Merge branch 'master' of github.com:elmindreda/glfw

This commit is contained in:
Camilla Berglund 2011-10-09 00:02:14 +02:00
commit ec8ee0c6e7
5 changed files with 83 additions and 41 deletions

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@ -110,9 +110,18 @@ GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount)
return 0; return 0;
} }
if (maxcount <= 0 || list == NULL) if (maxcount <= 0)
{ {
// TODO: Figure out if this is an error _glfwSetError(GLFW_INVALID_VALUE,
"glfwGetVideoModes: Parameter 'maxcount' must be "
"greater than zero");
return 0;
}
if (list == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwGetVideoModes: Parameter 'list' cannot be NULL");
return 0; return 0;
} }

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@ -254,7 +254,7 @@ typedef struct _GLFWwindowWin32
// Various platform specific internal variables // Various platform specific internal variables
int desiredRefreshRate; // Desired vertical monitor refresh rate int desiredRefreshRate; // Desired vertical monitor refresh rate
GLboolean mouseMoved; GLboolean cursorCentered;
int oldMouseX, oldMouseY; int oldMouseX, oldMouseY;
} _GLFWwindowWin32; } _GLFWwindowWin32;

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@ -472,6 +472,50 @@ static GLboolean createContext(_GLFWwindow* window,
} }
//========================================================================
// Hide mouse cursor
//========================================================================
static void hideMouseCursor(_GLFWwindow* window)
{
}
//========================================================================
// Capture mouse cursor
//========================================================================
static void captureMouseCursor(_GLFWwindow* window)
{
RECT ClipWindowRect;
ShowCursor(FALSE);
// Clip cursor to the window
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
// Capture cursor to user window
SetCapture(window->Win32.handle);
}
//========================================================================
// Show mouse cursor
//========================================================================
static void showMouseCursor(_GLFWwindow* window)
{
// Un-capture cursor
ReleaseCapture();
// Release the cursor from the window
ClipCursor(NULL);
ShowCursor(TRUE);
}
//======================================================================== //========================================================================
// Translates a Windows key to the corresponding GLFW key // Translates a Windows key to the corresponding GLFW key
//======================================================================== //========================================================================
@ -1761,7 +1805,7 @@ void _glfwPlatformPollEvents(void)
window = _glfwLibrary.activeWindow; window = _glfwLibrary.activeWindow;
if (window) if (window)
{ {
window->Win32.mouseMoved = GL_FALSE; window->Win32.cursorCentered = GL_FALSE;
window->Win32.oldMouseX = window->width / 2; window->Win32.oldMouseX = window->width / 2;
window->Win32.oldMouseY = window->height / 2; window->Win32.oldMouseY = window->height / 2;
} }
@ -1846,41 +1890,6 @@ void _glfwPlatformWaitEvents(void)
} }
//========================================================================
// Hide mouse cursor (lock it)
//========================================================================
void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
{
RECT ClipWindowRect;
ShowCursor(FALSE);
// Clip cursor to the window
if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
ClipCursor(&ClipWindowRect);
// Capture cursor to user window
SetCapture(window->Win32.handle);
}
//========================================================================
// Show mouse cursor (unlock it)
//========================================================================
void _glfwPlatformShowMouseCursor(_GLFWwindow* window)
{
// Un-capture cursor
ReleaseCapture();
// Release the cursor from the window
ClipCursor(NULL);
ShowCursor(TRUE);
}
//======================================================================== //========================================================================
// Set physical mouse cursor position // Set physical mouse cursor position
//======================================================================== //========================================================================
@ -1897,3 +1906,24 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
SetCursorPos(pos.x, pos.y); SetCursorPos(pos.x, pos.y);
} }
//========================================================================
// Set physical mouse cursor mode
//========================================================================
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
switch (mode)
{
case GLFW_CURSOR_NORMAL:
showMouseCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideMouseCursor(window);
break;
case GLFW_CURSOR_CAPTURED:
captureMouseCursor(window);
break;
}
}

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@ -62,7 +62,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
static int window_close_callback(GLFWwindow window) static int window_close_callback(GLFWwindow window)
{ {
printf("Close callback triggered\n"); printf("Close callback triggered\n");
window_handle = NULL; closed = GL_TRUE;
return 0; return 0;
} }

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@ -66,7 +66,10 @@ int main(void)
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300); glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
glClearColor((GLclampf) (i & 1), (GLclampf) (i >> 1), 0.0, 0.0); glClearColor((GLclampf) (i & 1),
(GLclampf) (i >> 1),
i ? 0.0 : 1.0,
0.0);
} }
while (running) while (running)