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https://github.com/glfw/glfw.git
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Merge branch 'master' into multi-monitor
This commit is contained in:
commit
f558563621
@ -9,8 +9,12 @@ else()
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support
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${OPENGL_INCLUDE_DIR})
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${GLFW_SOURCE_DIR}/support)
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if (NOT APPLE)
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# HACK: This is NOTFOUND on OS X 10.8
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
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${GLFW_SOURCE_DIR}/support/getopt.c)
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@ -1135,6 +1135,31 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* @param[in] target The new value of the window hint.
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* @ingroup window
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*
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* This function sets hints for the next call to @ref glfwCreateWindow. The
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* hints, once set, retain their values until changed by a call to @ref
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* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
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* terminated with @ref glfwTerminate.
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*
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* Some window hints are hard constraints. These must match the available
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* capabilities @em exactly for window and context creation to succeed. Hints
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* that are not hard constraints are matched as closely as possible, but the
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* resulting window and context may differ from what these hints requested. To
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* find out the actual properties of the created window and context, use the
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* @ref glfwGetWindowParam function.
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*
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* The following hints are hard constraints:
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* @arg @ref GLFW_STEREO
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* @arg @ref GLFW_CLIENT_API
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*
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* The following additional hints are hard constraints if requesting an OpenGL
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* context:
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* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
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* @arg @ref GLFW_OPENGL_PROFILE
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*
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* Hints that do not apply to a given type of window or context are ignored.
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*
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* @par Framebuffer hints
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*
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* The @ref GLFW_RED_BITS, @ref GLFW_GREEN_BITS, @ref GLFW_BLUE_BITS, @ref
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* GLFW_ALPHA_BITS, @ref GLFW_DEPTH_BITS and @ref GLFW_STENCIL_BITS hints
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* specify the desired bit depths of the various components of the default
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@ -1160,6 +1185,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* The @ref GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be
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* sRGB capable.
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*
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* @par Context hints
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*
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* The @ref GLFW_CLIENT_API hint specifies which client API to create the
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* context for. Possible values are @ref GLFW_OPENGL_API and @ref
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* GLFW_OPENGL_ES_API.
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@ -1198,6 +1225,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* The @ref GLFW_CONTEXT_ROBUSTNESS hint specifies the robustness strategy to
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* be used by the context.
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*
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* @par Window hints
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*
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* The @ref GLFW_RESIZABLE hint specifies whether the window will be resizable
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* by the user. The window will still be resizable using the @ref
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* glfwSetWindowSize function. This hint is ignored for fullscreen windows.
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@ -1208,22 +1237,6 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y hints specify the initial
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* position of the window. These hints are ignored for fullscreen windows.
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*
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* Some window hints are hard constraints. These must match the available
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* capabilities @em exactly for window and context creation to succeed. Hints
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* that are not hard constraints are matched as closely as possible, but the
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* resulting window and context may differ from what these hints requested. To
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* find out the actual properties of the created window and context, use the
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* @ref glfwGetWindowParam function.
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*
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* The following hints are hard constraints:
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* @arg @ref GLFW_STEREO
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* @arg @ref GLFW_CLIENT_API
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*
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* The following additional hints are hard constraints if requesting an OpenGL
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* context:
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* @arg @ref GLFW_OPENGL_FORWARD_COMPAT
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* @arg @ref GLFW_OPENGL_PROFILE
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*
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* @note This function may only be called from the main thread.
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*
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* @sa glfwDefaultWindowHints
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14
src/window.c
14
src/window.c
@ -489,6 +489,20 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
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if (window == NULL)
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return;
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// Clear all callbacks to avoid exposing a half torn-down window object
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window->windowPosCallback = NULL;
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window->windowSizeCallback = NULL;
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window->windowCloseCallback = NULL;
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window->windowRefreshCallback = NULL;
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window->windowFocusCallback = NULL;
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window->windowIconifyCallback = NULL;
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window->mouseButtonCallback = NULL;
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window->cursorPosCallback = NULL;
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window->cursorEnterCallback = NULL;
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window->scrollCallback = NULL;
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window->keyCallback = NULL;
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window->charCallback = NULL;
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// The window's context must not be current on another thread when the
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// window is destroyed
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if (window == _glfwPlatformGetCurrentContext())
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@ -14,8 +14,12 @@ if (UNIX AND NOT APPLE)
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support
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${OPENGL_INCLUDE_DIR})
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${GLFW_SOURCE_DIR}/support)
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if (NOT APPLE)
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# HACK: This is NOTFOUND on OS X 10.8
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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set(GETOPT ${GLFW_SOURCE_DIR}/support/getopt.h
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${GLFW_SOURCE_DIR}/support/getopt.c)
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