From f72cc5db10b41f483042927bbee30b4307b0ab55 Mon Sep 17 00:00:00 2001 From: "A. Tombs" Date: Thu, 18 Jun 2020 02:23:08 +0100 Subject: [PATCH] Update documentation for OPENGL_DEBUG_CONTEXT hint The documentation currently says that the GLFW_OPENGL_DEBUG_CONTEXT hint is ignored if an OpenGL ES context is requested, but I don't think that matches the implemented behaviour. --- docs/window.dox | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/docs/window.dox b/docs/window.dox index 868c6c21f..2c5e95d6a 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -408,8 +408,7 @@ Forward-compatibility is described in detail in the @anchor GLFW_OPENGL_DEBUG_CONTEXT_hint __GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting -functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES -is requested, this hint is ignored. +functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. @anchor GLFW_OPENGL_PROFILE_hint __GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context