Move glClear call to context module

This commit is contained in:
Camilla Berglund 2015-10-25 00:35:16 +02:00
parent 678cc54c44
commit f5855968bb
3 changed files with 8 additions and 7 deletions

View File

@ -357,7 +357,6 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
window->GetIntegerv = (PFNGLGETINTEGERVPROC) glfwGetProcAddress("glGetIntegerv");
window->GetString = (PFNGLGETSTRINGPROC) glfwGetProcAddress("glGetString");
window->Clear = (PFNGLCLEARPROC) glfwGetProcAddress("glClear");
if (!parseVersionString(&window->context.api,
&window->context.major,
@ -470,6 +469,14 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
}
// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
{
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) glfwGetProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
}
return GLFW_TRUE;
}

View File

@ -271,7 +271,6 @@ struct _GLFWwindow
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETSTRINGPROC GetString;
PFNGLCLEARPROC Clear;
struct {
GLFWwindowposfun pos;

View File

@ -200,11 +200,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
return NULL;
}
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
window->Clear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
// Restore the previously current context (or NULL)
_glfwPlatformMakeContextCurrent(previous);