From f308228a19fe26fa83d56cbb62500818bfccea6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Camilla=20L=C3=B6wy?= Date: Wed, 11 Oct 2017 02:08:09 +0200 Subject: [PATCH] Documentation work Remove sentence describing GLFW-specific behavior. This describes the behavior of glfwUpdateGamepadMappings, whose behavior is a mix between the two related SDL functions, but is not part of the format. --- docs/input.dox | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/input.dox b/docs/input.dox index 6d444656..0eaa8ef8 100644 --- a/docs/input.dox +++ b/docs/input.dox @@ -786,7 +786,6 @@ functions. There is also the special `platform` field that specifies which platform the mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`. -Mappings without this field will always be considered valid. Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows.