glfwGetKeyName(int key) - Windows version working with test in events.c

This commit is contained in:
Doug Binks 2013-08-14 14:25:57 +02:00
parent 735bc2d815
commit f4ed02f6c8
7 changed files with 280 additions and 2 deletions

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@ -1772,6 +1772,23 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
*/
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns the name of the specified key.
*
* This function returns the name, encoded as UTF-8, of the specified key.
*
* @param[in] key The key to query.
* @return The UTF-8 encoded name of the key, or `NULL` if there is an error.
*
* @note The returned string is allocated and freed by GLFW. You should not
* free it yourself.
*
* @note The returned string is valid only until the next call to @ref
* glfwGetKeyName.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetKeyName(int key);
/*! @brief Returns the last reported state of a keyboard key for the specified
* window.
*

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@ -260,6 +260,20 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
}
}
GLFWAPI const char* glfwGetKeyName(int key)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (key < 0 || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid");
return NULL;
}
return _glfwPlatformGetKeyName(key);
}
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
_GLFWwindow* window = (_GLFWwindow*) handle;

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@ -367,6 +367,11 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
*/
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
/*! @copydoc glfwGetKeyName
* @ingroup platform
*/
const char*_glfwPlatformGetKeyName(int key);
/*! @copydoc glfwGetMonitors
* @ingroup platform
*/

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@ -235,6 +235,8 @@ void _glfwPlatformTerminate(void)
SPIF_SENDCHANGE);
free(_glfw.win32.clipboardString);
free(_glfw.win32.keyName);
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();

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@ -164,6 +164,7 @@ typedef struct _GLFWlibraryWin32
ATOM classAtom;
DWORD foregroundLockTimeout;
char* clipboardString;
char* keyName;
// Timer data
struct {

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@ -1123,6 +1123,224 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
}
}
const char*_glfwPlatformGetKeyName(int key)
{
UINT charVK;
WCHAR keyName[2];
int vkKey = 0;
free(_glfw.win32.keyName);
_glfw.win32.keyName = NULL;
switch( key )
{
// Printable keys are handled via being turned into a win32 virtual key
// and then translated by MapVirtualKey.
// This correctly translates certain keys where hardcoding would not
// (A-Z are usually fine, but others may not be depending on locale).
case GLFW_KEY_SPACE: vkKey = VK_SPACE; break;
case GLFW_KEY_0: vkKey = 0x30; break;
case GLFW_KEY_1: vkKey = 0x31; break;
case GLFW_KEY_2: vkKey = 0x32; break;
case GLFW_KEY_3: vkKey = 0x33; break;
case GLFW_KEY_4: vkKey = 0x34; break;
case GLFW_KEY_5: vkKey = 0x35; break;
case GLFW_KEY_6: vkKey = 0x36; break;
case GLFW_KEY_7: vkKey = 0x37; break;
case GLFW_KEY_8: vkKey = 0x38; break;
case GLFW_KEY_9: vkKey = 0x39; break;
case GLFW_KEY_A: vkKey = 0x41; break;
case GLFW_KEY_B: vkKey = 0x42; break;
case GLFW_KEY_C: vkKey = 0x43; break;
case GLFW_KEY_D: vkKey = 0x44; break;
case GLFW_KEY_E: vkKey = 0x45; break;
case GLFW_KEY_F: vkKey = 0x46; break;
case GLFW_KEY_G: vkKey = 0x47; break;
case GLFW_KEY_H: vkKey = 0x48; break;
case GLFW_KEY_I: vkKey = 0x49; break;
case GLFW_KEY_J: vkKey = 0x4A; break;
case GLFW_KEY_K: vkKey = 0x4B; break;
case GLFW_KEY_L: vkKey = 0x4C; break;
case GLFW_KEY_M: vkKey = 0x4D; break;
case GLFW_KEY_N: vkKey = 0x4E; break;
case GLFW_KEY_O: vkKey = 0x4F; break;
case GLFW_KEY_P: vkKey = 0x50; break;
case GLFW_KEY_Q: vkKey = 0x51; break;
case GLFW_KEY_R: vkKey = 0x52; break;
case GLFW_KEY_S: vkKey = 0x53; break;
case GLFW_KEY_T: vkKey = 0x54; break;
case GLFW_KEY_U: vkKey = 0x55; break;
case GLFW_KEY_V: vkKey = 0x56; break;
case GLFW_KEY_W: vkKey = 0x57; break;
case GLFW_KEY_X: vkKey = 0x58; break;
case GLFW_KEY_Y: vkKey = 0x59; break;
case GLFW_KEY_Z: vkKey = 0x5A; break;
case GLFW_KEY_MINUS: vkKey = 0xBD; break;
case GLFW_KEY_EQUAL: vkKey = 0xBB; break;
case GLFW_KEY_LEFT_BRACKET: vkKey = 0xDB; break;
case GLFW_KEY_RIGHT_BRACKET: vkKey = 0xDD; break;
case GLFW_KEY_BACKSLASH: vkKey = 0xDC; break;
case GLFW_KEY_SEMICOLON: vkKey = 0xBA; break;
case GLFW_KEY_APOSTROPHE: vkKey = 0xDE; break;
case GLFW_KEY_GRAVE_ACCENT: vkKey = 0xC0; break;
case GLFW_KEY_COMMA: vkKey = 0xBC; break;
case GLFW_KEY_PERIOD: vkKey = 0xBE; break;
case GLFW_KEY_SLASH: vkKey = 0xBF; break;
case GLFW_KEY_WORLD_1: vkKey = 0xDF; break;
case GLFW_KEY_WORLD_2: vkKey = 0xE2; break;
default: break;
}
if( vkKey )
{
charVK = MapVirtualKey(vkKey, MAPVK_VK_TO_CHAR );
if (charVK)
{
// construct null terminated wchar string from charachter for translation
keyName[0] = charVK;
keyName[1] = 0;
_glfw.win32.keyName = _glfwCreateUTF8FromWideString(keyName);
}
}
if( NULL == _glfw.win32.keyName )
{
// key could not be mapped or was not a printable key
// fall back to hard-coded values but do not set _glfw.win32.keyName
switch (key)
{
// Printable keys
case GLFW_KEY_A: return "A";
case GLFW_KEY_B: return "B";
case GLFW_KEY_C: return "C";
case GLFW_KEY_D: return "D";
case GLFW_KEY_E: return "E";
case GLFW_KEY_F: return "F";
case GLFW_KEY_G: return "G";
case GLFW_KEY_H: return "H";
case GLFW_KEY_I: return "I";
case GLFW_KEY_J: return "J";
case GLFW_KEY_K: return "K";
case GLFW_KEY_L: return "L";
case GLFW_KEY_M: return "M";
case GLFW_KEY_N: return "N";
case GLFW_KEY_O: return "O";
case GLFW_KEY_P: return "P";
case GLFW_KEY_Q: return "Q";
case GLFW_KEY_R: return "R";
case GLFW_KEY_S: return "S";
case GLFW_KEY_T: return "T";
case GLFW_KEY_U: return "U";
case GLFW_KEY_V: return "V";
case GLFW_KEY_W: return "W";
case GLFW_KEY_X: return "X";
case GLFW_KEY_Y: return "Y";
case GLFW_KEY_Z: return "Z";
case GLFW_KEY_1: return "1";
case GLFW_KEY_2: return "2";
case GLFW_KEY_3: return "3";
case GLFW_KEY_4: return "4";
case GLFW_KEY_5: return "5";
case GLFW_KEY_6: return "6";
case GLFW_KEY_7: return "7";
case GLFW_KEY_8: return "8";
case GLFW_KEY_9: return "9";
case GLFW_KEY_0: return "0";
case GLFW_KEY_SPACE: return "SPACE";
case GLFW_KEY_MINUS: return "MINUS";
case GLFW_KEY_EQUAL: return "EQUAL";
case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
case GLFW_KEY_BACKSLASH: return "BACKSLASH";
case GLFW_KEY_SEMICOLON: return "SEMICOLON";
case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
case GLFW_KEY_COMMA: return "COMMA";
case GLFW_KEY_PERIOD: return "PERIOD";
case GLFW_KEY_SLASH: return "SLASH";
case GLFW_KEY_WORLD_1: return "WORLD 1";
case GLFW_KEY_WORLD_2: return "WORLD 2";
// Function keys
case GLFW_KEY_ESCAPE: return "ESCAPE";
case GLFW_KEY_F1: return "F1";
case GLFW_KEY_F2: return "F2";
case GLFW_KEY_F3: return "F3";
case GLFW_KEY_F4: return "F4";
case GLFW_KEY_F5: return "F5";
case GLFW_KEY_F6: return "F6";
case GLFW_KEY_F7: return "F7";
case GLFW_KEY_F8: return "F8";
case GLFW_KEY_F9: return "F9";
case GLFW_KEY_F10: return "F10";
case GLFW_KEY_F11: return "F11";
case GLFW_KEY_F12: return "F12";
case GLFW_KEY_F13: return "F13";
case GLFW_KEY_F14: return "F14";
case GLFW_KEY_F15: return "F15";
case GLFW_KEY_F16: return "F16";
case GLFW_KEY_F17: return "F17";
case GLFW_KEY_F18: return "F18";
case GLFW_KEY_F19: return "F19";
case GLFW_KEY_F20: return "F20";
case GLFW_KEY_F21: return "F21";
case GLFW_KEY_F22: return "F22";
case GLFW_KEY_F23: return "F23";
case GLFW_KEY_F24: return "F24";
case GLFW_KEY_F25: return "F25";
case GLFW_KEY_UP: return "UP";
case GLFW_KEY_DOWN: return "DOWN";
case GLFW_KEY_LEFT: return "LEFT";
case GLFW_KEY_RIGHT: return "RIGHT";
case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
case GLFW_KEY_TAB: return "TAB";
case GLFW_KEY_ENTER: return "ENTER";
case GLFW_KEY_BACKSPACE: return "BACKSPACE";
case GLFW_KEY_INSERT: return "INSERT";
case GLFW_KEY_DELETE: return "DELETE";
case GLFW_KEY_PAGE_UP: return "PAGE UP";
case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
case GLFW_KEY_HOME: return "HOME";
case GLFW_KEY_END: return "END";
case GLFW_KEY_KP_0: return "KEYPAD 0";
case GLFW_KEY_KP_1: return "KEYPAD 1";
case GLFW_KEY_KP_2: return "KEYPAD 2";
case GLFW_KEY_KP_3: return "KEYPAD 3";
case GLFW_KEY_KP_4: return "KEYPAD 4";
case GLFW_KEY_KP_5: return "KEYPAD 5";
case GLFW_KEY_KP_6: return "KEYPAD 6";
case GLFW_KEY_KP_7: return "KEYPAD 7";
case GLFW_KEY_KP_8: return "KEYPAD 8";
case GLFW_KEY_KP_9: return "KEYPAD 9";
case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
case GLFW_KEY_PAUSE: return "PAUSE";
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
case GLFW_KEY_MENU: return "MENU";
case GLFW_KEY_UNKNOWN: return "UNKNOWN";
default: return NULL;
}
}
return _glfw.win32.keyName;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////

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@ -340,15 +340,36 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y);
}
// Work-around for windows console output of UTF-8 strings
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include "Windows.h"
void PlatformPrintKeyName(const char* keyName)
{
WCHAR target[80];
MultiByteToWideChar(CP_UTF8, 0, keyName, -1, target, 80);
printf(" (%ls)", target );
}
#else
void PlatformPrintKeyName(const char* keyName)
{
printf(" (%s)", keyName );
}
#endif
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
const char* name = get_key_name(key);
const char* name = glfwGetKeyName(key);
const char* glfwName = get_key_name(key);
printf("%08x at %0.3f: Key 0x%04x Scancode 0x%04x",
counter++, glfwGetTime(), key, scancode);
if (name)
printf(" (%s)", name);
PlatformPrintKeyName( name );
if(glfwName)
printf(" GLFW Key Code Name: [%s]", glfwName);
if (mods)
printf(" (with%s)", get_mods_name(mods));