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Change the value of useRawInput even on unsupported platforms
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@ -1554,6 +1554,7 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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void _glfwPlatformSetWindowUseRawInput(_GLFWwindow* window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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}
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void _glfwPlatformPollEvents(void)
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@ -198,6 +198,7 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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void _glfwPlatformSetWindowUseRawInput(_GLFWwindow* window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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}
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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@ -1845,6 +1845,7 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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void _glfwPlatformSetWindowUseRawInput(_GLFWwindow* window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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// TODO
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}
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@ -1306,6 +1306,7 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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void _glfwPlatformSetWindowUseRawInput(_GLFWwindow* window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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}
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void _glfwPlatformPollEvents(void)
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