Made it an error to not define an entry point retrieval mechanism on X11.

This commit is contained in:
Camilla Berglund 2011-09-06 14:40:39 +02:00
parent 81cfc1001d
commit f08397a108
2 changed files with 3 additions and 9 deletions

View File

@ -411,14 +411,8 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
// This is a very common problem among people who compile GLFW
// on X11/GLX using custom build systems, as it needs explicit
// configuration in order to work
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Entry point retrieval is broken "
"because GLFW was incorrectly compiled; "
"see the build documentation for your platform");
"glfwOpenWindow: Entry point retrieval is broken");
return GL_FALSE;
}
}

View File

@ -48,7 +48,7 @@ void (*glXGetProcAddressEXT(const GLubyte* procName))();
#define _glfw_glXGetProcAddress(x) dlsym(_glfwLibrary.X11.libGL, x)
#define _GLFW_DLOPEN_LIBGL
#else
#define _glfw_glXGetProcAddress(x) NULL
#error "No OpenGL entry point retrieval mechanism was enabled"
#endif