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https://github.com/glfw/glfw.git
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@ -68,6 +68,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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`GLFW_RELEASE_BEHAVIOR_NONE` for `GL_KHR_context_flush_control` support
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Added `GLFW_FLOATING` for creating always-on-top windowed mode windows
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- Added `GLFW_FOCUSED` window hint for controlling initial input focus
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- Added *partial and experimental* support for Wayland
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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when a debug context had not been requested
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@ -47,6 +47,12 @@ GLFW now supports floating windows, also called topmost or always on top, for
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easier debugging, with the `GLFW_FLOATING` window hint.
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@subsection news_31_focused Initially unfocused windows
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GLFW now supports preventing a windowed mode window from gaining input focus on
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creation, with the `GLFW_FOCUSED` window hint.
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@subsection news_31_charmods Character with modifiers callback
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GLFW now provides a callback for character events with modifier key bits.
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@ -121,6 +121,10 @@ window decorations such as a border, a close widget, etc. This hint is ignored
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for full screen windows. Note that even though a window may lack a close
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widget, it is usually still possible for the user to generate close events.
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The `GLFW_FOCUSED` hint specifies whether the (windowed mode) window will be
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given input focus when created. This hint is ignored for full screen and
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initially hidden windows.
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The `GLFW_AUTO_ICONIFY` hint specifies whether the (full screen) window
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will automatically iconify and restore the previous video mode on focus loss.
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This hint is ignored for windowed mode windows.
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@ -243,6 +247,7 @@ extension.
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| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_FOCUSED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_FLOATING` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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@ -1155,6 +1155,12 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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_glfwInputWindowVisibility(window, GL_TRUE);
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}
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void _glfwPlatformUnhideWindow(_GLFWwindow* window)
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{
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[window->ns.object orderFront:nil];
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_glfwInputWindowVisibility(window, GL_TRUE);
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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[window->ns.object orderOut:nil];
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@ -152,6 +152,7 @@ struct _GLFWwndconfig
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GLboolean resizable;
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GLboolean visible;
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GLboolean decorated;
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GLboolean focused;
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GLboolean autoIconify;
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GLboolean floating;
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_GLFWmonitor* monitor;
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@ -326,6 +327,7 @@ struct _GLFWlibrary
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int resizable;
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int visible;
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int decorated;
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int focused;
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int autoIconify;
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int floating;
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int samples;
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@ -562,6 +564,10 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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*/
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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/*! @ingroup platform
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*/
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void _glfwPlatformUnhideWindow(_GLFWwindow* window);
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/*! @copydoc glfwHideWindow
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* @ingroup platform
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*/
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@ -1183,6 +1183,11 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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SetFocus(window->win32.handle);
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}
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void _glfwPlatformUnhideWindow(_GLFWwindow* window)
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{
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ShowWindow(window->win32.handle, SW_SHOW);
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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ShowWindow(window->win32.handle, SW_HIDE);
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17
src/window.c
17
src/window.c
@ -163,6 +163,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.focused = _glfw.hints.focused ? GL_TRUE : GL_FALSE;
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wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
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wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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@ -190,6 +191,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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{
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wndconfig.resizable = GL_TRUE;
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wndconfig.visible = GL_TRUE;
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wndconfig.focused = GL_TRUE;
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// Set up desired video mode
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window->videoMode.width = width;
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@ -200,6 +202,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->videoMode.refreshRate = _glfw.hints.refreshRate;
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}
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// Transfer window hints that are persistent settings and not
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// just initial states
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window->monitor = wndconfig.monitor;
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window->resizable = wndconfig.resizable;
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window->decorated = wndconfig.decorated;
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@ -257,7 +261,12 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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else
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{
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if (wndconfig.visible)
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_glfwPlatformShowWindow(window);
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{
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if (wndconfig.focused)
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_glfwPlatformShowWindow(window);
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else
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_glfwPlatformUnhideWindow(window);
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}
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}
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return (GLFWwindow*) window;
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@ -274,10 +283,11 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.major = 1;
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_glfw.hints.minor = 0;
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// The default is a visible, resizable window with decorations
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// The default is a focused, visible, resizable window with decorations
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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_glfw.hints.focused = GL_TRUE;
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_glfw.hints.autoIconify = GL_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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@ -345,6 +355,9 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_DECORATED:
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_glfw.hints.decorated = hint;
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break;
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case GLFW_FOCUSED:
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_glfw.hints.focused = hint;
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break;
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case GLFW_AUTO_ICONIFY:
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_glfw.hints.autoIconify = hint;
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break;
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@ -325,6 +325,12 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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wl_shell_surface_set_toplevel(window->wl.shell_surface);
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}
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void _glfwPlatformUnhideWindow(_GLFWwindow* window)
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{
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// TODO
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fprintf(stderr, "_glfwPlatformUnhideWindow not implemented yet\n");
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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wl_surface_attach(window->wl.surface, NULL, 0, 0);
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@ -1577,6 +1577,12 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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XFlush(_glfw.x11.display);
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}
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void _glfwPlatformUnhideWindow(_GLFWwindow* window)
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{
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XMapWindow(_glfw.x11.display, window->x11.handle);
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XFlush(_glfw.x11.display);
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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XUnmapWindow(_glfw.x11.display, window->x11.handle);
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