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Doc: Fix callback arguments style
In addition, add callback signatures.
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@ -235,36 +235,42 @@ glfwSetPreeditCallback(window, preedit_callback);
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The callback function receives chunk of text and focused block information.
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@code
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static void preedit_callback(GLFWwindow* window, int strLength, unsigned int* string, int blockLength, int* blocks, int focusedBlock) {
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void preedit_callback(GLFWwindow* window,
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int preedit_length,
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unsigned int* preedit_string,
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int block_count,
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int* block_sizes,
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int focused_block)
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{
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}
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@endcode
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strLength and string parameter represent whole preedit text. Each character of the preedit string is a codepoint like @ref input_char.
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"preedit_length" and "preedit_string" parameter represent whole preedit text. Each character of the preedit string is a codepoint like @ref input_char.
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If you want to type the text "寿司(sushi)", Usually the callback is called several times like the following sequence:
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-# key event: s
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-# preedit: [string: "s", block: [1], focusedBlock: 0]
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-# preedit: [preedit_string: "s", block_sizes: [1], focused_block: 0]
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-# key event: u
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-# preedit: [string: "す", block: [1], focusedBlock: 0]
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-# preedit: [preedit_string: "す", block_sizes: [1], focused_block: 0]
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-# key event: s
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-# preedit: [string: "すs", block: [2], focusedBlock: 0]
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-# preedit: [preedit_string: "すs", block_sizes: [2], focused_block: 0]
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-# key event: h
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-# preedit: [string: "すsh", block: [2], focusedBlock: 0]
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-# preedit: [preedit_string: "すsh", block_sizes: [2], focused_block: 0]
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-# key event: i
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-# preedit: [string: "すし", block: [2], focusedBlock: 0]
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-# preedit: [preedit_string: "すし", block_sizes: [2], focused_block: 0]
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-# key event: ' '
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-# preedit: [string: "寿司", block: [2], focusedBlock: 0]
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-# preedit: [preedit_string: "寿司", block_sizes: [2], focused_block: 0]
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-# char: '寿'
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-# char: '司'
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-# preedit: [string: "", block: [], focusedBlock: 0]
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-# preedit: [preedit_string: "", block_sizes: [], focused_block: 0]
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If preedit text includes several semantic blocks, preedit callbacks returns several blocks after a space key pressed:
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-# preedit: [string: "わたしはすしをたべます", block: [11], focusedBlock: 0]
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-# preedit: [string: "私は寿司を食べます", block: [2, 7], focusedBlock: 1]
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-# preedit: [preedit_string: "わたしはすしをたべます", block_sizes: [11], focused_block: 0]
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-# preedit: [preedit_string: "私は寿司を食べます", block_sizes: [2, 7], focused_block: 1]
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"blocks" is a list of block length. The above case, it contains the following blocks and second block is focused.
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"block_sizes" is a list of block length. The above case, it contains the following blocks and second block is focused.
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- 私は
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- [寿司を食べます]
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@ -1883,11 +1883,11 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int
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* This is the function pointer type for preedit callback functions.
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*
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* @param[in] window The window that received the event.
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* @param[in] length Preedit string length.
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* @param[in] string Preedit string.
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* @param[in] count Attributed block count.
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* @param[in] blocksizes List of attributed block size.
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* @param[in] focusedblock Focused block index.
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* @param[in] preedit_length Preedit string length.
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* @param[in] preedit_string Preedit string.
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* @param[in] block_count Attributed block count.
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* @param[in] block_sizes List of attributed block size.
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* @param[in] focused_block Focused block index.
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*
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* @sa @ref preedit
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* @sa glfwSetPreeditCallback
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@ -1898,7 +1898,7 @@ typedef void (* GLFWpreeditfun)(GLFWwindow* window,
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int preedit_length,
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unsigned int* preedit_string,
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int block_count,
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int* block_sizes_list,
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int* block_sizes,
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int focused_block);
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/*! @brief The function pointer type for IME status change callbacks.
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@ -5262,6 +5262,18 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
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* @return The previously set callback, or `NULL` if no callback was set or an
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* error occurred.
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*
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* @callback_signature
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* @code
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* void function_name(GLFWwindow* window,
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int preedit_length,
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unsigned int* preedit_string,
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int block_count,
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int* block_sizes,
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int focused_block)
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWpreeditfun).
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*
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* @par Thread Safety
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* This function may only be called from the main thread.
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*
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@ -5284,6 +5296,13 @@ GLFWAPI GLFWpreeditfun glfwSetPreeditCallback(GLFWwindow* window, GLFWpreeditfun
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* @return The previously set callback, or `NULL` if no callback was set or an
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* error occurred.
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*
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* @callback_signature
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* @code
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* void function_name(GLFWwindow* window)
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWimestatusfun).
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*
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* @par Thread Safety
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* This function may only be called from the main thread.
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*
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