of this GLFW-specific option.
|
||||
|
||||
@anchor GLFW_USE_HYBRID_HPG
|
||||
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||
need to be exported by the EXE to be detected by the driver, so the override
|
||||
will not work if GLFW is built as a DLL.
|
||||
will not work if GLFW is built as a DLL. This is disabled by default, letting
|
||||
the operating system and driver decide.
|
||||
|
||||
|
||||
@subsection compile_options_wayland Wayland specific CMake options
|
||||
|
||||
@anchor GLFW_USE_WAYLAND
|
||||
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
|
||||
This option is only available on Linux and other Unix-like systems other than
|
||||
macOS. This is disabled by default.
|
||||
|
||||
|
||||
@section compile_mingw_cross Cross-compilation with CMake and MinGW
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
|
||||
cross-compilation of Windows binaries. To use these files you set the
|
||||
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
|
||||
configuring and generating the build files.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
|
||||
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
|
||||
would be:
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
|
||||
@endcode
|
||||
|
||||
The path to the toolchain file is relative to the path to the GLFW source tree
|
||||
passed to the `-S` flag, not to the current directory.
|
||||
|
||||
For more details see the
|
||||
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
|
||||
|
||||
|
||||
@section compile_manual Compiling GLFW manually
|
||||
|
||||
If you wish to compile GLFW without its CMake build environment then you will
|
||||
have to do at least some of the platform detection yourself. GLFW needs
|
||||
a configuration macro to be defined in order to know what window system it's
|
||||
a configuration macro to be defined in order to know what window system it is
|
||||
being compiled for and also has optional, platform-specific ones for various
|
||||
features.
|
||||
|
||||
@ -283,11 +345,6 @@ of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
|
||||
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
||||
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
||||
|
||||
For the EGL context creation API, the following options are available:
|
||||
|
||||
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
|
||||
for native handle types (fallback)
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
GLFW. If you define any of these in your build files, make sure they are not
|
||||
applied to the GLFW sources.
|
||||
|
@ -292,12 +292,12 @@ static void generate_heightmap__circle(float* center_x, float* center_y,
|
||||
{
|
||||
float sign;
|
||||
/* random value for element in between [0-1.0] */
|
||||
*center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
|
||||
*center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
|
||||
*size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX);
|
||||
sign = (1.0f * rand()) / (1.0f * RAND_MAX);
|
||||
*center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
|
||||
*center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
|
||||
*size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
|
||||
sign = (1.0f * rand()) / (float) RAND_MAX;
|
||||
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
|
||||
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX);
|
||||
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
|
||||
}
|
||||
|
||||
/* Run the specified number of iterations of the generation process for the
|
||||
|
@ -161,6 +161,14 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
||||
* @return The `HWND` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @remark The `HDC` associated with the window can be queried with the
|
||||
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
|
||||
* function.
|
||||
* @code
|
||||
* HDC dc = GetDC(glfwGetWin32Window(window));
|
||||
* @endcode
|
||||
* This DC is private and does not need to be released.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
@ -177,6 +185,14 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @remark The `HDC` associated with the window can be queried with the
|
||||
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
|
||||
* function.
|
||||
* @code
|
||||
* HDC dc = GetDC(glfwGetWin32Window(window));
|
||||
* @endcode
|
||||
* This DC is private and does not need to be released.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
|
@ -243,7 +243,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
|
||||
- (void)windowDidResize:(NSNotification *)notification
|
||||
{
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||
[window->context.nsgl.object update];
|
||||
|
||||
if (_glfw.ns.disabledCursorWindow == window)
|
||||
@ -278,7 +278,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
|
||||
- (void)windowDidMove:(NSNotification *)notification
|
||||
{
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||
[window->context.nsgl.object update];
|
||||
|
||||
if (_glfw.ns.disabledCursorWindow == window)
|
||||
@ -397,7 +397,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
|
||||
- (void)updateLayer
|
||||
{
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||
[window->context.nsgl.object update];
|
||||
|
||||
_glfwInputWindowDamage(window);
|
||||
@ -520,6 +520,18 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
{
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
||||
const float xscale = fbRect.size.width / contentRect.size.width;
|
||||
const float yscale = fbRect.size.height / contentRect.size.height;
|
||||
|
||||
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
|
||||
{
|
||||
if (window->ns.retina && window->ns.layer)
|
||||
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
|
||||
|
||||
window->ns.xscale = xscale;
|
||||
window->ns.yscale = yscale;
|
||||
_glfwInputWindowContentScale(window, xscale, yscale);
|
||||
}
|
||||
|
||||
if (fbRect.size.width != window->ns.fbWidth ||
|
||||
fbRect.size.height != window->ns.fbHeight)
|
||||
@ -528,19 +540,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
window->ns.fbHeight = fbRect.size.height;
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
}
|
||||
|
||||
const float xscale = fbRect.size.width / contentRect.size.width;
|
||||
const float yscale = fbRect.size.height / contentRect.size.height;
|
||||
|
||||
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
|
||||
{
|
||||
window->ns.xscale = xscale;
|
||||
window->ns.yscale = yscale;
|
||||
_glfwInputWindowContentScale(window, xscale, yscale);
|
||||
|
||||
if (window->ns.retina && window->ns.layer)
|
||||
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)drawRect:(NSRect)rect
|
||||
|
12
src/input.c
12
src/input.c
@ -101,25 +101,13 @@ static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
|
||||
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
|
||||
{
|
||||
if (!isValidElementForJoystick(mapping->buttons + i, js))
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid button in gamepad mapping %s (%s)",
|
||||
mapping->guid,
|
||||
mapping->name);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
|
||||
{
|
||||
if (!isValidElementForJoystick(mapping->axes + i, js))
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid axis in gamepad mapping %s (%s)",
|
||||
mapping->guid,
|
||||
mapping->name);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
#define _POSIX_C_SOURCE 200809L
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user