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Fix y-axis sign for XInput thumb sticks
This breaks strict compatibility but does it to make XInput y-axes consistent with every other API and OS. Fixes #1083.
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@ -711,9 +711,9 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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return GLFW_TRUE;
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return GLFW_TRUE;
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_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 1, (xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 3, (xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
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_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
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_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
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_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
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_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
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