Fix some keys not repeating in Wayland

According to https://xkbcommon.org/doc/current/group__components.html#ga9d7f998efeca98b3afc7c257bbac90a8, xkb_keymap_key_repeats requires keymap and keycode as input.

```
int xkb_keymap_key_repeats( struct xkb_keymap * keymap,
			    xkb_keycode_t key
)
```

However, in wl_init.c:inputChar, we are passing in xkb_keysym_t which was a type mismatch.

This results in some keys not repeating when they should and vice versa.
This commit is contained in:
Koray Kilinc 2021-06-01 13:40:44 -07:00
parent 114776a246
commit f3e7afa3ff
2 changed files with 3 additions and 1 deletions

View File

@ -231,6 +231,7 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
(#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
@ -472,6 +473,7 @@ skills.
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- Koray Kilinc
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

View File

@ -552,7 +552,7 @@ static GLFWbool inputChar(_GLFWwindow* window, uint32_t key)
}
}
return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, syms[0]);
return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, code);
}
static void keyboardHandleKey(void* data,