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Made it an error to not define an entry point retrieval mechanism on X11.
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@ -411,14 +411,8 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
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window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
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window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
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if (!window->GetStringi)
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if (!window->GetStringi)
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{
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{
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// This is a very common problem among people who compile GLFW
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// on X11/GLX using custom build systems, as it needs explicit
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// configuration in order to work
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_glfwSetError(GLFW_PLATFORM_ERROR,
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwOpenWindow: Entry point retrieval is broken "
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"glfwOpenWindow: Entry point retrieval is broken");
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"because GLFW was incorrectly compiled; "
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"see the build documentation for your platform");
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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}
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}
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@ -48,7 +48,7 @@ void (*glXGetProcAddressEXT(const GLubyte* procName))();
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#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.X11.libGL, x)
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#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.X11.libGL, x)
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#define _GLFW_DLOPEN_LIBGL
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#define _GLFW_DLOPEN_LIBGL
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#else
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#else
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#define _glfw_glXGetProcAddress(x) NULL
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#error "No OpenGL entry point retrieval mechanism was enabled"
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#endif
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#endif
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