Merge branch 'master' into drag-window-dev

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Naveen Karuthedath 2023-12-20 18:44:52 +05:30 committed by GitHub
commit f38070b981
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29 changed files with 875 additions and 460 deletions

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@ -8,6 +8,6 @@ Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
Cflags: -I${includedir}

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@ -12,7 +12,7 @@ endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
string(COMPARE EQUAL ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR} GLFW_STANDALONE)
string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})

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@ -66,11 +66,13 @@ video tutorials.
- Nikita Fediuchin
- Felipe Ferreira
- Michael Fogleman
- forworldm
- Jason Francis
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Gegy
- ghuser404
- Charles Giessen
- Ryan C. Gordon
@ -78,11 +80,14 @@ video tutorials.
- Kovid Goyal
- Kevin Grandemange
- Eloi Marín Gratacós
- Grzesiek11
- Stefan Gustavson
- Andrew Gutekanst
- Stephen Gutekanst
- Jonathan Hale
- Daniel Hauser
- hdf89shfdfs
- Moritz Heinemann
- Sylvain Hellegouarch
- Björn Hempel
- Matthew Henry
@ -100,6 +105,7 @@ video tutorials.
- JannikGM
- Erik S. V. Jansson
- jjYBdx4IL
- Peter Johnson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
@ -122,11 +128,13 @@ video tutorials.
- Anders Lindqvist
- Leon Linhart
- Marco Lizza
- lo-v-ol
- Eyal Lotem
- Aaron Loucks
- Luflosi
- lukect
- Tristam MacDonald
- Jean-Luc Mackail
- Hans Mackowiak
- Ramiro Magno
- Дмитри Малышев
@ -141,6 +149,7 @@ video tutorials.
- Marcel Metz
- Liam Middlebrook
- Ave Milia
- Icyllis Milica
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
@ -204,15 +213,19 @@ video tutorials.
- Yoshinori Sano
- Brandon Schaefer
- Sebastian Schuberth
- Scr3amer
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Mingjie Shen
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Joao da Silva
- Daniel Sieger
- Daljit Singh
- Michael Skec
- Daniel Skorupski
- Slemmie
- Anthony Smith
@ -243,10 +256,12 @@ video tutorials.
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Vladimír Vondruš
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Jim Wang
- Xo Wang
- Andre Weissflog
- Jay Weisskopf

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@ -184,6 +184,8 @@ information on what to include when reporting a bug.
- Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
- Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
- Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
- Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1`
- Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Added a version info resource to the GLFW DLL
@ -230,6 +232,9 @@ information on what to include when reporting a bug.
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
- [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
@ -270,6 +275,10 @@ information on what to include when reporting a bug.
application (#2110)
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
subdirectory (#2113,#2120)
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
symbols (#2161)
- [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS
13 Ventura (#2320)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
@ -384,9 +393,12 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
decorations
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198)
- [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
@ -398,8 +410,9 @@ information on what to include when reporting a bug.
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
[EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- [EGL] Bugfix: Setting `GLFW_CONTEXT_DEBUG` caused creation to fail (#2348)
- [GLX] Added loading of glvnd `libGLX.so.0` where available
- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library

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@ -1,4 +1,4 @@
# Doxyfile 1.9.5
# Doxyfile 1.9.7
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
@ -86,7 +86,7 @@ CREATE_SUBDIRS = NO
# level increment doubles the number of directories, resulting in 4096
# directories at level 8 which is the default and also the maximum value. The
# sub-directories are organized in 2 levels, the first level always has a fixed
# numer of 16 directories.
# number of 16 directories.
# Minimum value: 0, maximum value: 8, default value: 8.
# This tag requires that the tag CREATE_SUBDIRS is set to YES.
@ -364,6 +364,17 @@ MARKDOWN_SUPPORT = YES
TOC_INCLUDE_HEADINGS = 5
# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to
# generate identifiers for the Markdown headings. Note: Every identifier is
# unique.
# Possible values are: DOXYGEN Use a fixed 'autotoc_md' string followed by a
# sequence number starting at 0. and GITHUB Use the lower case version of title
# with any whitespace replaced by '-' and punctations characters removed..
# The default value is: DOXYGEN.
# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
MARKDOWN_ID_STYLE = DOXYGEN
# When enabled doxygen tries to link words that correspond to documented
# classes, or namespaces to their corresponding documentation. Such a link can
# be prevented in individual cases by putting a % sign in front of the word or
@ -404,7 +415,7 @@ SIP_SUPPORT = NO
# should set this option to NO.
# The default value is: YES.
IDL_PROPERTY_SUPPORT = NO
IDL_PROPERTY_SUPPORT = YES
# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
# tag is set to YES then doxygen will reuse the documentation of the first
@ -488,6 +499,14 @@ LOOKUP_CACHE_SIZE = 0
NUM_PROC_THREADS = 1
# If the TIMESTAMP tag is set different from NO then each generated page will
# contain the date or date and time when the page was generated. Setting this to
# NO can help when comparing the output of multiple runs.
# Possible values are: YES, NO, DATETIME and DATE.
# The default value is: NO.
TIMESTAMP = NO
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
@ -569,7 +588,8 @@ HIDE_UNDOC_MEMBERS = NO
# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy. If set
# to NO, these classes will be included in the various overviews. This option
# has no effect if EXTRACT_ALL is enabled.
# will also hide undocumented C++ concepts if enabled. This option has no effect
# if EXTRACT_ALL is enabled.
# The default value is: NO.
HIDE_UNDOC_CLASSES = NO
@ -860,11 +880,26 @@ WARN_IF_INCOMPLETE_DOC = YES
WARN_NO_PARAMDOC = YES
# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about
# undocumented enumeration values. If set to NO, doxygen will accept
# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag
# will automatically be disabled.
# The default value is: NO.
WARN_IF_UNDOC_ENUM_VAL = NO
# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS
# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but
# at the end of the doxygen process doxygen will return with a non-zero status.
# Possible values are: NO, YES and FAIL_ON_WARNINGS.
# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves
# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not
# write the warning messages in between other messages but write them at the end
# of a run, in case a WARN_LOGFILE is defined the warning messages will be
# besides being in the defined file also be shown at the end of a run, unless
# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case
# the behavior will remain as with the setting FAIL_ON_WARNINGS.
# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT.
# The default value is: NO.
WARN_AS_ERROR = NO
@ -987,9 +1022,6 @@ EXCLUDE_PATTERNS =
# output. The symbol name can be a fully qualified name, a word, or if the
# wildcard * is used, a substring. Examples: ANamespace, AClass,
# ANamespace::AClass, ANamespace::*Test
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
@ -1186,10 +1218,11 @@ VERBATIM_HEADERS = YES
ALPHABETICAL_INDEX = YES
# In case all classes in a project start with a common prefix, all classes will
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
# can be used to specify a prefix (or a list of prefixes) that should be ignored
# while generating the index headers.
# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes)
# that should be ignored while generating the index headers. The IGNORE_PREFIX
# tag works for classes, function and member names. The entity will be placed in
# the alphabetical list under the first letter of the entity name that remains
# after removing the prefix.
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
IGNORE_PREFIX = glfw GLFW_
@ -1268,7 +1301,12 @@ HTML_STYLESHEET =
# Doxygen will copy the style sheet files to the output directory.
# Note: The order of the extra style sheet files is of importance (e.g. the last
# style sheet in the list overrules the setting of the previous ones in the
# list). For an example see the documentation.
# list).
# Note: Since the styling of scrollbars can currently not be overruled in
# Webkit/Chromium, the styling will be left out of the default doxygen.css if
# one or more extra stylesheets have been specified. So if scrollbar
# customization is desired it has to be added explicitly. For an example see the
# documentation.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css"
@ -1284,17 +1322,13 @@ HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css"
HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg"
# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output
# should be rendered with a dark or light theme. Default setting AUTO_LIGHT
# enables light output unless the user preference is dark output. Other options
# are DARK to always use dark mode, LIGHT to always use light mode, AUTO_DARK to
# default to dark mode unless the user prefers light mode, and TOGGLE to let the
# user toggle between dark and light mode via a button.
# Possible values are: LIGHT Always generate light output., DARK Always generate
# dark output., AUTO_LIGHT Automatically set the mode according to the user
# preference, use light mode if no preference is set (the default)., AUTO_DARK
# Automatically set the mode according to the user preference, use dark mode if
# no preference is set. and TOGGLE Allow to user to switch between light and
# dark mode via a button..
# should be rendered with a dark or light theme.
# Possible values are: LIGHT always generate light mode output, DARK always
# generate dark mode output, AUTO_LIGHT automatically set the mode according to
# the user preference, use light mode if no preference is set (the default),
# AUTO_DARK automatically set the mode according to the user preference, use
# dark mode if no preference is set and TOGGLE allow to user to switch between
# light and dark mode via a button.
# The default value is: AUTO_LIGHT.
# This tag requires that the tag GENERATE_HTML is set to YES.
@ -1330,15 +1364,6 @@ HTML_COLORSTYLE_SAT = 100
HTML_COLORSTYLE_GAMMA = 80
# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
# page will contain the date and time when the page was generated. Setting this
# to YES can help to show when doxygen was last run and thus if the
# documentation is up to date.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_TIMESTAMP = YES
# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML
# documentation will contain a main index with vertical navigation menus that
# are dynamically created via JavaScript. If disabled, the navigation index will
@ -1488,6 +1513,16 @@ BINARY_TOC = NO
TOC_EXPAND = NO
# The SITEMAP_URL tag is used to specify the full URL of the place where the
# generated documentation will be placed on the server by the user during the
# deployment of the documentation. The generated sitemap is called sitemap.xml
# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL
# is specified no sitemap is generated. For information about the sitemap
# protocol see https://www.sitemaps.org
# This tag requires that the tag GENERATE_HTML is set to YES.
SITEMAP_URL =
# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
@ -1627,7 +1662,7 @@ ENUM_VALUES_PER_LINE = 4
# Minimum value: 0, maximum value: 1500, default value: 250.
# This tag requires that the tag GENERATE_HTML is set to YES.
TREEVIEW_WIDTH = 300
TREEVIEW_WIDTH = 250
# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
# external symbols imported via tag files in a separate window.
@ -1976,9 +2011,16 @@ PDF_HYPERLINKS = YES
USE_PDFLATEX = YES
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
# command to the generated LaTeX files. This will instruct LaTeX to keep running
# if errors occur, instead of asking the user for help.
# The LATEX_BATCHMODE tag ignals the behavior of LaTeX in case of an error.
# Possible values are: NO same as ERROR_STOP, YES same as BATCH, BATCH In batch
# mode nothing is printed on the terminal, errors are scrolled as if <return> is
# hit at every error; missing files that TeX tries to input or request from
# keyboard input (\read on a not open input stream) cause the job to abort,
# NON_STOP In nonstop mode the diagnostic message will appear on the terminal,
# but there is no possibility of user interaction just like in batch mode,
# SCROLL In scroll mode, TeX will stop only for missing files to input or if
# keyboard input is necessary and ERROR_STOP In errorstop mode, TeX will stop at
# each error, asking for user intervention.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
@ -1999,14 +2041,6 @@ LATEX_HIDE_INDICES = NO
LATEX_BIB_STYLE = plain
# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
# page will contain the date and time when the page was generated. Setting this
# to NO can help when comparing the output of multiple runs.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_TIMESTAMP = NO
# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute)
# path from which the emoji images will be read. If a relative path is entered,
# it will be relative to the LATEX_OUTPUT directory. If left blank the
@ -2172,7 +2206,7 @@ DOCBOOK_OUTPUT = docbook
#---------------------------------------------------------------------------
# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
# AutoGen Definitions (see http://autogen.sourceforge.net/) file that captures
# AutoGen Definitions (see https://autogen.sourceforge.net/) file that captures
# the structure of the code including all documentation. Note that this feature
# is still experimental and incomplete at the moment.
# The default value is: NO.
@ -2353,16 +2387,9 @@ EXTERNAL_GROUPS = YES
EXTERNAL_PAGES = YES
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
# Configuration options related to diagram generator tools
#---------------------------------------------------------------------------
# You can include diagrams made with dia in doxygen documentation. Doxygen will
# then run dia to produce the diagram and insert it in the documentation. The
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
# If left empty dia is assumed to be found in the default search path.
DIA_PATH =
# If set to YES the inheritance and collaboration graphs will hide inheritance
# and usage relations if the target is undocumented or is not a class.
# The default value is: YES.
@ -2371,7 +2398,7 @@ HIDE_UNDOC_RELATIONS = YES
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz (see:
# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
# https://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
# Bell Labs. The other options in this section have no effect if this option is
# set to NO
# The default value is: NO.
@ -2424,13 +2451,15 @@ DOT_NODE_ATTR = "shape=box,height=0.2,width=0.4"
DOT_FONTPATH =
# If the CLASS_GRAPH tag is set to YES (or GRAPH) then doxygen will generate a
# graph for each documented class showing the direct and indirect inheritance
# relations. In case HAVE_DOT is set as well dot will be used to draw the graph,
# otherwise the built-in generator will be used. If the CLASS_GRAPH tag is set
# to TEXT the direct and indirect inheritance relations will be shown as texts /
# links.
# Possible values are: NO, YES, TEXT and GRAPH.
# If the CLASS_GRAPH tag is set to YES or GRAPH or BUILTIN then doxygen will
# generate a graph for each documented class showing the direct and indirect
# inheritance relations. In case the CLASS_GRAPH tag is set to YES or GRAPH and
# HAVE_DOT is enabled as well, then dot will be used to draw the graph. In case
# the CLASS_GRAPH tag is set to YES and HAVE_DOT is disabled or if the
# CLASS_GRAPH tag is set to BUILTIN, then the built-in generator will be used.
# If the CLASS_GRAPH tag is set to TEXT the direct and indirect inheritance
# relations will be shown as texts / links.
# Possible values are: NO, YES, TEXT, GRAPH and BUILTIN.
# The default value is: YES.
CLASS_GRAPH = YES
@ -2571,7 +2600,7 @@ DIR_GRAPH_MAX_DEPTH = 1
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. For an explanation of the image formats see the section
# output formats in the documentation of the dot tool (Graphviz (see:
# http://www.graphviz.org/)).
# https://www.graphviz.org/)).
# Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
# to make the SVG files visible in IE 9+ (other browsers do not have this
# requirement).
@ -2608,11 +2637,12 @@ DOT_PATH =
DOTFILE_DIRS =
# The MSCFILE_DIRS tag can be used to specify one or more directories that
# contain msc files that are included in the documentation (see the \mscfile
# command).
# You can include diagrams made with dia in doxygen documentation. Doxygen will
# then run dia to produce the diagram and insert it in the documentation. The
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
# If left empty dia is assumed to be found in the default search path.
MSCFILE_DIRS =
DIA_PATH =
# The DIAFILE_DIRS tag can be used to specify one or more directories that
# contain dia files that are included in the documentation (see the \diafile
@ -2689,3 +2719,19 @@ GENERATE_LEGEND = YES
# The default value is: YES.
DOT_CLEANUP = YES
# You can define message sequence charts within doxygen comments using the \msc
# command. If the MSCGEN_TOOL tag is left empty (the default), then doxygen will
# use a built-in version of mscgen tool to produce the charts. Alternatively,
# the MSCGEN_TOOL tag can also specify the name an external tool. For instance,
# specifying prog as the value, doxygen will call the tool as prog -T
# <outfile_format> -o <outputfile> <inputfile>. The external tool should support
# output file formats "png", "eps", "svg", and "ismap".
MSCGEN_TOOL =
# The MSCFILE_DIRS tag can be used to specify one or more directories that
# contain msc files that are included in the documentation (see the \mscfile
# command).
MSCFILE_DIRS =

View File

@ -88,9 +88,10 @@ window, even if none of them are visible.
@subsection context_less Windows without contexts
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
Windows without contexts should not be passed to @ref glfwMakeContextCurrent or
@ref glfwSwapBuffers. Doing this generates a @ref GLFW_NO_WINDOW_CONTEXT error.
@section context_current Current context

View File

@ -95,7 +95,7 @@ new size before everything returns back out of the @ref glfwSetWindowSize call.
GLFW divides keyboard input into two categories; key events and character
events. Key events relate to actual physical keyboard keys, whereas character
events relate to the Unicode code points generated by pressing some of them.
events relate to the text that is generated by pressing some of them.
Keys and characters do not map 1:1. A single key press may produce several
characters, and a single character may require several keys to produce. This
@ -127,6 +127,10 @@ The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
keys will also emit events with `GLFW_REPEAT` actions while a key is held down.
Note that many keyboards have a limit on how many keys being simultaneous held
down that they can detect. This limit is called
[key rollover](https://en.wikipedia.org/wiki/Key_rollover).
Key events with `GLFW_REPEAT` actions are intended for text input. They are
emitted at the rate set in the user's keyboard settings. At most one key is
repeated even if several keys are held down. `GLFW_REPEAT` actions should not
@ -142,16 +146,16 @@ keys.
The scancode is unique for every key, regardless of whether it has a key token.
Scancodes are platform-specific but consistent over time, so keys will have
different scancodes depending on the platform but they are safe to save to disk.
You can query the scancode for any [named key](@ref keys) on the current
platform with @ref glfwGetKeyScancode.
You can query the scancode for any [key token](@ref keys) supported on the
current platform with @ref glfwGetKeyScancode.
@code
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
set_key_mapping(scancode, swap_weapons);
@endcode
The last reported state for every [named key](@ref keys) is also saved in
per-window state arrays that can be polled with @ref glfwGetKey.
The last reported state for every physical key with a [key token](@ref keys) is
also saved in per-window state arrays that can be polled with @ref glfwGetKey.
@code
int state = glfwGetKey(window, GLFW_KEY_E);
@ -164,7 +168,8 @@ if (state == GLFW_PRESS)
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
This function only returns cached key event state. It does not poll the
system for the current physical state of the key.
system for the current state of the physical key. It also does not provide any
key repeat information.
@anchor GLFW_STICKY_KEYS
Whenever you poll state, you risk missing the state change you are looking for.
@ -195,15 +200,15 @@ Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
Num Lock was on.
The `GLFW_KEY_LAST` constant holds the highest value of any
[named key](@ref keys).
[key token](@ref keys).
@subsection input_char Text input
GLFW supports text input in the form of a stream of
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
operating system text input system. Unlike key input, text input obeys keyboard
layouts and modifier keys and supports composing characters using
operating system text input system. Unlike key input, text input is affected by
keyboard layouts and modifier keys and supports composing characters using
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
encode the code points into UTF-8 or any other encoding you prefer.
@ -502,8 +507,9 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
Mouse button states for [named buttons](@ref buttons) are also saved in
per-window state arrays that can be polled with @ref glfwGetMouseButton.
The last reported state for every [supported mouse button](@ref buttons) is also
saved in per-window state arrays that can be polled with @ref
glfwGetMouseButton.
@code
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
@ -536,7 +542,7 @@ had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
otherwise it will remain `GLFW_PRESS`.
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
[named button](@ref buttons).
[supported mouse button](@ref buttons).
@subsection scrolling Scroll input

View File

@ -277,6 +277,7 @@ then GLFW will fail to initialize.
- @ref GLFW_POSITION_X
- @ref GLFW_POSITION_Y
- @ref GLFW_ANY_POSITION
- @ref GLFW_WAYLAND_APP_ID
- @ref GLFW_WAYLAND_LIBDECOR
- @ref GLFW_WAYLAND_PREFER_LIBDECOR
- @ref GLFW_WAYLAND_DISABLE_LIBDECOR

View File

@ -361,10 +361,15 @@ extern "C" {
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
/*! @ingroup input
*/
#define GLFW_KEY_UNKNOWN -1
/*! @} */
/*! @defgroup keys Keyboard keys
* @brief Keyboard key IDs.
/*! @defgroup keys Keyboard key tokens
* @brief Keyboard key tokens.
*
* See [key input](@ref input_key) for how these are used.
*
@ -387,9 +392,6 @@ extern "C" {
* @{
*/
/* The unknown key */
#define GLFW_KEY_UNKNOWN -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
@ -4735,8 +4737,8 @@ GLFWAPI int glfwRawMouseMotionSupported(void);
* @param[in] scancode The scancode of the key to query.
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @remark The contents of the returned string may change when a keyboard
* layout change event is received.
@ -4758,15 +4760,18 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode);
*
* This function returns the platform-specific scancode of the specified key.
*
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
* method will return `-1`.
* If the specified [key token](@ref keys) corresponds to a physical key not
* supported on the current platform then this method will return `-1`.
* Calling this function with anything other than a key token will return `-1`
* and generate a @ref GLFW_INVALID_ENUM error.
*
* @param[in] key Any [named key](@ref keys).
* @return The platform-specific scancode for the key, or `-1` if an
* [error](@ref error_handling) occurred.
* @param[in] key Any [key token](@ref keys).
* @return The platform-specific scancode for the key, or `-1` if the key is
* not supported on the current platform or an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function may be called from any thread.
*
@ -5075,9 +5080,9 @@ GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
* [character callback](@ref glfwSetCharCallback) instead.
*
* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys. You can tell these events from user-generated
* events by the fact that the synthetic ones are generated after the focus
* loss event has been processed, i.e. after the
* events for all pressed keys with associated key tokens. You can tell these
* events from user-generated events by the fact that the synthetic ones are
* generated after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* The scancode of a key is specific to that platform or sometimes even to that
@ -5976,12 +5981,15 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
* thread.
*
* This function makes the OpenGL or OpenGL ES context of the specified window
* current on the calling thread. A context must only be made current on
* a single thread at a time and each thread can have only a single current
* context at a time.
* current on the calling thread. It can also detach the current context from
* the calling thread without making a new one current by passing in `NULL`.
*
* When moving a context between threads, you must make it non-current on the
* old thread before making it current on the new one.
* A context must only be made current on a single thread at a time and each
* thread can have only a single current context at a time. Making a context
* current detaches any previously current context on the calling thread.
*
* When moving a context between threads, you must detach it (make it
* non-current) on the old thread before making it current on the new one.
*
* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
@ -5996,6 +6004,10 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
* @param[in] window The window whose context to make current, or `NULL` to
* detach the current context.
*
* @remarks If the previously current context was created via a different
* context creation API than the one passed to this function, GLFW will still
* detach the previous one from its API before making the new one current.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*

View File

@ -126,6 +126,7 @@ if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
else()
set(GLFW_LIB_NAME glfw3)
endif()
set(GLFW_LIB_NAME_SUFFIX "")
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
@ -315,10 +316,8 @@ if (MSVC90)
endif()
# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
if (GLFW_BUILD_SHARED_LIBRARY)
@ -337,6 +336,7 @@ if (GLFW_BUILD_SHARED_LIBRARY)
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
set (GLFW_LIB_NAME_SUFFIX "dll")
target_compile_definitions(glfw INTERFACE GLFW_DLL)
endif()

View File

@ -136,6 +136,14 @@ static void matchCallback(void* context,
return;
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
// It is reportedly possible for this to fail on macOS 13 Ventura
// if the application does not have input monitoring permissions
if (!elements)
return;
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
@ -179,9 +187,6 @@ static void matchCallback(void* context,
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (CFIndex i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)

View File

@ -311,10 +311,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
if ([window->ns.object respondsToSelector:@selector(occlusionState)])
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
}
#endif
}
@end
@ -1284,7 +1289,7 @@ void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
if (window->monitor)
{
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable);
styleMask |= NSWindowStyleMaskBorderless;
}
else

View File

@ -363,6 +363,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window);
if (_glfwPlatformGetTls(&_glfw.contextSlot) != window)
return GLFW_FALSE;
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv");

View File

@ -311,6 +311,7 @@ static int extensionSupportedEGL(const char* extension)
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (window->context.egl.client)
{
@ -640,18 +641,18 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (mask)
SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
@ -703,8 +704,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (!fbconfig->doublebuffer)
SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
if (_glfw.egl.EXT_present_opaque)
SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
{
if (_glfw.egl.EXT_present_opaque)
SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
}
SET_ATTRIB(EGL_NONE, EGL_NONE);

View File

@ -192,6 +192,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
static void swapIntervalGLX(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
if (_glfw.glx.EXT_swap_control)
{

View File

@ -462,10 +462,11 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
assert(hat >= 0);
assert(hat < js->hatCount);
// Valid hat values only use the least significant nibble and have at most two bits
// set, which can be considered adjacent plus an arbitrary rotation within the nibble
// Valid hat values only use the least significant nibble
assert((value & 0xf0) == 0);
assert((value & ((value << 2) | (value >> 2))) == 0);
// Valid hat values do not have both bits of an axis set
assert((value & GLFW_HAT_LEFT) == 0 || (value & GLFW_HAT_RIGHT) == 0);
assert((value & GLFW_HAT_UP) == 0 || (value & GLFW_HAT_DOWN) == 0);
base = js->buttonCount + hat * 4;
@ -701,6 +702,12 @@ GLFWAPI const char* glfwGetKeyName(int key, int scancode)
if (key != GLFW_KEY_UNKNOWN)
{
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return NULL;
}
if (key != GLFW_KEY_KP_EQUAL &&
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
@ -721,7 +728,7 @@ GLFWAPI int glfwGetKeyScancode(int key)
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return GLFW_RELEASE;
return -1;
}
return _glfw.platform.getKeyScancode(key);

View File

@ -326,7 +326,8 @@ GLFWbool _glfwInitJoysticksLinux(void)
// Continue without device connection notifications if inotify fails
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
_glfw.linjs.regexCompiled = (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) == 0);
if (!_glfw.linjs.regexCompiled)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
@ -378,8 +379,10 @@ void _glfwTerminateJoysticksLinux(void)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linjs.inotify);
regfree(&_glfw.linjs.regex);
}
if (_glfw.linjs.regexCompiled)
regfree(&_glfw.linjs.regex);
}
GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode)

View File

@ -50,6 +50,7 @@ typedef struct _GLFWlibraryLinux
int inotify;
int watch;
regex_t regex;
GLFWbool regexCompiled;
GLFWbool dropped;
} _GLFWlibraryLinux;

View File

@ -83,11 +83,10 @@ static void swapIntervalNSGL(int interval)
@autoreleasepool {
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window)
{
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
}
assert(window != NULL);
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
} // autoreleasepool
}

View File

@ -30,6 +30,7 @@
#include "internal.h"
#include <stdlib.h>
#include <string.h>
//////////////////////////////////////////////////////////////////////////
@ -121,6 +122,138 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
int _glfwInitNull(void)
{
int scancode;
memset(_glfw.null.keycodes, -1, sizeof(_glfw.null.keycodes));
memset(_glfw.null.scancodes, -1, sizeof(_glfw.null.scancodes));
_glfw.null.keycodes[GLFW_NULL_SC_SPACE] = GLFW_KEY_SPACE;
_glfw.null.keycodes[GLFW_NULL_SC_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.null.keycodes[GLFW_NULL_SC_COMMA] = GLFW_KEY_COMMA;
_glfw.null.keycodes[GLFW_NULL_SC_MINUS] = GLFW_KEY_MINUS;
_glfw.null.keycodes[GLFW_NULL_SC_PERIOD] = GLFW_KEY_PERIOD;
_glfw.null.keycodes[GLFW_NULL_SC_SLASH] = GLFW_KEY_SLASH;
_glfw.null.keycodes[GLFW_NULL_SC_0] = GLFW_KEY_0;
_glfw.null.keycodes[GLFW_NULL_SC_1] = GLFW_KEY_1;
_glfw.null.keycodes[GLFW_NULL_SC_2] = GLFW_KEY_2;
_glfw.null.keycodes[GLFW_NULL_SC_3] = GLFW_KEY_3;
_glfw.null.keycodes[GLFW_NULL_SC_4] = GLFW_KEY_4;
_glfw.null.keycodes[GLFW_NULL_SC_5] = GLFW_KEY_5;
_glfw.null.keycodes[GLFW_NULL_SC_6] = GLFW_KEY_6;
_glfw.null.keycodes[GLFW_NULL_SC_7] = GLFW_KEY_7;
_glfw.null.keycodes[GLFW_NULL_SC_8] = GLFW_KEY_8;
_glfw.null.keycodes[GLFW_NULL_SC_9] = GLFW_KEY_9;
_glfw.null.keycodes[GLFW_NULL_SC_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.null.keycodes[GLFW_NULL_SC_EQUAL] = GLFW_KEY_EQUAL;
_glfw.null.keycodes[GLFW_NULL_SC_A] = GLFW_KEY_A;
_glfw.null.keycodes[GLFW_NULL_SC_B] = GLFW_KEY_B;
_glfw.null.keycodes[GLFW_NULL_SC_C] = GLFW_KEY_C;
_glfw.null.keycodes[GLFW_NULL_SC_D] = GLFW_KEY_D;
_glfw.null.keycodes[GLFW_NULL_SC_E] = GLFW_KEY_E;
_glfw.null.keycodes[GLFW_NULL_SC_F] = GLFW_KEY_F;
_glfw.null.keycodes[GLFW_NULL_SC_G] = GLFW_KEY_G;
_glfw.null.keycodes[GLFW_NULL_SC_H] = GLFW_KEY_H;
_glfw.null.keycodes[GLFW_NULL_SC_I] = GLFW_KEY_I;
_glfw.null.keycodes[GLFW_NULL_SC_J] = GLFW_KEY_J;
_glfw.null.keycodes[GLFW_NULL_SC_K] = GLFW_KEY_K;
_glfw.null.keycodes[GLFW_NULL_SC_L] = GLFW_KEY_L;
_glfw.null.keycodes[GLFW_NULL_SC_M] = GLFW_KEY_M;
_glfw.null.keycodes[GLFW_NULL_SC_N] = GLFW_KEY_N;
_glfw.null.keycodes[GLFW_NULL_SC_O] = GLFW_KEY_O;
_glfw.null.keycodes[GLFW_NULL_SC_P] = GLFW_KEY_P;
_glfw.null.keycodes[GLFW_NULL_SC_Q] = GLFW_KEY_Q;
_glfw.null.keycodes[GLFW_NULL_SC_R] = GLFW_KEY_R;
_glfw.null.keycodes[GLFW_NULL_SC_S] = GLFW_KEY_S;
_glfw.null.keycodes[GLFW_NULL_SC_T] = GLFW_KEY_T;
_glfw.null.keycodes[GLFW_NULL_SC_U] = GLFW_KEY_U;
_glfw.null.keycodes[GLFW_NULL_SC_V] = GLFW_KEY_V;
_glfw.null.keycodes[GLFW_NULL_SC_W] = GLFW_KEY_W;
_glfw.null.keycodes[GLFW_NULL_SC_X] = GLFW_KEY_X;
_glfw.null.keycodes[GLFW_NULL_SC_Y] = GLFW_KEY_Y;
_glfw.null.keycodes[GLFW_NULL_SC_Z] = GLFW_KEY_Z;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_BRACKET] = GLFW_KEY_LEFT_BRACKET;
_glfw.null.keycodes[GLFW_NULL_SC_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_BRACKET] = GLFW_KEY_RIGHT_BRACKET;
_glfw.null.keycodes[GLFW_NULL_SC_GRAVE_ACCENT] = GLFW_KEY_GRAVE_ACCENT;
_glfw.null.keycodes[GLFW_NULL_SC_WORLD_1] = GLFW_KEY_WORLD_1;
_glfw.null.keycodes[GLFW_NULL_SC_WORLD_2] = GLFW_KEY_WORLD_2;
_glfw.null.keycodes[GLFW_NULL_SC_ESCAPE] = GLFW_KEY_ESCAPE;
_glfw.null.keycodes[GLFW_NULL_SC_ENTER] = GLFW_KEY_ENTER;
_glfw.null.keycodes[GLFW_NULL_SC_TAB] = GLFW_KEY_TAB;
_glfw.null.keycodes[GLFW_NULL_SC_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.null.keycodes[GLFW_NULL_SC_INSERT] = GLFW_KEY_INSERT;
_glfw.null.keycodes[GLFW_NULL_SC_DELETE] = GLFW_KEY_DELETE;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT] = GLFW_KEY_RIGHT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT] = GLFW_KEY_LEFT;
_glfw.null.keycodes[GLFW_NULL_SC_DOWN] = GLFW_KEY_DOWN;
_glfw.null.keycodes[GLFW_NULL_SC_UP] = GLFW_KEY_UP;
_glfw.null.keycodes[GLFW_NULL_SC_PAGE_UP] = GLFW_KEY_PAGE_UP;
_glfw.null.keycodes[GLFW_NULL_SC_PAGE_DOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.null.keycodes[GLFW_NULL_SC_HOME] = GLFW_KEY_HOME;
_glfw.null.keycodes[GLFW_NULL_SC_END] = GLFW_KEY_END;
_glfw.null.keycodes[GLFW_NULL_SC_CAPS_LOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_SCROLL_LOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_NUM_LOCK] = GLFW_KEY_NUM_LOCK;
_glfw.null.keycodes[GLFW_NULL_SC_PRINT_SCREEN] = GLFW_KEY_PRINT_SCREEN;
_glfw.null.keycodes[GLFW_NULL_SC_PAUSE] = GLFW_KEY_PAUSE;
_glfw.null.keycodes[GLFW_NULL_SC_F1] = GLFW_KEY_F1;
_glfw.null.keycodes[GLFW_NULL_SC_F2] = GLFW_KEY_F2;
_glfw.null.keycodes[GLFW_NULL_SC_F3] = GLFW_KEY_F3;
_glfw.null.keycodes[GLFW_NULL_SC_F4] = GLFW_KEY_F4;
_glfw.null.keycodes[GLFW_NULL_SC_F5] = GLFW_KEY_F5;
_glfw.null.keycodes[GLFW_NULL_SC_F6] = GLFW_KEY_F6;
_glfw.null.keycodes[GLFW_NULL_SC_F7] = GLFW_KEY_F7;
_glfw.null.keycodes[GLFW_NULL_SC_F8] = GLFW_KEY_F8;
_glfw.null.keycodes[GLFW_NULL_SC_F9] = GLFW_KEY_F9;
_glfw.null.keycodes[GLFW_NULL_SC_F10] = GLFW_KEY_F10;
_glfw.null.keycodes[GLFW_NULL_SC_F11] = GLFW_KEY_F11;
_glfw.null.keycodes[GLFW_NULL_SC_F12] = GLFW_KEY_F12;
_glfw.null.keycodes[GLFW_NULL_SC_F13] = GLFW_KEY_F13;
_glfw.null.keycodes[GLFW_NULL_SC_F14] = GLFW_KEY_F14;
_glfw.null.keycodes[GLFW_NULL_SC_F15] = GLFW_KEY_F15;
_glfw.null.keycodes[GLFW_NULL_SC_F16] = GLFW_KEY_F16;
_glfw.null.keycodes[GLFW_NULL_SC_F17] = GLFW_KEY_F17;
_glfw.null.keycodes[GLFW_NULL_SC_F18] = GLFW_KEY_F18;
_glfw.null.keycodes[GLFW_NULL_SC_F19] = GLFW_KEY_F19;
_glfw.null.keycodes[GLFW_NULL_SC_F20] = GLFW_KEY_F20;
_glfw.null.keycodes[GLFW_NULL_SC_F21] = GLFW_KEY_F21;
_glfw.null.keycodes[GLFW_NULL_SC_F22] = GLFW_KEY_F22;
_glfw.null.keycodes[GLFW_NULL_SC_F23] = GLFW_KEY_F23;
_glfw.null.keycodes[GLFW_NULL_SC_F24] = GLFW_KEY_F24;
_glfw.null.keycodes[GLFW_NULL_SC_F25] = GLFW_KEY_F25;
_glfw.null.keycodes[GLFW_NULL_SC_KP_0] = GLFW_KEY_KP_0;
_glfw.null.keycodes[GLFW_NULL_SC_KP_1] = GLFW_KEY_KP_1;
_glfw.null.keycodes[GLFW_NULL_SC_KP_2] = GLFW_KEY_KP_2;
_glfw.null.keycodes[GLFW_NULL_SC_KP_3] = GLFW_KEY_KP_3;
_glfw.null.keycodes[GLFW_NULL_SC_KP_4] = GLFW_KEY_KP_4;
_glfw.null.keycodes[GLFW_NULL_SC_KP_5] = GLFW_KEY_KP_5;
_glfw.null.keycodes[GLFW_NULL_SC_KP_6] = GLFW_KEY_KP_6;
_glfw.null.keycodes[GLFW_NULL_SC_KP_7] = GLFW_KEY_KP_7;
_glfw.null.keycodes[GLFW_NULL_SC_KP_8] = GLFW_KEY_KP_8;
_glfw.null.keycodes[GLFW_NULL_SC_KP_9] = GLFW_KEY_KP_9;
_glfw.null.keycodes[GLFW_NULL_SC_KP_DECIMAL] = GLFW_KEY_KP_DECIMAL;
_glfw.null.keycodes[GLFW_NULL_SC_KP_DIVIDE] = GLFW_KEY_KP_DIVIDE;
_glfw.null.keycodes[GLFW_NULL_SC_KP_MULTIPLY] = GLFW_KEY_KP_MULTIPLY;
_glfw.null.keycodes[GLFW_NULL_SC_KP_SUBTRACT] = GLFW_KEY_KP_SUBTRACT;
_glfw.null.keycodes[GLFW_NULL_SC_KP_ADD] = GLFW_KEY_KP_ADD;
_glfw.null.keycodes[GLFW_NULL_SC_KP_ENTER] = GLFW_KEY_KP_ENTER;
_glfw.null.keycodes[GLFW_NULL_SC_KP_EQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_SHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_CONTROL] = GLFW_KEY_LEFT_CONTROL;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_ALT] = GLFW_KEY_LEFT_ALT;
_glfw.null.keycodes[GLFW_NULL_SC_LEFT_SUPER] = GLFW_KEY_LEFT_SUPER;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_CONTROL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_ALT] = GLFW_KEY_RIGHT_ALT;
_glfw.null.keycodes[GLFW_NULL_SC_RIGHT_SUPER] = GLFW_KEY_RIGHT_SUPER;
_glfw.null.keycodes[GLFW_NULL_SC_MENU] = GLFW_KEY_MENU;
for (scancode = GLFW_NULL_SC_FIRST; scancode < GLFW_NULL_SC_LAST; scancode++)
{
if (_glfw.null.keycodes[scancode] > 0)
_glfw.null.scancodes[_glfw.null.keycodes[scancode]] = scancode;
}
_glfwPollMonitorsNull();
return GLFW_TRUE;
}

View File

@ -33,6 +33,128 @@
#define GLFW_NULL_CURSOR_STATE
#define GLFW_NULL_LIBRARY_CONTEXT_STATE
#define GLFW_NULL_SC_FIRST GLFW_NULL_SC_SPACE
#define GLFW_NULL_SC_SPACE 1
#define GLFW_NULL_SC_APOSTROPHE 2
#define GLFW_NULL_SC_COMMA 3
#define GLFW_NULL_SC_MINUS 4
#define GLFW_NULL_SC_PERIOD 5
#define GLFW_NULL_SC_SLASH 6
#define GLFW_NULL_SC_0 7
#define GLFW_NULL_SC_1 8
#define GLFW_NULL_SC_2 9
#define GLFW_NULL_SC_3 10
#define GLFW_NULL_SC_4 11
#define GLFW_NULL_SC_5 12
#define GLFW_NULL_SC_6 13
#define GLFW_NULL_SC_7 14
#define GLFW_NULL_SC_8 15
#define GLFW_NULL_SC_9 16
#define GLFW_NULL_SC_SEMICOLON 17
#define GLFW_NULL_SC_EQUAL 18
#define GLFW_NULL_SC_LEFT_BRACKET 19
#define GLFW_NULL_SC_BACKSLASH 20
#define GLFW_NULL_SC_RIGHT_BRACKET 21
#define GLFW_NULL_SC_GRAVE_ACCENT 22
#define GLFW_NULL_SC_WORLD_1 23
#define GLFW_NULL_SC_WORLD_2 24
#define GLFW_NULL_SC_ESCAPE 25
#define GLFW_NULL_SC_ENTER 26
#define GLFW_NULL_SC_TAB 27
#define GLFW_NULL_SC_BACKSPACE 28
#define GLFW_NULL_SC_INSERT 29
#define GLFW_NULL_SC_DELETE 30
#define GLFW_NULL_SC_RIGHT 31
#define GLFW_NULL_SC_LEFT 32
#define GLFW_NULL_SC_DOWN 33
#define GLFW_NULL_SC_UP 34
#define GLFW_NULL_SC_PAGE_UP 35
#define GLFW_NULL_SC_PAGE_DOWN 36
#define GLFW_NULL_SC_HOME 37
#define GLFW_NULL_SC_END 38
#define GLFW_NULL_SC_CAPS_LOCK 39
#define GLFW_NULL_SC_SCROLL_LOCK 40
#define GLFW_NULL_SC_NUM_LOCK 41
#define GLFW_NULL_SC_PRINT_SCREEN 42
#define GLFW_NULL_SC_PAUSE 43
#define GLFW_NULL_SC_A 44
#define GLFW_NULL_SC_B 45
#define GLFW_NULL_SC_C 46
#define GLFW_NULL_SC_D 47
#define GLFW_NULL_SC_E 48
#define GLFW_NULL_SC_F 49
#define GLFW_NULL_SC_G 50
#define GLFW_NULL_SC_H 51
#define GLFW_NULL_SC_I 52
#define GLFW_NULL_SC_J 53
#define GLFW_NULL_SC_K 54
#define GLFW_NULL_SC_L 55
#define GLFW_NULL_SC_M 56
#define GLFW_NULL_SC_N 57
#define GLFW_NULL_SC_O 58
#define GLFW_NULL_SC_P 59
#define GLFW_NULL_SC_Q 60
#define GLFW_NULL_SC_R 61
#define GLFW_NULL_SC_S 62
#define GLFW_NULL_SC_T 63
#define GLFW_NULL_SC_U 64
#define GLFW_NULL_SC_V 65
#define GLFW_NULL_SC_W 66
#define GLFW_NULL_SC_X 67
#define GLFW_NULL_SC_Y 68
#define GLFW_NULL_SC_Z 69
#define GLFW_NULL_SC_F1 70
#define GLFW_NULL_SC_F2 71
#define GLFW_NULL_SC_F3 72
#define GLFW_NULL_SC_F4 73
#define GLFW_NULL_SC_F5 74
#define GLFW_NULL_SC_F6 75
#define GLFW_NULL_SC_F7 76
#define GLFW_NULL_SC_F8 77
#define GLFW_NULL_SC_F9 78
#define GLFW_NULL_SC_F10 79
#define GLFW_NULL_SC_F11 80
#define GLFW_NULL_SC_F12 81
#define GLFW_NULL_SC_F13 82
#define GLFW_NULL_SC_F14 83
#define GLFW_NULL_SC_F15 84
#define GLFW_NULL_SC_F16 85
#define GLFW_NULL_SC_F17 86
#define GLFW_NULL_SC_F18 87
#define GLFW_NULL_SC_F19 88
#define GLFW_NULL_SC_F20 89
#define GLFW_NULL_SC_F21 90
#define GLFW_NULL_SC_F22 91
#define GLFW_NULL_SC_F23 92
#define GLFW_NULL_SC_F24 93
#define GLFW_NULL_SC_F25 94
#define GLFW_NULL_SC_KP_0 95
#define GLFW_NULL_SC_KP_1 96
#define GLFW_NULL_SC_KP_2 97
#define GLFW_NULL_SC_KP_3 98
#define GLFW_NULL_SC_KP_4 99
#define GLFW_NULL_SC_KP_5 100
#define GLFW_NULL_SC_KP_6 101
#define GLFW_NULL_SC_KP_7 102
#define GLFW_NULL_SC_KP_8 103
#define GLFW_NULL_SC_KP_9 104
#define GLFW_NULL_SC_KP_DECIMAL 105
#define GLFW_NULL_SC_KP_DIVIDE 106
#define GLFW_NULL_SC_KP_MULTIPLY 107
#define GLFW_NULL_SC_KP_SUBTRACT 108
#define GLFW_NULL_SC_KP_ADD 109
#define GLFW_NULL_SC_KP_ENTER 110
#define GLFW_NULL_SC_KP_EQUAL 111
#define GLFW_NULL_SC_LEFT_SHIFT 112
#define GLFW_NULL_SC_LEFT_CONTROL 113
#define GLFW_NULL_SC_LEFT_ALT 114
#define GLFW_NULL_SC_LEFT_SUPER 115
#define GLFW_NULL_SC_RIGHT_SHIFT 116
#define GLFW_NULL_SC_RIGHT_CONTROL 117
#define GLFW_NULL_SC_RIGHT_ALT 118
#define GLFW_NULL_SC_RIGHT_SUPER 119
#define GLFW_NULL_SC_MENU 120
#define GLFW_NULL_SC_LAST GLFW_NULL_SC_MENU
// Null-specific per-window data
//
@ -68,6 +190,8 @@ typedef struct _GLFWlibraryNull
int ycursor;
char* clipboardString;
_GLFWwindow* focusedWindow;
uint16_t keycodes[GLFW_NULL_SC_LAST + 1];
uint8_t scancodes[GLFW_KEY_LAST + 1];
} _GLFWlibraryNull;
void _glfwPollMonitorsNull(void);
@ -115,7 +239,6 @@ void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedNull(void);
void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
void _glfwDragWindowNull(_GLFWwindow* window);

View File

@ -573,7 +573,7 @@ EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window)
const char* _glfwGetScancodeNameNull(int scancode)
{
if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST)
if (scancode < GLFW_NULL_SC_FIRST || scancode > GLFW_NULL_SC_LAST)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
@ -581,117 +581,117 @@ const char* _glfwGetScancodeNameNull(int scancode)
switch (scancode)
{
case GLFW_KEY_APOSTROPHE:
case GLFW_NULL_SC_APOSTROPHE:
return "'";
case GLFW_KEY_COMMA:
case GLFW_NULL_SC_COMMA:
return ",";
case GLFW_KEY_MINUS:
case GLFW_KEY_KP_SUBTRACT:
case GLFW_NULL_SC_MINUS:
case GLFW_NULL_SC_KP_SUBTRACT:
return "-";
case GLFW_KEY_PERIOD:
case GLFW_KEY_KP_DECIMAL:
case GLFW_NULL_SC_PERIOD:
case GLFW_NULL_SC_KP_DECIMAL:
return ".";
case GLFW_KEY_SLASH:
case GLFW_KEY_KP_DIVIDE:
case GLFW_NULL_SC_SLASH:
case GLFW_NULL_SC_KP_DIVIDE:
return "/";
case GLFW_KEY_SEMICOLON:
case GLFW_NULL_SC_SEMICOLON:
return ";";
case GLFW_KEY_EQUAL:
case GLFW_KEY_KP_EQUAL:
case GLFW_NULL_SC_EQUAL:
case GLFW_NULL_SC_KP_EQUAL:
return "=";
case GLFW_KEY_LEFT_BRACKET:
case GLFW_NULL_SC_LEFT_BRACKET:
return "[";
case GLFW_KEY_RIGHT_BRACKET:
case GLFW_NULL_SC_RIGHT_BRACKET:
return "]";
case GLFW_KEY_KP_MULTIPLY:
case GLFW_NULL_SC_KP_MULTIPLY:
return "*";
case GLFW_KEY_KP_ADD:
case GLFW_NULL_SC_KP_ADD:
return "+";
case GLFW_KEY_BACKSLASH:
case GLFW_KEY_WORLD_1:
case GLFW_KEY_WORLD_2:
case GLFW_NULL_SC_BACKSLASH:
case GLFW_NULL_SC_WORLD_1:
case GLFW_NULL_SC_WORLD_2:
return "\\";
case GLFW_KEY_0:
case GLFW_KEY_KP_0:
case GLFW_NULL_SC_0:
case GLFW_NULL_SC_KP_0:
return "0";
case GLFW_KEY_1:
case GLFW_KEY_KP_1:
case GLFW_NULL_SC_1:
case GLFW_NULL_SC_KP_1:
return "1";
case GLFW_KEY_2:
case GLFW_KEY_KP_2:
case GLFW_NULL_SC_2:
case GLFW_NULL_SC_KP_2:
return "2";
case GLFW_KEY_3:
case GLFW_KEY_KP_3:
case GLFW_NULL_SC_3:
case GLFW_NULL_SC_KP_3:
return "3";
case GLFW_KEY_4:
case GLFW_KEY_KP_4:
case GLFW_NULL_SC_4:
case GLFW_NULL_SC_KP_4:
return "4";
case GLFW_KEY_5:
case GLFW_KEY_KP_5:
case GLFW_NULL_SC_5:
case GLFW_NULL_SC_KP_5:
return "5";
case GLFW_KEY_6:
case GLFW_KEY_KP_6:
case GLFW_NULL_SC_6:
case GLFW_NULL_SC_KP_6:
return "6";
case GLFW_KEY_7:
case GLFW_KEY_KP_7:
case GLFW_NULL_SC_7:
case GLFW_NULL_SC_KP_7:
return "7";
case GLFW_KEY_8:
case GLFW_KEY_KP_8:
case GLFW_NULL_SC_8:
case GLFW_NULL_SC_KP_8:
return "8";
case GLFW_KEY_9:
case GLFW_KEY_KP_9:
case GLFW_NULL_SC_9:
case GLFW_NULL_SC_KP_9:
return "9";
case GLFW_KEY_A:
case GLFW_NULL_SC_A:
return "a";
case GLFW_KEY_B:
case GLFW_NULL_SC_B:
return "b";
case GLFW_KEY_C:
case GLFW_NULL_SC_C:
return "c";
case GLFW_KEY_D:
case GLFW_NULL_SC_D:
return "d";
case GLFW_KEY_E:
case GLFW_NULL_SC_E:
return "e";
case GLFW_KEY_F:
case GLFW_NULL_SC_F:
return "f";
case GLFW_KEY_G:
case GLFW_NULL_SC_G:
return "g";
case GLFW_KEY_H:
case GLFW_NULL_SC_H:
return "h";
case GLFW_KEY_I:
case GLFW_NULL_SC_I:
return "i";
case GLFW_KEY_J:
case GLFW_NULL_SC_J:
return "j";
case GLFW_KEY_K:
case GLFW_NULL_SC_K:
return "k";
case GLFW_KEY_L:
case GLFW_NULL_SC_L:
return "l";
case GLFW_KEY_M:
case GLFW_NULL_SC_M:
return "m";
case GLFW_KEY_N:
case GLFW_NULL_SC_N:
return "n";
case GLFW_KEY_O:
case GLFW_NULL_SC_O:
return "o";
case GLFW_KEY_P:
case GLFW_NULL_SC_P:
return "p";
case GLFW_KEY_Q:
case GLFW_NULL_SC_Q:
return "q";
case GLFW_KEY_R:
case GLFW_NULL_SC_R:
return "r";
case GLFW_KEY_S:
case GLFW_NULL_SC_S:
return "s";
case GLFW_KEY_T:
case GLFW_NULL_SC_T:
return "t";
case GLFW_KEY_U:
case GLFW_NULL_SC_U:
return "u";
case GLFW_KEY_V:
case GLFW_NULL_SC_V:
return "v";
case GLFW_KEY_W:
case GLFW_NULL_SC_W:
return "w";
case GLFW_KEY_X:
case GLFW_NULL_SC_X:
return "x";
case GLFW_KEY_Y:
case GLFW_NULL_SC_Y:
return "y";
case GLFW_KEY_Z:
case GLFW_NULL_SC_Z:
return "z";
}
@ -700,7 +700,7 @@ const char* _glfwGetScancodeNameNull(int scancode)
int _glfwGetKeyScancodeNull(int key)
{
return key;
return _glfw.null.scancodes[key];
}
void _glfwGetRequiredInstanceExtensionsNull(char** extensions)

View File

@ -332,6 +332,7 @@ static void swapBuffersWGL(_GLFWwindow* window)
static void swapIntervalWGL(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
assert(window != NULL);
window->context.wgl.interval = interval;

View File

@ -736,6 +736,13 @@ GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode)
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
dpad |= GLFW_HAT_LEFT;
// Treat invalid combinations as neither being pressed
// while preserving what data can be preserved
if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT))
dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT);
if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN))
dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN);
_glfwInputJoystickHat(js, 0, dpad);
}

View File

@ -2127,7 +2127,7 @@ void _glfwWaitEventsWin32(void)
void _glfwWaitEventsTimeoutWin32(double timeout)
{
MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS);
MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLINPUT);
_glfwPollEventsWin32();
}

View File

@ -40,6 +40,7 @@
#include <sys/timerfd.h>
#include <unistd.h>
#include <time.h>
#include <assert.h>
#include "wayland-client-protocol.h"
#include "wayland-xdg-shell-client-protocol.h"
@ -216,6 +217,22 @@ static const struct libdecor_interface libdecorInterface =
libdecorHandleError
};
static void libdecorReadyCallback(void* userData,
struct wl_callback* callback,
uint32_t time)
{
_glfw.wl.libdecor.ready = GLFW_TRUE;
assert(_glfw.wl.libdecor.callback == callback);
wl_callback_destroy(_glfw.wl.libdecor.callback);
_glfw.wl.libdecor.callback = NULL;
}
static const struct wl_callback_listener libdecorReadyListener =
{
libdecorReadyCallback
};
// Create key code translation tables
//
static void createKeyTables(void)
@ -776,10 +793,17 @@ int _glfwInitWayland(void)
if (_glfw.wl.libdecor.handle)
{
_glfw.wl.libdecor.context = libdecor_new(_glfw.wl.display, &libdecorInterface);
// Allow libdecor to receive its globals before proceeding
if (_glfw.wl.libdecor.context)
libdecor_dispatch(_glfw.wl.libdecor.context, 1);
{
// Perform an initial dispatch and flush to get the init started
libdecor_dispatch(_glfw.wl.libdecor.context, 0);
// Create sync point to "know" when libdecor is ready for use
_glfw.wl.libdecor.callback = wl_display_sync(_glfw.wl.display);
wl_callback_add_listener(_glfw.wl.libdecor.callback,
&libdecorReadyListener,
NULL);
}
}
#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
@ -823,6 +847,8 @@ void _glfwTerminateWayland(void)
_glfwTerminateEGL();
_glfwTerminateOSMesa();
if (_glfw.wl.libdecor.callback)
wl_callback_destroy(_glfw.wl.libdecor.callback);
if (_glfw.wl.libdecor.context)
libdecor_unref(_glfw.wl.libdecor.context);

View File

@ -550,6 +550,8 @@ typedef struct _GLFWlibraryWayland
struct {
void* handle;
struct libdecor* context;
struct wl_callback* callback;
GLFWbool ready;
PFN_libdecor_new libdecor_new_;
PFN_libdecor_unref libdecor_unref_;
PFN_libdecor_get_fd libdecor_get_fd_;

View File

@ -735,6 +735,10 @@ static const struct libdecor_frame_interface libdecorFrameInterface =
static GLFWbool createLibdecorFrame(_GLFWwindow* window)
{
// Allow libdecor to finish initialization of itself and its plugin
while (!_glfw.wl.libdecor.ready)
_glfwWaitEventsWayland();
window->wl.libdecor.frame = libdecor_decorate(_glfw.wl.libdecor.context,
window->wl.surface,
&libdecorFrameInterface,
@ -746,6 +750,11 @@ static GLFWbool createLibdecorFrame(_GLFWwindow* window)
return GLFW_FALSE;
}
struct libdecor_state* frameState =
libdecor_state_new(window->wl.width, window->wl.height);
libdecor_frame_commit(window->wl.libdecor.frame, frameState, NULL);
libdecor_state_free(frameState);
if (strlen(window->wl.appId))
libdecor_frame_set_app_id(window->wl.libdecor.frame, window->wl.appId);
@ -776,12 +785,6 @@ static GLFWbool createLibdecorFrame(_GLFWwindow* window)
if (window->monitor)
{
// HACK: Allow libdecor to finish initialization of itself and its
// plugin so it will create the xdg_toplevel for the frame
// This needs to exist when setting the frame to fullscreen
while (!libdecor_frame_get_xdg_toplevel(window->wl.libdecor.frame))
_glfwWaitEventsWayland();
libdecor_frame_set_fullscreen(window->wl.libdecor.frame,
window->monitor->wl.output);
setIdleInhibitor(window, GLFW_TRUE);
@ -1095,6 +1098,11 @@ static void inputText(_GLFWwindow* window, uint32_t scancode)
static void handleEvents(double* timeout)
{
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
_glfwDetectJoystickConnectionLinux();
#endif
GLFWbool event = GLFW_FALSE;
struct pollfd fds[4] =
{
@ -1110,7 +1118,10 @@ static void handleEvents(double* timeout)
while (!event)
{
while (wl_display_prepare_read(_glfw.wl.display) != 0)
wl_display_dispatch_pending(_glfw.wl.display);
{
if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
return;
}
// If an error other than EAGAIN happens, we have likely been disconnected
// from the Wayland session; try to handle that the best we can.
@ -1168,14 +1179,14 @@ static void handleEvents(double* timeout)
uint64_t repeats;
if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8)
{
incrementCursorImage(_glfw.wl.pointerFocus);
event = GLFW_TRUE;
}
}
if (fds[3].revents & POLLIN)
libdecor_dispatch(_glfw.wl.libdecor.context, 0);
{
if (libdecor_dispatch(_glfw.wl.libdecor.context, 0) > 0)
event = GLFW_TRUE;
}
}
}
@ -1303,51 +1314,6 @@ static void pointerHandleLeave(void* userData,
_glfwInputCursorEnter(window, GLFW_FALSE);
}
static void setCursor(_GLFWwindow* window, const char* name)
{
struct wl_buffer* buffer;
struct wl_cursor* cursor;
struct wl_cursor_image* image;
struct wl_surface* surface = _glfw.wl.cursorSurface;
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
int scale = 1;
if (window->wl.contentScale > 1 && _glfw.wl.cursorThemeHiDPI)
{
// We only support up to scale=2 for now, since libwayland-cursor
// requires us to load a different theme for each size.
scale = 2;
theme = _glfw.wl.cursorThemeHiDPI;
}
cursor = wl_cursor_theme_get_cursor(theme, name);
if (!cursor)
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable");
return;
}
// TODO: handle animated cursors too.
image = cursor->images[0];
if (!image)
return;
buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface,
image->hotspot_x / scale,
image->hotspot_y / scale);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, 0, 0,
image->width, image->height);
wl_surface_commit(surface);
_glfw.wl.cursorPreviousName = name;
}
static void pointerHandleMotion(void* userData,
struct wl_pointer* pointer,
uint32_t time,
@ -1355,47 +1321,47 @@ static void pointerHandleMotion(void* userData,
wl_fixed_t sy)
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
const char* cursorName = NULL;
double x, y;
if (!window)
return;
if (window->cursorMode == GLFW_CURSOR_DISABLED)
return;
x = wl_fixed_to_double(sx);
y = wl_fixed_to_double(sy);
window->wl.cursorPosX = x;
window->wl.cursorPosY = y;
const double xpos = wl_fixed_to_double(sx);
const double ypos = wl_fixed_to_double(sy);
window->wl.cursorPosX = xpos;
window->wl.cursorPosY = ypos;
const char* cursorName = NULL;
switch (window->wl.decorations.focus)
{
case GLFW_MAIN_WINDOW:
_glfw.wl.cursorPreviousName = NULL;
_glfwInputCursorPos(window, x, y);
_glfwInputCursorPos(window, xpos, ypos);
return;
case GLFW_TOP_DECORATION:
if (y < GLFW_BORDER_SIZE)
if (ypos < GLFW_BORDER_SIZE)
cursorName = "n-resize";
else
cursorName = "left_ptr";
break;
case GLFW_LEFT_DECORATION:
if (y < GLFW_BORDER_SIZE)
if (ypos < GLFW_BORDER_SIZE)
cursorName = "nw-resize";
else
cursorName = "w-resize";
break;
case GLFW_RIGHT_DECORATION:
if (y < GLFW_BORDER_SIZE)
if (ypos < GLFW_BORDER_SIZE)
cursorName = "ne-resize";
else
cursorName = "e-resize";
break;
case GLFW_BOTTOM_DECORATION:
if (x < GLFW_BORDER_SIZE)
if (xpos < GLFW_BORDER_SIZE)
cursorName = "sw-resize";
else if (x > window->wl.width + GLFW_BORDER_SIZE)
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
cursorName = "se-resize";
else
cursorName = "s-resize";
@ -1403,8 +1369,45 @@ static void pointerHandleMotion(void* userData,
default:
assert(0);
}
if (_glfw.wl.cursorPreviousName != cursorName)
setCursor(window, cursorName);
{
struct wl_surface* surface = _glfw.wl.cursorSurface;
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
int scale = 1;
if (window->wl.contentScale > 1 && _glfw.wl.cursorThemeHiDPI)
{
// We only support up to scale=2 for now, since libwayland-cursor
// requires us to load a different theme for each size.
scale = 2;
theme = _glfw.wl.cursorThemeHiDPI;
}
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
if (!cursor)
return;
// TODO: handle animated cursors too.
struct wl_cursor_image* image = cursor->images[0];
if (!image)
return;
struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface,
image->hotspot_x / scale,
image->hotspot_y / scale);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, 0, 0, image->width, image->height);
wl_surface_commit(surface);
_glfw.wl.cursorPreviousName = cursorName;
}
}
static void pointerHandleButton(void* userData,
@ -2486,7 +2489,7 @@ void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled
wl_region_destroy(region);
}
else
wl_surface_set_input_region(window->wl.surface, 0);
wl_surface_set_input_region(window->wl.surface, NULL);
}
float _glfwGetWindowOpacityWayland(_GLFWwindow* window)

View File

@ -266,9 +266,10 @@ static void list_vulkan_instance_layers(void)
for (uint32_t i = 0; i < lp_count; i++)
{
printf(" %s (spec version %u) \"%s\"\n",
printf(" %s (spec version %u.%u) \"%s\"\n",
lp[i].layerName,
lp[i].specVersion >> 22,
VK_VERSION_MAJOR(lp[i].specVersion),
VK_VERSION_MINOR(lp[i].specVersion),
lp[i].description);
}
@ -286,9 +287,10 @@ static void list_vulkan_device_layers(VkInstance instance, VkPhysicalDevice devi
for (uint32_t i = 0; i < lp_count; i++)
{
printf(" %s (spec version %u) \"%s\"\n",
printf(" %s (spec version %u.%u) \"%s\"\n",
lp[i].layerName,
lp[i].specVersion >> 22,
VK_VERSION_MAJOR(lp[i].specVersion),
VK_VERSION_MINOR(lp[i].specVersion),
lp[i].description);
}
@ -710,190 +712,187 @@ int main(int argc, char** argv)
glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, cocoa_graphics_switching);
GLFWwindow* window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
if (!window)
if (window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
const GLenum error = glGetError();
if (error != GL_NO_ERROR)
printf("*** OpenGL error after make current: 0x%08x ***\n", error);
const GLenum error = glGetError();
if (error != GL_NO_ERROR)
printf("*** OpenGL error after make current: 0x%08x ***\n", error);
// Report client API version
// Report client API version
const int client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
const int major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
const int minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
const int revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
const int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
const int client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
const int major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
const int minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
const int revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
const int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
printf("%s context version string: \"%s\"\n",
get_api_name(client),
glGetString(GL_VERSION));
printf("%s context version parsed by GLFW: %u.%u.%u\n",
get_api_name(client),
major, minor, revision);
// Report client API context properties
if (client == GLFW_OPENGL_API)
{
if (major >= 3)
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
printf("%s context flags (0x%08x):", get_api_name(client), flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
printf(" forward-compatible");
if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
printf(" debug");
if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
printf(" robustness");
if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
printf(" no-error");
putchar('\n');
printf("%s context flags parsed by GLFW:", get_api_name(client));
if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
printf(" forward-compatible");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_DEBUG))
printf(" debug");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
printf(" robustness");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
printf(" no-error");
putchar('\n');
}
if (major >= 4 || (major == 3 && minor >= 2))
{
GLint mask;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("%s profile mask (0x%08x): %s\n",
get_api_name(client),
mask,
get_profile_name_gl(mask));
printf("%s profile mask parsed by GLFW: %s\n",
get_api_name(client),
get_profile_name_glfw(profile));
}
if (GLAD_GL_ARB_robustness)
{
const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
GLint strategy;
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
printf("%s robustness strategy (0x%08x): %s\n",
get_api_name(client),
strategy,
get_strategy_name_gl(strategy));
printf("%s robustness strategy parsed by GLFW: %s\n",
get_api_name(client),
get_strategy_name_glfw(robustness));
}
}
printf("%s context renderer string: \"%s\"\n",
get_api_name(client),
glGetString(GL_RENDERER));
printf("%s context vendor string: \"%s\"\n",
get_api_name(client),
glGetString(GL_VENDOR));
if (major >= 2)
{
printf("%s context shading language version: \"%s\"\n",
printf("%s context version string: \"%s\"\n",
get_api_name(client),
glGetString(GL_SHADING_LANGUAGE_VERSION));
glGetString(GL_VERSION));
printf("%s context version parsed by GLFW: %u.%u.%u\n",
get_api_name(client),
major, minor, revision);
// Report client API context properties
if (client == GLFW_OPENGL_API)
{
if (major >= 3)
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
printf("%s context flags (0x%08x):", get_api_name(client), flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
printf(" forward-compatible");
if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
printf(" debug");
if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
printf(" robustness");
if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
printf(" no-error");
putchar('\n');
printf("%s context flags parsed by GLFW:", get_api_name(client));
if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
printf(" forward-compatible");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_DEBUG))
printf(" debug");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
printf(" robustness");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
printf(" no-error");
putchar('\n');
}
if (major >= 4 || (major == 3 && minor >= 2))
{
GLint mask;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("%s profile mask (0x%08x): %s\n",
get_api_name(client),
mask,
get_profile_name_gl(mask));
printf("%s profile mask parsed by GLFW: %s\n",
get_api_name(client),
get_profile_name_glfw(profile));
}
if (GLAD_GL_ARB_robustness)
{
const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
GLint strategy;
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
printf("%s robustness strategy (0x%08x): %s\n",
get_api_name(client),
strategy,
get_strategy_name_gl(strategy));
printf("%s robustness strategy parsed by GLFW: %s\n",
get_api_name(client),
get_strategy_name_glfw(robustness));
}
}
printf("%s context renderer string: \"%s\"\n",
get_api_name(client),
glGetString(GL_RENDERER));
printf("%s context vendor string: \"%s\"\n",
get_api_name(client),
glGetString(GL_VENDOR));
if (major >= 2)
{
printf("%s context shading language version: \"%s\"\n",
get_api_name(client),
glGetString(GL_SHADING_LANGUAGE_VERSION));
}
printf("%s framebuffer:\n", get_api_name(client));
GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
{
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
&redbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
&greenbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
&bluebits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
&alphabits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
&depthbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_STENCIL,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
&stencilbits);
}
else
{
glGetIntegerv(GL_RED_BITS, &redbits);
glGetIntegerv(GL_GREEN_BITS, &greenbits);
glGetIntegerv(GL_BLUE_BITS, &bluebits);
glGetIntegerv(GL_ALPHA_BITS, &alphabits);
glGetIntegerv(GL_DEPTH_BITS, &depthbits);
glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
}
printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);
if (client == GLFW_OPENGL_ES_API ||
GLAD_GL_ARB_multisample ||
major > 1 || minor >= 3)
{
GLint samples, samplebuffers;
glGetIntegerv(GL_SAMPLES, &samples);
glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);
printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
}
if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
{
GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
GLint auxbuffers;
glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);
printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
}
if (list_extensions)
list_context_extensions(client, major, minor);
glfwDestroyWindow(window);
}
printf("%s framebuffer:\n", get_api_name(client));
GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
{
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
&redbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
&greenbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
&bluebits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
&alphabits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
&depthbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_STENCIL,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
&stencilbits);
}
else
{
glGetIntegerv(GL_RED_BITS, &redbits);
glGetIntegerv(GL_GREEN_BITS, &greenbits);
glGetIntegerv(GL_BLUE_BITS, &bluebits);
glGetIntegerv(GL_ALPHA_BITS, &alphabits);
glGetIntegerv(GL_DEPTH_BITS, &depthbits);
glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
}
printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);
if (client == GLFW_OPENGL_ES_API ||
GLAD_GL_ARB_multisample ||
major > 1 || minor >= 3)
{
GLint samples, samplebuffers;
glGetIntegerv(GL_SAMPLES, &samples);
glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);
printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
}
if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
{
GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
GLint auxbuffers;
glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);
printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
}
if (list_extensions)
list_context_extensions(client, major, minor);
glfwDestroyWindow(window);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);