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Test and fix joystick and game pad callbacks on Linux.
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@ -1168,17 +1168,6 @@ typedef struct GLFWwindow GLFWwindow;
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*/
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typedef struct GLFWcursor GLFWcursor;
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/*! @brief Gamepad state object.
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*
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* Gamepad state object, predeclared here.
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*
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* @since Added in version 3.4.
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*
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* @ingroup input
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*/
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typedef struct GLFWgamepadstate GLFWgamepadstate;
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/*! @brief The function pointer type for error callbacks.
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*
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* This is the function pointer type for error callbacks. An error callback
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@ -1711,7 +1700,11 @@ typedef void (* GLFWjoystickhatfun)(int,int,int);
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* @endcode
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*
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* @param[in] jid The ID of the game pad that changed state.
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* @param[in] state The updated state of the game pad.
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* @param[in] buttons The states of each
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* [gamepad button](@ref gamepad_buttons),
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* `GLFW_PRESS` or `GLFW_RELEASE`.
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* @param[in] axes The states of each [gamepad axis](@ref gamepad_axes),
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* in the range -1.0 to 1.0 inclusive.
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*
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* @sa @ref input_gamepad
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* @sa @ref glfwSetGamepadStateCallback
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@ -1719,7 +1712,8 @@ typedef void (* GLFWjoystickhatfun)(int,int,int);
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWgamepadstatefun)(int,GLFWgamepadstate*);
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typedef void (* GLFWgamepadstatefun)(int, unsigned char buttons[15],
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float axes[6]);
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/*! @brief The function pointer type for Unicode character callbacks.
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@ -5385,7 +5379,7 @@ GLFWAPI GLFWjoystickhatfun glfwSetJoystickHatCallback(GLFWjoystickhatfun callbac
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*
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* @callback_signature
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* @code
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* void function_name(int jid, GLFWgamepadstate* state)
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* void function_name(int jid, unsigned char buttons[15], float axes[6])
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWgamepadstatefun).
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27
src/input.c
27
src/input.c
@ -370,10 +370,15 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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void _glfwInputGamepad(_GLFWjoystick* js)
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{
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const int jid = (int) (js - _glfw.joysticks);
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if (glfwJoystickIsGamepad(jid) && (_glfw.callbacks.gamepad_state)) {
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if (!_glfw.initialized) {
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return;
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}
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if ((js->mapping != NULL) && (_glfw.callbacks.gamepad_state)) {
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GLFWgamepadstate state;
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if (0 == glfwGetGamepadState(jid, &state)) {
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_glfw.callbacks.gamepad_state(jid, &state);
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if (glfwGetGamepadState(jid, &state)) {
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_glfw.callbacks.gamepad_state(jid, state.buttons, state.axes);
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}
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}
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}
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@ -394,10 +399,11 @@ void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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{
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const int jid = (int) (js - _glfw.joysticks);
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if ((_glfw.callbacks.joystick_axis) && (js->axes[axis] != value))
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_glfw.callbacks.joystick_axis(jid, axis, value);
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js->axes[axis] = value;
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if (_glfw.callbacks.joystick_axis)
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_glfw.callbacks.joystick_axis(jid, axis, value);
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_glfwInputGamepad(js);
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}
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@ -495,6 +501,17 @@ void _glfwCenterCursorInContentArea(_GLFWwindow* window)
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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}
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void _glfwPollAllJoysticks() {
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int jid;
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (_glfw.joysticks[jid].present == GLFW_TRUE) {
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_glfwPlatformPollJoystick(_glfw.joysticks + jid, _GLFW_POLL_ALL);
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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@ -769,6 +769,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
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int hatCount);
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void _glfwFreeJoystick(_GLFWjoystick* js);
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void _glfwCenterCursorInContentArea(_GLFWwindow* window);
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void _glfwPollAllJoysticks();
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GLFWbool _glfwInitVulkan(int mode);
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void _glfwTerminateVulkan(void);
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@ -1069,12 +1069,14 @@ GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow*
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GLFWAPI void glfwPollEvents(void)
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{
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_GLFW_REQUIRE_INIT();
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_glfwPollAllJoysticks();
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_glfwPlatformPollEvents();
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}
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GLFWAPI void glfwWaitEvents(void)
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{
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_GLFW_REQUIRE_INIT();
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_glfwPollAllJoysticks();
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_glfwPlatformWaitEvents();
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}
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@ -65,21 +65,32 @@ static GLFWbool waitForEvent(double* timeout)
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{
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fd_set fds;
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const int fd = ConnectionNumber(_glfw.x11.display);
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int count = fd + 1;
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#if defined(__linux__)
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if (_glfw.linjs.inotify > fd)
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count = _glfw.linjs.inotify + 1;
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#endif
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for (;;)
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{
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int count = fd + 1;
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FD_ZERO(&fds);
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FD_SET(fd, &fds);
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#if defined(__linux__)
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if (_glfw.linjs.inotify > 0)
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FD_SET(_glfw.linjs.inotify, &fds);
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#endif
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{
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if (_glfw.linjs.inotify >= count )
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count = _glfw.linjs.inotify + 1;
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FD_SET(_glfw.linjs.inotify, &fds);
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}
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for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (_glfw.joysticks[jid].present) {
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if (_glfw.joysticks[jid].linjs.fd >= count)
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count = _glfw.joysticks[jid].linjs.fd + 1;
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FD_SET(_glfw.joysticks[jid].linjs.fd, &fds);
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}
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}
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#endif
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if (timeout)
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{
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const long seconds = (long) *timeout;
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@ -2681,6 +2692,7 @@ void _glfwPlatformPollEvents(void)
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#if defined(__linux__)
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_glfwDetectJoystickConnectionLinux();
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_glfwPollAllJoysticks();
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#endif
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XPending(_glfw.x11.display);
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@ -2709,23 +2721,35 @@ void _glfwPlatformPollEvents(void)
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XFlush(_glfw.x11.display);
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}
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void _glfwPlatformWaitEvents(void)
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static GLFWbool waitForAndPollEvents(double * timeout)
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{
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while (!XPending(_glfw.x11.display))
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waitForEvent(NULL);
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GLFWbool result = GLFW_FALSE;
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for (;;)
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{
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int xpending = XPending(_glfw.x11.display);
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GLFWbool event = waitForEvent(timeout);
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// We cannot use the boolean shortcut here, since
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// waiting for events might have a side effect.
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if (event || xpending )
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{
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result = GLFW_TRUE;
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break;
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}
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}
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_glfwPlatformPollEvents();
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return result;
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}
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void _glfwPlatformWaitEvents(void)
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{
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waitForAndPollEvents(NULL);
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}
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void _glfwPlatformWaitEventsTimeout(double timeout)
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{
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while (!XPending(_glfw.x11.display))
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{
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if (!waitForEvent(&timeout))
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break;
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}
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_glfwPlatformPollEvents();
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waitForAndPollEvents(&timeout);
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}
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void _glfwPlatformPostEmptyEvent(void)
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@ -494,6 +494,52 @@ static void joystick_callback(int jid, int event)
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}
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}
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static void joystick_button_callback(int jid, int button, int state) {
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printf("%08x at %0.3f: Joystick %i (%s) button %d state %d\n",
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counter++, glfwGetTime(),
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jid,
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glfwGetJoystickName(jid),
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button,
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state);
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}
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static void joystick_axis_callback(int jid, int axis, float value) {
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printf("%08x at %0.3f: Joystick %i (%s) axis %d value %0.4f\n",
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counter++, glfwGetTime(), jid,
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glfwGetJoystickName(jid),
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axis,
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value);
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}
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static void joystick_hat_callback(int jid, int hat, int value) {
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printf("%08x at %0.3f: Joystick %i (%s) hat %d value %d\n",
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counter++, glfwGetTime(),
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jid,
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glfwGetJoystickName(jid),
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hat,
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value);
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}
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static void gamepad_state_callback(int jid, unsigned char buttons[15], float axes[6]) {
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int i = 0;
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printf("%08x at %0.3f: Gamepad %i (%s) state:",
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counter++, glfwGetTime(),
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jid,
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glfwGetJoystickName(jid));
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printf("Buttons: ");
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for (i= 0 ; i < 15; i++) {
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printf(" %d:%d", i, buttons[i]);
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}
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printf("Axes: ");
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for (i= 0 ; i < 6; i++) {
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printf(" %d:%0.4f", i, axes[i]);
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}
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printf("\n");
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}
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int main(int argc, char** argv)
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{
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Slot* slots;
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@ -511,6 +557,10 @@ int main(int argc, char** argv)
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glfwSetMonitorCallback(monitor_callback);
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glfwSetJoystickCallback(joystick_callback);
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glfwSetJoystickAxisCallback(joystick_axis_callback);
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glfwSetJoystickButtonCallback(joystick_button_callback);
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glfwSetJoystickHatCallback(joystick_hat_callback);
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glfwSetGamepadStateCallback(gamepad_state_callback);
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while ((ch = getopt(argc, argv, "hfn:")) != -1)
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{
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