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Fixed check for GL_ARB_multisample.
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@ -404,7 +404,7 @@ void _glfwRefreshContextParams(void)
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glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
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glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
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glGetBooleanv(GL_STEREO, &window->stereo);
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glGetBooleanv(GL_STEREO, &window->stereo);
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if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
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if (glfwExtensionSupported("GL_ARB_multisample"))
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glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
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glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
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else
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else
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window->samples = 0;
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window->samples = 0;
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